TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "InstanceScript.h"
#include "obsidian_sanctum.h"
Go to the source code of this file.
Classes | |
class | instance_obsidian_sanctum |
struct | instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript |
Functions | |
void | AddSC_instance_obsidian_sanctum () |
Variables | |
BossBoundaryData const | boundaries |
DungeonEncounterData const | encounters [] |
void AddSC_instance_obsidian_sanctum | ( | ) |
Definition at line 130 of file instance_obsidian_sanctum.cpp.
BossBoundaryData const boundaries |
Definition at line 28 of file instance_obsidian_sanctum.cpp.
DungeonEncounterData const encounters[] |
Definition at line 33 of file instance_obsidian_sanctum.cpp.