TrinityCore
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battleground_twin_peaks Member List

This is the complete list of members for battleground_twin_peaks, including all inherited members.

_assaultStackCountbattleground_twin_peaksprivate
_bothFlagsKeptbattleground_twin_peaksprivate
_capturePointAreaTriggersbattleground_twin_peaksprivate
_doorsbattleground_twin_peaksprivate
_flagAssaultTimerbattleground_twin_peaksprivate
_flagsbattleground_twin_peaksprivate
_lastFlagCaptureTeambattleground_twin_peaksprivate
ApplyAssaultDebuffToPlayer(Player *player) constbattleground_twin_peaksinline
battlegroundBattlegroundScriptprotected
battleground_twin_peaks(BattlegroundMap *map)battleground_twin_peaksinlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player) overridebattleground_twin_peaksinlinevirtual
DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptinlinevirtual
DoForFlagKeepers(Action const &action) constbattleground_twin_peaksinline
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetFlagCarrierGUID(TeamId team) constbattleground_twin_peaksinline
GetFlagState(TeamId team) constbattleground_twin_peaksinline
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner() overridebattleground_twin_peaksinlinevirtual
HandleFlagRoomCapturePoint()battleground_twin_peaksinline
OnAreaTriggerCreate(AreaTrigger *areaTrigger) overridebattleground_twin_peaksinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player) overridebattleground_twin_peaksinlinevirtual
OnCreatureCreate(Creature *)ZoneScriptinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner)BattlegroundScriptinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) overridebattleground_twin_peaksinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameObject) overridebattleground_twin_peaksinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnInit()BattlegroundScriptinlinevirtual
OnPlayerJoined(Player *player, bool inBattleground)BattlegroundScriptinlinevirtual
OnPlayerKilled(Player *victim, Player *killer)BattlegroundScriptinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2()BattlegroundScriptinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart() overridebattleground_twin_peaksinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer)BattlegroundScriptinlinevirtual
OnUpdate(uint32 diff) overridebattleground_twin_peaksinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker)ZoneScriptinlinevirtual
RemoveAssaultDebuffFromPlayer(Player *player) constbattleground_twin_peaksinline
ResetAssaultDebuff()battleground_twin_peaksinline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetLastFlagCapture(Team team)battleground_twin_peaksinline
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateFlagState(uint32 team, FlagState value) constbattleground_twin_peaksinline
UpdateTeamScore(TeamId team) constbattleground_twin_peaksinline
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual