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WorldPackets::Battleground::PVPLogData Class Referencefinal

#include <BattlegroundPackets.h>


struct  HonorData
struct  PlayerData
struct  RatingData

Public Member Functions

 PVPLogData ()
WorldPacket constWrite () override
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
void Read () overridefinal
void Clear ()
WorldPacket && Move ()
OpcodeServer GetOpcode () const
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
virtual ~Packet ()=default
 Packet (Packet const &right)=delete
Packetoperator= (Packet const &right)=delete
WorldPacket constGetRawPacket () const
size_t GetSize () const
ConnectionType GetConnection () const

Public Attributes

Optional< uint8Winner
std::vector< PlayerDataPlayers
Optional< RatingDataRatings
int8 PlayerCount [2] = { }

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket

Constructor & Destructor Documentation

WorldPackets::Battleground::PVPLogData::PVPLogData ( )
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1388

Member Function Documentation

WorldPacket const * WorldPackets::Battleground::PVPLogData::Write ( )

Implements WorldPackets::Packet.

103 {
104  _worldPacket.reserve(Players.size() * sizeof(PlayerData) + sizeof(PVPLogData));
106  _worldPacket.WriteBit(Ratings.is_initialized());
107  _worldPacket.WriteBit(Winner.is_initialized());
108  _worldPacket << uint32(Players.size());
111  if (Ratings.is_initialized())
112  _worldPacket << *Ratings;
114  if (Winner)
117  for (PlayerData const& player : Players)
118  _worldPacket << player;
120  return &_worldPacket;
121 }
Optional< uint8 > Winner
Definition: BattlegroundPackets.h:129
Optional< RatingData > Ratings
Definition: BattlegroundPackets.h:131
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int8 PlayerCount[2]
Definition: BattlegroundPackets.h:132
void reserve(size_t ressize)
Definition: ByteBuffer.h:597
void append(T value)
Definition: ByteBuffer.h:143
uint8_t uint8
Definition: g3dmath.h:164
uint32_t uint32
Definition: g3dmath.h:168
std::vector< PlayerData > Players
Definition: BattlegroundPackets.h:130
Definition: BattlegroundPackets.h:92

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Member Data Documentation

int8 WorldPackets::Battleground::PVPLogData::PlayerCount[2] = { }
std::vector<PlayerData> WorldPackets::Battleground::PVPLogData::Players
Optional<RatingData> WorldPackets::Battleground::PVPLogData::Ratings
Optional<uint8> WorldPackets::Battleground::PVPLogData::Winner

The documentation for this class was generated from the following files: