TrinityCore
npc_simon_bunny::npc_simon_bunnyAI Struct Reference
+ Inheritance diagram for npc_simon_bunny::npc_simon_bunnyAI:

Public Member Functions

 npc_simon_bunnyAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 action) override
 
void SetData (uint32 type, uint32) override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
void StartGame ()
 
void ResetNode ()
 
void CheckPlayerSequence ()
 
void GenerateColorSequence ()
 
void PrepareClusters (bool clustersOnly=false)
 
void PlayNextColor ()
 
void PlayColor (uint8 color)
 
void SetUpPreGame ()
 
void GiveRewardForLevel (uint8 level)
 
void GivePunishment ()
 
void SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override
 
bool CheckPlayer ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ScriptedAI (Creature *creature, uint32 scriptId)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
virtual void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ================== More...
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
UnitDoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={})
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void AttackStart (Unit *victim) override
 == Triggered Actions Requested ================== More...
 
virtual void CorpseRemoved (uint32 &)
 == State checks ================================= More...
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 == Gossip system ================================ More...
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system ============================= More...
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *victim)
 
virtual void UpdateAI (uint32 diff)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool large
 
bool listening
 
uint8 gameLevel
 
uint8 fails
 
uint8 gameTicks
 
ObjectGuid playerGUID
 
uint32 clusterIds [SIMON_MAX_COLORS]
 
float zCoordCorrection
 
float searchDistance
 
EventMap _events
 
std::list< uint8colorSequence
 
std::list< uint8playableSequence
 
std::list< uint8playerSequence
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 379 of file zone_blades_edge_mountains.cpp.

Constructor & Destructor Documentation

◆ npc_simon_bunnyAI()

npc_simon_bunny::npc_simon_bunnyAI::npc_simon_bunnyAI ( Creature creature)
inline

Definition at line 381 of file zone_blades_edge_mountains.cpp.

Member Function Documentation

◆ CheckPlayer()

bool npc_simon_bunny::npc_simon_bunnyAI::CheckPlayer ( )
inline

Definition at line 814 of file zone_blades_edge_mountains.cpp.

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◆ CheckPlayerSequence()

void npc_simon_bunny::npc_simon_bunnyAI::CheckPlayerSequence ( )
inline

Definition at line 621 of file zone_blades_edge_mountains.cpp.

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◆ DoAction()

void npc_simon_bunny::npc_simon_bunnyAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 459 of file zone_blades_edge_mountains.cpp.

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◆ GenerateColorSequence()

void npc_simon_bunny::npc_simon_bunnyAI::GenerateColorSequence ( )
inline

Definition at line 639 of file zone_blades_edge_mountains.cpp.

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◆ GivePunishment()

void npc_simon_bunny::npc_simon_bunnyAI::GivePunishment ( )
inline

Definition at line 775 of file zone_blades_edge_mountains.cpp.

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◆ GiveRewardForLevel()

void npc_simon_bunny::npc_simon_bunnyAI::GiveRewardForLevel ( uint8  level)
inline

Definition at line 744 of file zone_blades_edge_mountains.cpp.

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◆ PlayColor()

void npc_simon_bunny::npc_simon_bunnyAI::PlayColor ( uint8  color)
inline

Definition at line 675 of file zone_blades_edge_mountains.cpp.

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◆ PlayNextColor()

void npc_simon_bunny::npc_simon_bunnyAI::PlayNextColor ( )
inline

Definition at line 668 of file zone_blades_edge_mountains.cpp.

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◆ PrepareClusters()

void npc_simon_bunny::npc_simon_bunnyAI::PrepareClusters ( bool  clustersOnly = false)
inline

Definition at line 650 of file zone_blades_edge_mountains.cpp.

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◆ ResetNode()

void npc_simon_bunny::npc_simon_bunnyAI::ResetNode ( )
inline

Definition at line 598 of file zone_blades_edge_mountains.cpp.

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◆ SetData()

void npc_simon_bunny::npc_simon_bunnyAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 485 of file zone_blades_edge_mountains.cpp.

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◆ SetGUID()

void npc_simon_bunny::npc_simon_bunnyAI::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 508 of file zone_blades_edge_mountains.cpp.

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◆ SetUpPreGame()

void npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame ( )
inline

Definition at line 702 of file zone_blades_edge_mountains.cpp.

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◆ SpellHitTarget()

void npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget ( WorldObject target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 797 of file zone_blades_edge_mountains.cpp.

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◆ StartGame()

void npc_simon_bunny::npc_simon_bunnyAI::StartGame ( )
inline

Definition at line 521 of file zone_blades_edge_mountains.cpp.

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◆ UpdateAI()

void npc_simon_bunny::npc_simon_bunnyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Definition at line 405 of file zone_blades_edge_mountains.cpp.

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Member Data Documentation

◆ _events

EventMap npc_simon_bunny::npc_simon_bunnyAI::_events

Definition at line 402 of file zone_blades_edge_mountains.cpp.

◆ clusterIds

uint32 npc_simon_bunny::npc_simon_bunnyAI::clusterIds[SIMON_MAX_COLORS]

Definition at line 399 of file zone_blades_edge_mountains.cpp.

◆ colorSequence

std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::colorSequence

Definition at line 403 of file zone_blades_edge_mountains.cpp.

◆ fails

uint8 npc_simon_bunny::npc_simon_bunnyAI::fails

Definition at line 396 of file zone_blades_edge_mountains.cpp.

◆ gameLevel

uint8 npc_simon_bunny::npc_simon_bunnyAI::gameLevel

Definition at line 395 of file zone_blades_edge_mountains.cpp.

◆ gameTicks

uint8 npc_simon_bunny::npc_simon_bunnyAI::gameTicks

Definition at line 397 of file zone_blades_edge_mountains.cpp.

◆ large

bool npc_simon_bunny::npc_simon_bunnyAI::large

Definition at line 393 of file zone_blades_edge_mountains.cpp.

◆ listening

bool npc_simon_bunny::npc_simon_bunnyAI::listening

Definition at line 394 of file zone_blades_edge_mountains.cpp.

◆ playableSequence

std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playableSequence

Definition at line 403 of file zone_blades_edge_mountains.cpp.

◆ playerGUID

ObjectGuid npc_simon_bunny::npc_simon_bunnyAI::playerGUID

Definition at line 398 of file zone_blades_edge_mountains.cpp.

◆ playerSequence

std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playerSequence

Definition at line 403 of file zone_blades_edge_mountains.cpp.

◆ searchDistance

float npc_simon_bunny::npc_simon_bunnyAI::searchDistance

Definition at line 401 of file zone_blades_edge_mountains.cpp.

◆ zCoordCorrection

float npc_simon_bunny::npc_simon_bunnyAI::zCoordCorrection

Definition at line 400 of file zone_blades_edge_mountains.cpp.


The documentation for this struct was generated from the following file: