TrinityCore
BattlegroundMap Member List

This is the complete list of members for BattlegroundMap, including all inherited members.

_areaTriggerBySpawnIdStoreMapprivate
_areaTriggersToMoveMapprivate
_areaTriggersToMoveLockMapprivate
_corpseBonesMapprivate
_corpsesByCellMapprivate
_corpsesByPlayerMapprivate
_creatureBySpawnIdStoreMapprivate
_creatureRespawnTimesBySpawnIdMapprivate
_creaturesToMoveMapprivate
_creatureToMoveLockMapprivate
_dynamicObjectsToMoveMapprivate
_dynamicObjectsToMoveLockMapprivate
_dynamicTreeMapprotected
_farSpellCallbacksMapprivate
_FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) constMapinlineprivate
_gameobjectBySpawnIdStoreMapprivate
_gameObjectRespawnTimesBySpawnIdMapprivate
_gameObjectsToMoveMapprivate
_gameObjectsToMoveLockMapprivate
_GetScriptCreature(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptCreatureSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) constMapinlineprivate
_GetScriptGameObjectSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) constMapinlineprivate
_GetScriptPlayer(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptPlayerSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptUnit(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptWorldObject(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_guidGeneratorsMapprivate
_infiniteAOIVignettesMapprivate
_multiPersonalPhaseTrackerMapprivate
_objectsStoreMapprivate
_poolDataMapprivate
_respawnCheckTimerMapprivate
_respawnTimesMapprivate
_ScriptProcessDoor(Object *source, Object *target, ScriptInfo const *scriptInfo) constMapinlineprivate
_toggledSpawnGroupIdsMapprivate
_transportsMapprotected
_transportsUpdateIterMapprotected
_updateObjectsMapprivate
_vignetteUpdateTimerMapprivate
_weatherUpdateTimerMapprivate
_worldStateValuesMapprivate
_zoneDynamicInfoMapprivate
_zonePlayerCountMapMapprivate
ActiveNonPlayers typedefMapprotected
ActiveObjectsNearGrid(NGridType const &ngrid) constMap
AddAreaTriggerToMoveList(AreaTrigger *at, float x, float y, float z, float ang)Mapprivate
AddCorpse(Corpse *corpse)Map
AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)Mapprivate
AddDynamicObjectToMoveList(DynamicObject *go, float x, float y, float z, float ang)Mapprivate
AddFarSpellCallback(FarSpellCallback &&callback)Map
AddGameObjectToMoveList(GameObject *go, float x, float y, float z, float ang)Mapprivate
AddInfiniteAOIVignette(Vignettes::VignetteData *vignette)Map
AddObjectToRemoveList(WorldObject *obj)Map
AddObjectToSwitchList(WorldObject *obj, bool on)Map
AddPlayerToMap(Player *player, bool initPlayer=true) overrideBattlegroundMapvirtual
AddRespawnInfo(RespawnInfo const &info)Mapprivate
AddToActive(WorldObject *obj)Map
AddToActiveHelper(WorldObject *obj)Mapinlineprivate
AddToGrid(T *object, Cell const &cell)Mapprivate
AddToGrid(Creature *obj, Cell const &cell)Map
AddToGrid(GameObject *obj, Cell const &cell)Map
AddToGrid(DynamicObject *obj, Cell const &cell)Map
AddToGrid(AreaTrigger *obj, Cell const &cell)Map
AddToGrid(Corpse *obj, Cell const &cell)Map
AddToMap(T *)Map
AddToMap(Transport *obj)Map
AddUpdateObject(Object *obj)Mapinline
AddWorldObject(WorldObject *obj)Mapinline
ApplyDynamicModeRespawnScaling(WorldObject const *obj, ObjectGuid::LowType spawnId, uint32 &respawnDelay, uint32 mode) constMap
AreaTriggerBySpawnIdContainer typedefMap
AreaTriggerCellRelocation(AreaTrigger *at, Cell new_cell)Mapprivate
AreaTriggerRelocation(AreaTrigger *at, float x, float y, float z, float orientation)Map
Balance()Mapinline
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Difficulty spawnMode)BattlegroundMap
begin()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::begin() constRefManager< GridRefManager< NGridType >, NGridType >inline
buildNGridLinkage(NGridType *pNGridType)Mapinlineprivate
CannotEnter(Player *player) overrideBattlegroundMapvirtual
CanUnload(uint32 diff)Mapinline
CheckGridIntegrity(T *object, bool moved, char const *objType)Mapstatic
CheckRespawn(RespawnInfo *info)Mapprivate
clearReferences()RefManager< GridRefManager< NGridType >, NGridType >inline
const_iterator typedefRefManager< GridRefManager< NGridType >, NGridType >
ContainsGameObjectModel(GameObjectModel const &model) constMapinline
ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false)Map
CreatureBySpawnIdContainer typedefMap
CreatureCellRelocation(Creature *creature, Cell new_cell)Mapprivate
CreatureGroupHolderMap
CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true)Map
CreatureRespawnRelocation(Creature *c, bool diffGridOnly)Map
decSize()LinkedListHeadinline
DelayedUpdate(uint32 diff)Mapvirtual
DeleteCorpseData()Map
DeleteFromWorld(T *)Mapprivate
DeleteFromWorld(Player *player)Map
DeleteRespawnInfo(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
DeleteRespawnTimes()Mapinline
DeleteRespawnTimesInDB()Map
DeleteStateMachine()Mapstatic
DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId)Map
DoOnPlayers(T &&fn)Mapinline
DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId)Mapprivate
DynamicObjectCellRelocation(DynamicObject *go, Cell new_cell)Mapprivate
DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation)Map
end()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::end() constRefManager< GridRefManager< NGridType >, NGridType >inline
EnsureGridCreated(GridCoord const &)Mapprivate
EnsureGridLoaded(Cell const &)Mapprivate
EnsureGridLoadedForActiveObject(Cell const &, WorldObject const *object)Mapprivate
FarSpellCallback typedefMap
GameObjectBySpawnIdContainer typedefMap
GameObjectCellRelocation(GameObject *go, Cell new_cell)Mapprivate
GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true)Map
GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly)Map
GenerateLowGuid()Mapinline
GetActiveNonPlayersCount() constMapinline
GetAreaId(PhaseShift const &phaseShift, float x, float y, float z)Map
GetAreaId(PhaseShift const &phaseShift, Position const &pos)Mapinline
GetAreaTrigger(ObjectGuid const &guid)Map
GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) constMap
GetAreaTriggerBySpawnIdStore()Mapinline
GetAreaTriggerBySpawnIdStore() constMapinline
GetBG() constBattlegroundMapinline
GetConversation(ObjectGuid const &guid)Map
GetCorpse(ObjectGuid const &guid)Map
GetCorpseByPlayer(ObjectGuid const &ownerGuid) constMapinline
GetCorpsesInCell(uint32 cellId) constMapinline
GetCreature(ObjectGuid const &guid)Map
GetCreatureBySpawnId(ObjectGuid::LowType spawnId) constMap
GetCreatureBySpawnIdStore()Mapinline
GetCreatureBySpawnIdStore() constMapinline
GetCreatureRespawnTime(ObjectGuid::LowType spawnId) constMapinline
GetDebugInfo() constMapvirtual
GetDifficultyID() constMapinline
GetDynamicObject(ObjectGuid const &guid)Map
GetEntrancePos(int32 &mapid, float &x, float &y)Map
GetEntry() constMapinline
getFirst()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::getFirst() constRefManager< GridRefManager< NGridType >, NGridType >inline
GetForceDisabledNavMeshFilterFlags() constMapinline
GetForceEnabledNavMeshFilterFlags() constMapinline
GetFullTerrainStatusForPosition(PhaseShift const &phaseShift, float x, float y, float z, PositionFullTerrainStatus &data, Optional< map_liquidHeaderTypeFlags > reqLiquidType={}, float collisionHeight=2.03128f)Map
GetGameObject(ObjectGuid const &guid)Map
GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) constMap
GetGameObjectBySpawnIdStore()Mapinline
GetGameObjectBySpawnIdStore() constMapinline
GetGameObjectFloor(PhaseShift const &phaseShift, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMapinline
GetGORespawnTime(ObjectGuid::LowType spawnId) constMapinline
GetGridExpiry() constMapinline
GetGridHeight(PhaseShift const &phaseShift, float x, float y)Map
GetGuidSequenceGenerator(HighGuid high)Mapprivate
GetHeight(PhaseShift const &phaseShift, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Mapinline
GetHeight(PhaseShift const &phaseShift, Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Mapinline
GetId() constMap
GetInfiniteAOIVignettes() constMapinline
GetInstanceId() constMapinline
getLast()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::getLast() constLinkedListHeadinline
GetLinkedRespawnTime(ObjectGuid guid) constMap
GetLiquidStatus(PhaseShift const &phaseShift, float x, float y, float z, Optional< map_liquidHeaderTypeFlags > ReqLiquidType={}, LiquidData *data=nullptr, float collisionHeight=2.03128f)Map
GetMapDifficulty() constMap
GetMapName() constMap
GetMaxLowGuid()Mapinline
GetMinHeight(PhaseShift const &phaseShift, float x, float y)Map
GetMultiPersonalPhaseTracker()Mapinline
getNGrid(uint32 x, uint32 y) constMapinlineprivate
getObjectHitPos(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)Map
GetObjectsStore()Mapinline
GetOrGenerateZoneDefaultWeather(uint32 zoneId)Map
GetOwnerGuildId(uint32=TEAM_OTHER) constMapinlinevirtual
GetPet(ObjectGuid const &guid)Map
GetPlayer(ObjectGuid const &guid)Map
GetPlayers() constMapinline
GetPlayersCountExceptGMs() constMap
GetPoolData()Mapinline
GetPoolData() constMapinline
GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapprivate
GetRespawnInfo(std::vector< RespawnInfo const * > &respawnData, SpawnObjectTypeMask types) constMap
GetRespawnMapForType(SpawnObjectType type)Mapinlineprivate
GetRespawnMapForType(SpawnObjectType type) constMapinlineprivate
GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapinline
GetSceneObject(ObjectGuid const &guid)Map
getSize() constLinkedListHeadinline
GetSpawnGroupData(uint32 groupId) constMap
GetStaticHeight(PhaseShift const &phaseShift, float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Map
GetStaticHeight(PhaseShift const &phaseShift, Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Mapinline
GetTerrain() constMapinline
GetTransport(ObjectGuid const &guid)Map
GetUnloadLock(GridCoord const &p) constMapinline
GetVisibilityRange() constMapinline
GetWaterLevel(PhaseShift const &phaseShift, float x, float y)Map
GetWaterOrGroundLevel(PhaseShift const &phaseShift, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=2.03128f)Map
GetWeakPtr() constMapinline
GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapinline
GetWorldStateValue(int32 worldStateId) constMap
GetWorldStateValues() constMapinline
GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, float x, float y, float z)Map
GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, Position const &pos)Mapinline
GetZoneId(PhaseShift const &phaseShift, float x, float y, float z)Map
GetZoneId(PhaseShift const &phaseShift, Position const &pos)Mapinline
GetZoneWeather(uint32 zoneId) constMap
GridMarkNoUnload(uint32 x, uint32 y)Map
GridUnmarkNoUnload(uint32 x, uint32 y)Map
HavePlayers() constMapinline
i_gridExpiryMapprivate
i_gridsMapprivate
i_InstanceIdMapprotected
i_mapEntryMapprotected
i_objectsToRemoveMapprivate
i_objectsToSwitchMapprivate
i_scriptLockMapprivate
i_spawnModeMapprotected
i_worldObjectsMapprivate
iFirstLinkedListHeadprivate
iLastLinkedListHeadprivate
incSize()LinkedListHeadinline
InitializeObject(T *obj)Mapprivate
InitializeObject(Creature *obj)Map
InitializeObject(GameObject *obj)Map
InitSpawnGroupState()Map
InitStateMachine()Mapstatic
InitVisibilityDistance() overrideBattlegroundMapvirtual
insertFirst(LinkedListElement *pElem)LinkedListHeadinline
InsertGameObjectModel(GameObjectModel const &model)Mapinline
insertLast(LinkedListElement *pElem)LinkedListHeadinline
Instanceable() constMap
Is25ManRaid() constMap
IsAlwaysActive() constMap
IsBattleArena() constMap
IsBattleground() constMap
IsBattlegroundOrArena() constMap
isCellMarked(uint32 pCellId)Mapinline
IsDungeon() constMap
isEmpty() constLinkedListHeadinline
IsGarrison() constMap
IsGridLoaded(uint32 gridId) constMapinline
IsGridLoaded(float x, float y) constMapinline
IsGridLoaded(Position const &pos) constMapinline
IsGridLoaded(GridCoord const &) constMapprivate
isGridObjectDataLoaded(uint32 x, uint32 y) constMapinlineprivate
IsHeroic() constMap
IsHeroicOrHigher() constMap
isInLineOfSight(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) constMap
IsInWater(PhaseShift const &phaseShift, float x, float y, float z, LiquidData *data=nullptr)Map
iSizeLinkedListHeadprivate
IsLFR() constMap
IsMythic() constMap
IsMythicPlus() constMap
IsNonRaidDungeon() constMap
IsNormal() constMap
IsRaid() constMap
IsRemovalGrid(float x, float y) constMapinline
IsRemovalGrid(Position const &pos) constMapinline
IsScenario() constMap
IsSpawnGroupActive(uint32 groupId) constMap
IsTimewalking() constMap
IsUnderWater(PhaseShift const &phaseShift, float x, float y, float z)Map
iterator typedefGridRefManager< NGridType >
LinkedListHead()LinkedListHeadinline
LinkedListHead(LinkedListHead const &)=deleteLinkedListHeadprivate
LinkedListHead(LinkedListHead &&)=deleteLinkedListHeadprivate
LoadAllCells()Map
LoadCorpseData()Map
LoadGrid(float x, float y)Map
LoadGridForActiveObject(float x, float y, WorldObject const *object)Map
LoadGridObjects(NGridType *grid, Cell const &cell)Mapprotectedvirtual
LoadRespawnTimes()Map
m_activeNonPlayersMapprotected
m_activeNonPlayersIterMapprotected
m_bgBattlegroundMapprivate
m_forceDisabledNavMeshFilterFlagsMapprivate
m_forceEnabledNavMeshFilterFlagsMapprivate
m_mapRefIterMapprotected
m_mapRefManagerMapprotected
m_scriptScheduleMapprivate
m_terrainMapprivate
m_unloadTimerMapprotected
m_VisibilityNotifyPeriodMapprotected
m_VisibleDistanceMapprotected
m_weakRefMapprotected
Map(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode)Map
MapObjectCellRelocation(T *object, Cell new_cell, char const *objType)Mapprivate
markCell(uint32 pCellId)Mapinline
marked_cellsMapprivate
MoveAllAreaTriggersInMoveList()Map
MoveAllCreaturesInMoveList()Map
MoveAllDynamicObjectsInMoveList()Map
MoveAllGameObjectsInMoveList()Map
operator=(LinkedListHead const &)=deleteLinkedListHeadprivate
operator=(LinkedListHead &&)=deleteLinkedListHeadprivate
PlayerCannotEnter(uint32 mapid, Player *player)Mapstatic
PlayerList typedefMap
PlayerRelocation(Player *, float x, float y, float z, float orientation)Map
ProcessRelocationNotifies(const uint32 diff)Mapprivate
ProcessRespawns()Map
RefManager()RefManager< GridRefManager< NGridType >, NGridType >inline
RemoveAllObjectsInRemoveList()Map
RemoveAllPlayers() overrideBattlegroundMapvirtual
RemoveAreaTriggerFromMoveList(AreaTrigger *at)Mapprivate
RemoveCorpse(Corpse *corpse)Map
RemoveCreatureFromMoveList(Creature *c)Mapprivate
RemoveDynamicObjectFromMoveList(DynamicObject *go)Mapprivate
RemoveForceDisabledNavMeshFilterFlag(uint16 flag)Mapinline
RemoveForceEnabledNavMeshFilterFlag(uint16 flag)Mapinline
RemoveFromActive(WorldObject *obj)Map
RemoveFromActiveHelper(WorldObject *obj)Mapinlineprivate
RemoveFromMap(T *, bool)Map
RemoveFromMap(Transport *obj, bool remove)Map
RemoveGameObjectFromMoveList(GameObject *go)Mapprivate
RemoveGameObjectModel(GameObjectModel const &model)Mapinline
RemoveInfiniteAOIVignette(Vignettes::VignetteData *vignette)Map
RemoveOldCorpses()Map
RemovePlayerFromMap(Player *, bool) overrideBattlegroundMapvirtual
RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr, bool alwaysDeleteFromDB=false)Mapinline
RemoveUpdateObject(Object *obj)Mapinline
RemoveWorldObject(WorldObject *obj)Mapinline
ResetGridExpiry(NGridType &grid, float factor=1) constMapinline
resetMarkedCells()Mapinline
Respawn(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr)Mapinline
SaveRespawnInfoDB(RespawnInfo const &info, CharacterDatabaseTransaction dbTrans=nullptr)Map
SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans=nullptr, bool startup=false)Map
ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target)Map
ScriptScheduleMap typedefMapprivate
ScriptsProcess()Mapprivate
ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)Map
SendInitSelf(Player *player)Mapprivate
SendInitTransports(Player *player)Map
SendObjectUpdates()Mapprivate
SendRemoveTransports(Player *player)Map
SendToPlayers(WorldPacket const *data) constMap
SendUpdateTransportVisibility(Player *player)Map
SendZoneDynamicInfo(uint32 zoneId, Player *player) constMap
SendZoneWeather(uint32 zoneId, Player *player) constMap
SendZoneWeather(ZoneDynamicInfo const &zoneDynamicInfo, Player *player) constMap
SetBG(Battleground *bg)BattlegroundMapinline
SetForceDisabledNavMeshFilterFlag(uint16 flag)Mapinline
SetForceEnabledNavMeshFilterFlag(uint16 flag)Mapinline
setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y)Mapinlineprivate
setNGrid(NGridType *grid, uint32 x, uint32 y)Mapinlineprivate
SetSpawnGroupActive(uint32 groupId, bool state)Mapprivate
SetSpawnGroupInactive(uint32 groupId)Mapinline
SetTimer(uint32 t)Mapinlineprivate
SetUnload()BattlegroundMap
SetUnloadLock(GridCoord const &p, bool on)Mapinline
SetWeakPtr(Trinity::unique_weak_ptr< Map > weakRef)Mapinline
SetWorldStateValue(int32 worldStateId, int32 value, bool hidden)Map
SetZoneMusic(uint32 zoneId, uint32 musicId)Map
SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime)Map
SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)Map
ShouldBeSpawnedOnGridLoad(SpawnObjectType type, ObjectGuid::LowType spawnId) constMap
ShouldBeSpawnedOnGridLoad(ObjectGuid::LowType spawnId) constMapinline
SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr)Map
SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)Map
SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, Milliseconds duration=0ms, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty, SmoothPhasingInfo const *smoothPhasingInfo=nullptr)Map
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)Map
SwitchGridContainers(T *obj, bool on)Map
SwitchGridContainers(Creature *obj, bool on)Map
ToBattlegroundMap()Mapinline
ToBattlegroundMap() constMapinline
ToInstanceMap()Mapinline
ToInstanceMap() constMapinline
TransportsContainer typedefMapprotected
UnloadAll()Map
UnloadAllRespawnInfos()Mapprivate
UnloadGrid(NGridType &ngrid, bool pForce)Map
Update(uint32)Mapvirtual
UpdateAreaDependentAuras()Map
UpdateIteratorBack(Player *player)Map
UpdatePersonalPhasesForPlayer(Player const *player)Map
UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)Map
UpdateSpawnGroupConditions()Map
Visit(Cell const &cell, TypeContainerVisitor< T, CONTAINER > &visitor)Mapinline
VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor)Map
~BattlegroundMap()BattlegroundMap
~LinkedListHead()LinkedListHeadinlineprotected
~Map()Mapvirtual
~RefManager()RefManager< GridRefManager< NGridType >, NGridType >inlinevirtual