TrinityCore
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ItemTemplate.h File Reference
#include "Common.h"
#include "DB2Structure.h"
#include "Errors.h"
#include "SharedDefines.h"
#include <bitset>
#include <vector>
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Classes

struct  ItemTemplate
 

Macros

#define MAX_BIND_TYPE   5
 
#define SOCKET_COLOR_STANDARD   (SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
 
#define MAX_INVTYPE   35
 
#define MAX_ITEM_CLASS   20
 
#define MAX_ITEM_SUBCLASS_CONSUMABLE   10
 
#define MAX_ITEM_SUBCLASS_CONTAINER   12
 
#define ITEM_SUBCLASS_MASK_WEAPON_RANGED
 
#define MAX_ITEM_SUBCLASS_WEAPON   21
 
#define MAX_ITEM_SUBCLASS_GEM   12
 
#define MAX_ITEM_SUBCLASS_ARMOR   12
 
#define MAX_ITEM_SUBCLASS_REAGENT   3
 
#define MAX_ITEM_SUBCLASS_PROJECTILE   5
 
#define MAX_ITEM_SUBCLASS_TRADE_GOODS   20
 
#define MAX_ITEM_SUBCLASS_ITEM_ENHANCEMENT   15
 
#define MAX_ITEM_SUBCLASS_RECIPE   12
 
#define MAX_ITEM_SUBCLASS_MONEY   1
 
#define MAX_ITEM_SUBCLASS_QUIVER   4
 
#define MAX_ITEM_SUBCLASS_QUEST   9
 
#define MAX_ITEM_SUBCLASS_KEY   2
 
#define MAX_ITEM_SUBCLASS_PERMANENT   1
 
#define MAX_ITEM_SUBCLASS_MISCELLANEOUS   7
 
#define MAX_ITEM_SUBCLASS_GLYPH   13
 
#define MAX_ITEM_SUBCLASS_BATTLE_PET   1
 
#define MAX_ITEM_SUBCLASS_WOW_TOKEN   1
 
#define MAX_ITEM_SUBCLASS_PROFESSION   14
 
#define MAX_ITEM_SUBCLASS_TOTAL   21
 

Enumerations

enum  ItemModType {
  ITEM_MOD_MANA = 0 , ITEM_MOD_HEALTH = 1 , ITEM_MOD_AGILITY = 3 , ITEM_MOD_STRENGTH = 4 ,
  ITEM_MOD_INTELLECT = 5 , ITEM_MOD_SPIRIT = 6 , ITEM_MOD_STAMINA = 7 , ITEM_MOD_DEFENSE_SKILL_RATING = 12 ,
  ITEM_MOD_DODGE_RATING = 13 , ITEM_MOD_PARRY_RATING = 14 , ITEM_MOD_BLOCK_RATING = 15 , ITEM_MOD_HIT_MELEE_RATING = 16 ,
  ITEM_MOD_HIT_RANGED_RATING = 17 , ITEM_MOD_HIT_SPELL_RATING = 18 , ITEM_MOD_CRIT_MELEE_RATING = 19 , ITEM_MOD_CRIT_RANGED_RATING = 20 ,
  ITEM_MOD_CRIT_SPELL_RATING = 21 , ITEM_MOD_CORRUPTION = 22 , ITEM_MOD_CORRUPTION_RESISTANCE = 23 , ITEM_MOD_MODIFIED_CRAFTING_STAT_1 = 24 ,
  ITEM_MOD_MODIFIED_CRAFTING_STAT_2 = 25 , ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26 , ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27 , ITEM_MOD_HASTE_MELEE_RATING = 28 ,
  ITEM_MOD_HASTE_RANGED_RATING = 29 , ITEM_MOD_HASTE_SPELL_RATING = 30 , ITEM_MOD_HIT_RATING = 31 , ITEM_MOD_CRIT_RATING = 32 ,
  ITEM_MOD_HIT_TAKEN_RATING = 33 , ITEM_MOD_CRIT_TAKEN_RATING = 34 , ITEM_MOD_RESILIENCE_RATING = 35 , ITEM_MOD_HASTE_RATING = 36 ,
  ITEM_MOD_EXPERTISE_RATING = 37 , ITEM_MOD_ATTACK_POWER = 38 , ITEM_MOD_RANGED_ATTACK_POWER = 39 , ITEM_MOD_VERSATILITY = 40 ,
  ITEM_MOD_SPELL_HEALING_DONE = 41 , ITEM_MOD_SPELL_DAMAGE_DONE = 42 , ITEM_MOD_MANA_REGENERATION = 43 , ITEM_MOD_ARMOR_PENETRATION_RATING = 44 ,
  ITEM_MOD_SPELL_POWER = 45 , ITEM_MOD_HEALTH_REGEN = 46 , ITEM_MOD_SPELL_PENETRATION = 47 , ITEM_MOD_BLOCK_VALUE = 48 ,
  ITEM_MOD_MASTERY_RATING = 49 , ITEM_MOD_EXTRA_ARMOR = 50 , ITEM_MOD_FIRE_RESISTANCE = 51 , ITEM_MOD_FROST_RESISTANCE = 52 ,
  ITEM_MOD_HOLY_RESISTANCE = 53 , ITEM_MOD_SHADOW_RESISTANCE = 54 , ITEM_MOD_NATURE_RESISTANCE = 55 , ITEM_MOD_ARCANE_RESISTANCE = 56 ,
  ITEM_MOD_PVP_POWER = 57 , ITEM_MOD_CR_UNUSED_0 = 58 , ITEM_MOD_CR_UNUSED_1 = 59 , ITEM_MOD_CR_UNUSED_3 = 60 ,
  ITEM_MOD_CR_SPEED = 61 , ITEM_MOD_CR_LIFESTEAL = 62 , ITEM_MOD_CR_AVOIDANCE = 63 , ITEM_MOD_CR_STURDINESS = 64 ,
  ITEM_MOD_CR_UNUSED_7 = 65 , ITEM_MOD_CR_UNUSED_27 = 66 , ITEM_MOD_CR_UNUSED_9 = 67 , ITEM_MOD_CR_UNUSED_10 = 68 ,
  ITEM_MOD_CR_UNUSED_11 = 69 , ITEM_MOD_CR_UNUSED_12 = 70 , ITEM_MOD_AGI_STR_INT = 71 , ITEM_MOD_AGI_STR = 72 ,
  ITEM_MOD_AGI_INT = 73 , ITEM_MOD_STR_INT = 74
}
 
enum  ItemSpelltriggerType {
  ITEM_SPELLTRIGGER_ON_USE = 0 , ITEM_SPELLTRIGGER_ON_EQUIP = 1 , ITEM_SPELLTRIGGER_ON_PROC = 2 , ITEM_SPELLTRIGGER_SUMMONED_BY_SPELL = 3 ,
  ITEM_SPELLTRIGGER_ON_DEATH = 4 , ITEM_SPELLTRIGGER_ON_PICKUP = 5 , ITEM_SPELLTRIGGER_ON_LEARN = 6 , ITEM_SPELLTRIGGER_ON_LOOTED = 7
}
 
enum  ItemBondingType {
  BIND_NONE = 0 , BIND_ON_ACQUIRE = 1 , BIND_ON_EQUIP = 2 , BIND_ON_USE = 3 ,
  BIND_QUEST = 4
}
 
enum  ItemFieldFlags : uint32 {
  ITEM_FIELD_FLAG_SOULBOUND = 0x00000001 , ITEM_FIELD_FLAG_TRANSLATED = 0x00000002 , ITEM_FIELD_FLAG_UNLOCKED = 0x00000004 , ITEM_FIELD_FLAG_WRAPPED = 0x00000008 ,
  ITEM_FIELD_FLAG_UNK2 = 0x00000010 , ITEM_FIELD_FLAG_UNK3 = 0x00000020 , ITEM_FIELD_FLAG_UNK4 = 0x00000040 , ITEM_FIELD_FLAG_UNK5 = 0x00000080 ,
  ITEM_FIELD_FLAG_BOP_TRADEABLE = 0x00000100 , ITEM_FIELD_FLAG_READABLE = 0x00000200 , ITEM_FIELD_FLAG_UNK6 = 0x00000400 , ITEM_FIELD_FLAG_UNK7 = 0x00000800 ,
  ITEM_FIELD_FLAG_REFUNDABLE = 0x00001000 , ITEM_FIELD_FLAG_UNK8 = 0x00002000 , ITEM_FIELD_FLAG_UNK9 = 0x00004000 , ITEM_FIELD_FLAG_UNK10 = 0x00008000 ,
  ITEM_FIELD_FLAG_UNK11 = 0x00010000 , ITEM_FIELD_FLAG_UNK12 = 0x00020000 , ITEM_FIELD_FLAG_UNK13 = 0x00040000 , ITEM_FIELD_FLAG_CHILD = 0x00080000 ,
  ITEM_FIELD_FLAG_UNK15 = 0x00100000 , ITEM_FIELD_FLAG_NEW_ITEM = 0x00200000 , ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED = 0x00400000 , ITEM_FIELD_FLAG_UNK18 = 0x00800000 ,
  ITEM_FIELD_FLAG_UNK19 = 0x01000000 , ITEM_FIELD_FLAG_UNK20 = 0x02000000 , ITEM_FIELD_FLAG_UNK21 = 0x04000000 , ITEM_FIELD_FLAG_UNK22 = 0x08000000 ,
  ITEM_FIELD_FLAG_UNK23 = 0x10000000 , ITEM_FIELD_FLAG_UNK24 = 0x20000000 , ITEM_FIELD_FLAG_UNK25 = 0x40000000 , ITEM_FIELD_FLAG_UNK26 = 0x80000000
}
 
enum  ItemFieldFlags2 : uint32 { ITEM_FIELD_FLAG2_EQUIPPED = 0x1 }
 
enum  ItemFlags : uint32 {
  ITEM_FLAG_NO_PICKUP = 0x00000001 , ITEM_FLAG_CONJURED = 0x00000002 , ITEM_FLAG_HAS_LOOT = 0x00000004 , ITEM_FLAG_HEROIC_TOOLTIP = 0x00000008 ,
  ITEM_FLAG_DEPRECATED = 0x00000010 , ITEM_FLAG_NO_USER_DESTROY = 0x00000020 , ITEM_FLAG_PLAYERCAST = 0x00000040 , ITEM_FLAG_NO_EQUIP_COOLDOWN = 0x00000080 ,
  ITEM_FLAG_LEGACY = 0x00000100 , ITEM_FLAG_IS_WRAPPER = 0x00000200 , ITEM_FLAG_USES_RESOURCES = 0x00000400 , ITEM_FLAG_MULTI_DROP = 0x00000800 ,
  ITEM_FLAG_ITEM_PURCHASE_RECORD = 0x00001000 , ITEM_FLAG_PETITION = 0x00002000 , ITEM_FLAG_HAS_TEXT = 0x00004000 , ITEM_FLAG_NO_DISENCHANT = 0x00008000 ,
  ITEM_FLAG_REAL_DURATION = 0x00010000 , ITEM_FLAG_NO_CREATOR = 0x00020000 , ITEM_FLAG_IS_PROSPECTABLE = 0x00040000 , ITEM_FLAG_UNIQUE_EQUIPPABLE = 0x00080000 ,
  ITEM_FLAG_DISABLE_AUTO_QUOTES = 0x00100000 , ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000 , ITEM_FLAG_NO_DURABILITY_LOSS = 0x00400000 , ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000 ,
  ITEM_FLAG_HAS_QUEST_GLOW = 0x01000000 , ITEM_FLAG_HIDE_UNUSABLE_RECIPE = 0x02000000 , ITEM_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000 , ITEM_FLAG_IS_BOUND_TO_ACCOUNT = 0x08000000 ,
  ITEM_FLAG_NO_REAGENT_COST = 0x10000000 , ITEM_FLAG_IS_MILLABLE = 0x20000000 , ITEM_FLAG_REPORT_TO_GUILD_CHAT = 0x40000000 , ITEM_FLAG_NO_PROGRESSIVE_LOOT = 0x80000000
}
 
enum  ItemFlags2 : uint32 {
  ITEM_FLAG2_FACTION_HORDE = 0x00000001 , ITEM_FLAG2_FACTION_ALLIANCE = 0x00000002 , ITEM_FLAG2_DONT_IGNORE_BUY_PRICE = 0x00000004 , ITEM_FLAG2_CLASSIFY_AS_CASTER = 0x00000008 ,
  ITEM_FLAG2_CLASSIFY_AS_PHYSICAL = 0x00000010 , ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED = 0x00000020 , ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE = 0x00000040 , ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE = 0x00000080 ,
  ITEM_FLAG2_CAN_ONLY_ROLL_GREED = 0x00000100 , ITEM_FLAG2_CASTER_WEAPON = 0x00000200 , ITEM_FLAG2_DELETE_ON_LOGIN = 0x00000400 , ITEM_FLAG2_INTERNAL_ITEM = 0x00000800 ,
  ITEM_FLAG2_NO_VENDOR_VALUE = 0x00001000 , ITEM_FLAG2_SHOW_BEFORE_DISCOVERED = 0x00002000 , ITEM_FLAG2_OVERRIDE_GOLD_COST = 0x00004000 , ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS = 0x00008000 ,
  ITEM_FLAG2_NOT_USABLE_IN_RATED_BG = 0x00010000 , ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK = 0x00020000 , ITEM_FLAG2_CONFIRM_BEFORE_USE = 0x00040000 , ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM = 0x00080000 ,
  ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION = 0x00100000 , ITEM_FLAG2_NO_ALTER_ITEM_VISUAL = 0x00200000 , ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL = 0x00400000 , ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE = 0x00800000 ,
  ITEM_FLAG2_NO_DURABILITY = 0x01000000 , ITEM_FLAG2_ROLE_TANK = 0x02000000 , ITEM_FLAG2_ROLE_HEALER = 0x04000000 , ITEM_FLAG2_ROLE_DAMAGE = 0x08000000 ,
  ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE = 0x10000000 , ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI = 0x20000000 , ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE = 0x40000000 , ITEM_FLAG2_USED_IN_A_TRADESKILL = 0x80000000
}
 
enum  ItemFlags3 {
  ITEM_FLAG3_DONT_DESTROY_ON_QUEST_ACCEPT = 0x00000001 , ITEM_FLAG3_ITEM_CAN_BE_UPGRADED = 0x00000002 , ITEM_FLAG3_UPGRADE_FROM_ITEM_OVERRIDES_DROP_UPGRADE = 0x00000004 , ITEM_FLAG3_ALWAYS_FFA_IN_LOOT = 0x00000008 ,
  ITEM_FLAG3_HIDE_UPGRADE_LEVELS_IF_NOT_UPGRADED = 0x00000010 , ITEM_FLAG3_UPDATE_INTERACTIONS = 0x00000020 , ITEM_FLAG3_UPDATE_DOESNT_LEAVE_PROGRESSIVE_WIN_HISTORY = 0x00000040 , ITEM_FLAG3_IGNORE_ITEM_HISTORY_TRACKER = 0x00000080 ,
  ITEM_FLAG3_IGNORE_ITEM_LEVEL_CAP_IN_PVP = 0x00000100 , ITEM_FLAG3_DISPLAY_AS_HEIRLOOM = 0x00000200 , ITEM_FLAG3_SKIP_USE_CHECK_ON_PICKUP = 0x00000400 , ITEM_FLAG3_OBSOLETE = 0x00000800 ,
  ITEM_FLAG3_DONT_DISPLAY_IN_GUILD_NEWS = 0x00001000 , ITEM_FLAG3_PVP_TOURNAMENT_GEAR = 0x00002000 , ITEM_FLAG3_REQUIRES_STACK_CHANGE_LOG = 0x00004000 , ITEM_FLAG3_UNUSED_FLAG = 0x00008000 ,
  ITEM_FLAG3_HIDE_NAME_SUFFIX = 0x00010000 , ITEM_FLAG3_PUSH_LOOT = 0x00020000 , ITEM_FLAG3_DONT_REPORT_LOOT_LOG_TO_PARTY = 0x00040000 , ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD = 0x00080000 ,
  ITEM_FLAG3_OBLITERATABLE = 0x00100000 , ITEM_FLAG3_ACTS_AS_TRANSMOG_HIDDEN_VISUAL_OPTION = 0x00200000 , ITEM_FLAG3_EXPIRE_ON_WEEKLY_RESET = 0x00400000 , ITEM_FLAG3_DOESNT_SHOW_UP_IN_TRANSMOG_UNTIL_COLLECTED = 0x00800000 ,
  ITEM_FLAG3_CAN_STORE_ENCHANTS = 0x01000000 , ITEM_FLAG3_HIDE_QUEST_ITEM_FROM_OBJECT_TOOLTIP = 0x02000000 , ITEM_FLAG3_DO_NOT_TOAST = 0x04000000 , ITEM_FLAG3_IGNORE_CREATION_CONTEXT_FOR_PROGRESSIVE_WIN_HISTORY = 0x08000000 ,
  ITEM_FLAG3_FORCE_ALL_SPECS_FOR_ITEM_HISTORY = 0x10000000 , ITEM_FLAG3_SAVE_ON_CONSUME = 0x20000000 , ITEM_FLAG3_CONTAINER_SAVES_PLAYER_DATA = 0x40000000 , ITEM_FLAG3_NO_VOID_STORAGE = 0x80000000
}
 
enum  ItemFlags4 {
  ITEM_FLAG4_HANDLE_ON_USE_EFFECT_IMMEDIATELY = 0x00000001 , ITEM_FLAG4_ALWAYS_SHOW_ITEM_LEVEL_IN_TOOLTIP = 0x00000002 , ITEM_FLAG4_SHOWS_GENERATION_WITH_RANDOM_STATS = 0x00000004 , ITEM_FLAG4_ACTIVATE_ON_EQUIP_EFFECTS_WHEN_TRANSMOGRIFIED = 0x00000008 ,
  ITEM_FLAG4_ENFORCE_TRANSMOG_WITH_CHILD_ITEM = 0x00000010 , ITEM_FLAG4_SCRAPABLE = 0x00000020 , ITEM_FLAG4_BYPASS_REP_REQUIREMENTS_FOR_TRANSMOG = 0x00000040 , ITEM_FLAG4_DISPLAY_ONLY_ON_DEFINED_RACES = 0x00000080 ,
  ITEM_FLAG4_REGULATED_COMMODITY = 0x00000100 , ITEM_FLAG4_CREATE_LOOT_IMMEDIATELY = 0x00000200 , ITEM_FLAG4_GENERATE_LOOT_SPEC_ITEM = 0x00000400 , ITEM_FLAG4_HIDDEN_IN_REWARD_SUMMARIES = 0x00000800 ,
  ITEM_FLAG4_DISALLOW_WHILE_LEVEL_LINKED = 0x00001000 , ITEM_FLAG4_DISALLOW_ENCHANT = 0x00002000 , ITEM_FLAG4_SQUISH_USING_ITEM_LEVEL_AS_PLAYER_LEVEL = 0x00004000 , ITEM_FLAG4_ALWAYS_SHOW_SELL_PRICE_IN_TOOLTIP = 0x00008000 ,
  ITEM_FLAG4_COSMETIC_ITEM = 0x00010000 , ITEM_FLAG4_NO_SPELL_EFFECT_TOOLTIP_PREFIXES = 0x00020000
}
 
enum  ItemFlagsCustom { ITEM_FLAGS_CU_UNUSED = 0x0001 , ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002 , ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004 }
 
enum  BAG_FAMILY_MASK {
  BAG_FAMILY_MASK_NONE = 0x00000000 , BAG_FAMILY_MASK_ARROWS = 0x00000001 , BAG_FAMILY_MASK_BULLETS = 0x00000002 , BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004 ,
  BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008 , BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010 , BAG_FAMILY_MASK_HERBS = 0x00000020 , BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040 ,
  BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080 , BAG_FAMILY_MASK_KEYS = 0x00000100 , BAG_FAMILY_MASK_GEMS = 0x00000200 , BAG_FAMILY_MASK_MINING_SUPP = 0x00000400 ,
  BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800 , BAG_FAMILY_MASK_VANITY_PETS = 0x00001000 , BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000 , BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000 ,
  BAG_FAMILY_MASK_FISHING_SUPP = 0x00008000 , BAG_FAMILY_MASK_COOKING_SUPP = 0x00010000
}
 
enum  SocketColor {
  SOCKET_COLOR_META = 0x000001 , SOCKET_COLOR_RED = 0x000002 , SOCKET_COLOR_YELLOW = 0x000004 , SOCKET_COLOR_BLUE = 0x000008 ,
  SOCKET_COLOR_HYDRAULIC = 0x000010 , SOCKET_COLOR_COGWHEEL = 0x000020 , SOCKET_COLOR_PRISMATIC = 0x00000E , SOCKET_COLOR_RELIC_IRON = 0x000040 ,
  SOCKET_COLOR_RELIC_BLOOD = 0x000080 , SOCKET_COLOR_RELIC_SHADOW = 0x000100 , SOCKET_COLOR_RELIC_FEL = 0x000200 , SOCKET_COLOR_RELIC_ARCANE = 0x000400 ,
  SOCKET_COLOR_RELIC_FROST = 0x000800 , SOCKET_COLOR_RELIC_FIRE = 0x001000 , SOCKET_COLOR_RELIC_WATER = 0x002000 , SOCKET_COLOR_RELIC_LIFE = 0x004000 ,
  SOCKET_COLOR_RELIC_WIND = 0x008000 , SOCKET_COLOR_RELIC_HOLY = 0x010000 , SOCKET_COLOR_PUNCHCARD_RED = 0x020000 , SOCKET_COLOR_PUNCHCARD_YELLOW = 0x040000 ,
  SOCKET_COLOR_PUNCHCARD_BLUE = 0x080000 , SOCKET_COLOR_DOMINATION = 0x100000 , SOCKET_COLOR_CYPHER = 0x200000 , SOCKET_COLOR_TINKER = 0x400000 ,
  SOCKET_COLOR_PRIMORDIAL = 0x800000
}
 
enum  InventoryType : uint8 {
  INVTYPE_NON_EQUIP = 0 , INVTYPE_HEAD = 1 , INVTYPE_NECK = 2 , INVTYPE_SHOULDERS = 3 ,
  INVTYPE_BODY = 4 , INVTYPE_CHEST = 5 , INVTYPE_WAIST = 6 , INVTYPE_LEGS = 7 ,
  INVTYPE_FEET = 8 , INVTYPE_WRISTS = 9 , INVTYPE_HANDS = 10 , INVTYPE_FINGER = 11 ,
  INVTYPE_TRINKET = 12 , INVTYPE_WEAPON = 13 , INVTYPE_SHIELD = 14 , INVTYPE_RANGED = 15 ,
  INVTYPE_CLOAK = 16 , INVTYPE_2HWEAPON = 17 , INVTYPE_BAG = 18 , INVTYPE_TABARD = 19 ,
  INVTYPE_ROBE = 20 , INVTYPE_WEAPONMAINHAND = 21 , INVTYPE_WEAPONOFFHAND = 22 , INVTYPE_HOLDABLE = 23 ,
  INVTYPE_AMMO = 24 , INVTYPE_THROWN = 25 , INVTYPE_RANGEDRIGHT = 26 , INVTYPE_QUIVER = 27 ,
  INVTYPE_RELIC = 28 , INVTYPE_PROFESSION_TOOL = 29 , INVTYPE_PROFESSION_GEAR = 30 , INVTYPE_EQUIPABLE_SPELL_OFFENSIVE = 31 ,
  INVTYPE_EQUIPABLE_SPELL_UTILITY = 32 , INVTYPE_EQUIPABLE_SPELL_DEFENSIVE = 33 , INVTYPE_EQUIPABLE_SPELL_MOBILITY = 34
}
 
enum  ItemClass : uint8 {
  ITEM_CLASS_CONSUMABLE = 0 , ITEM_CLASS_CONTAINER = 1 , ITEM_CLASS_WEAPON = 2 , ITEM_CLASS_GEM = 3 ,
  ITEM_CLASS_ARMOR = 4 , ITEM_CLASS_REAGENT = 5 , ITEM_CLASS_PROJECTILE = 6 , ITEM_CLASS_TRADE_GOODS = 7 ,
  ITEM_CLASS_ITEM_ENHANCEMENT = 8 , ITEM_CLASS_RECIPE = 9 , ITEM_CLASS_MONEY = 10 , ITEM_CLASS_QUIVER = 11 ,
  ITEM_CLASS_QUEST = 12 , ITEM_CLASS_KEY = 13 , ITEM_CLASS_PERMANENT = 14 , ITEM_CLASS_MISCELLANEOUS = 15 ,
  ITEM_CLASS_GLYPH = 16 , ITEM_CLASS_BATTLE_PETS = 17 , ITEM_CLASS_WOW_TOKEN = 18 , ITEM_CLASS_PROFESSION = 19
}
 
enum  ItemSubclassConsumable {
  ITEM_SUBCLASS_CONSUMABLE = 0 , ITEM_SUBCLASS_POTION = 1 , ITEM_SUBCLASS_ELIXIR = 2 , ITEM_SUBCLASS_FLASK = 3 ,
  ITEM_SUBCLASS_SCROLL = 4 , ITEM_SUBCLASS_FOOD_DRINK = 5 , ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6 , ITEM_SUBCLASS_BANDAGE = 7 ,
  ITEM_SUBCLASS_CONSUMABLE_OTHER = 8 , ITEM_SUBCLASS_VANTUS_RUNE = 9
}
 
enum  ItemSubclassContainer {
  ITEM_SUBCLASS_CONTAINER = 0 , ITEM_SUBCLASS_SOUL_CONTAINER = 1 , ITEM_SUBCLASS_HERB_CONTAINER = 2 , ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3 ,
  ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4 , ITEM_SUBCLASS_GEM_CONTAINER = 5 , ITEM_SUBCLASS_MINING_CONTAINER = 6 , ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7 ,
  ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8 , ITEM_SUBCLASS_TACKLE_CONTAINER = 9 , ITEM_SUBCLASS_COOKING_CONTAINER = 10 , ITEM_SUBCLASS_REAGENT_CONTAINER = 11
}
 
enum  ItemSubclassWeapon {
  ITEM_SUBCLASS_WEAPON_AXE = 0 , ITEM_SUBCLASS_WEAPON_AXE2 = 1 , ITEM_SUBCLASS_WEAPON_BOW = 2 , ITEM_SUBCLASS_WEAPON_GUN = 3 ,
  ITEM_SUBCLASS_WEAPON_MACE = 4 , ITEM_SUBCLASS_WEAPON_MACE2 = 5 , ITEM_SUBCLASS_WEAPON_POLEARM = 6 , ITEM_SUBCLASS_WEAPON_SWORD = 7 ,
  ITEM_SUBCLASS_WEAPON_SWORD2 = 8 , ITEM_SUBCLASS_WEAPON_WARGLAIVES = 9 , ITEM_SUBCLASS_WEAPON_STAFF = 10 , ITEM_SUBCLASS_WEAPON_EXOTIC = 11 ,
  ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12 , ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13 , ITEM_SUBCLASS_WEAPON_MISCELLANEOUS = 14 , ITEM_SUBCLASS_WEAPON_DAGGER = 15 ,
  ITEM_SUBCLASS_WEAPON_THROWN = 16 , ITEM_SUBCLASS_WEAPON_SPEAR = 17 , ITEM_SUBCLASS_WEAPON_CROSSBOW = 18 , ITEM_SUBCLASS_WEAPON_WAND = 19 ,
  ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
}
 
enum  ItemSubclassGem {
  ITEM_SUBCLASS_GEM_INTELLECT = 0 , ITEM_SUBCLASS_GEM_AGILITY = 1 , ITEM_SUBCLASS_GEM_STRENGTH = 2 , ITEM_SUBCLASS_GEM_STAMINA = 3 ,
  ITEM_SUBCLASS_GEM_SPIRIT = 4 , ITEM_SUBCLASS_GEM_CRITICAL_STRIKE = 5 , ITEM_SUBCLASS_GEM_MASTERY = 6 , ITEM_SUBCLASS_GEM_HASTE = 7 ,
  ITEM_SUBCLASS_GEM_VERSATILITY = 8 , ITEM_SUBCLASS_GEM_OTHER = 9 , ITEM_SUBCLASS_GEM_MULTIPLE_STATS = 10 , ITEM_SUBCLASS_GEM_ARTIFACT_RELIC = 11
}
 
enum  ItemSubclassArmor {
  ITEM_SUBCLASS_ARMOR_MISCELLANEOUS = 0 , ITEM_SUBCLASS_ARMOR_CLOTH = 1 , ITEM_SUBCLASS_ARMOR_LEATHER = 2 , ITEM_SUBCLASS_ARMOR_MAIL = 3 ,
  ITEM_SUBCLASS_ARMOR_PLATE = 4 , ITEM_SUBCLASS_ARMOR_COSMETIC = 5 , ITEM_SUBCLASS_ARMOR_SHIELD = 6 , ITEM_SUBCLASS_ARMOR_LIBRAM = 7 ,
  ITEM_SUBCLASS_ARMOR_IDOL = 8 , ITEM_SUBCLASS_ARMOR_TOTEM = 9 , ITEM_SUBCLASS_ARMOR_SIGIL = 10 , ITEM_SUBCLASS_ARMOR_RELIC = 11
}
 
enum  ItemSubclassReagent { ITEM_SUBCLASS_REAGENT = 0 , ITEM_SUBCLASS_KEYSTONE = 1 , ITEM_SUBCLASS_CONTEXT_TOKEN = 2 }
 
enum  ItemSubclassProjectile {
  ITEM_SUBCLASS_WAND = 0 , ITEM_SUBCLASS_BOLT = 1 , ITEM_SUBCLASS_ARROW = 2 , ITEM_SUBCLASS_BULLET = 3 ,
  ITEM_SUBCLASS_THROWN = 4
}
 
enum  ItemSubclassTradeGoods {
  ITEM_SUBCLASS_TRADE_GOODS = 0 , ITEM_SUBCLASS_PARTS = 1 , ITEM_SUBCLASS_EXPLOSIVES = 2 , ITEM_SUBCLASS_DEVICES = 3 ,
  ITEM_SUBCLASS_JEWELCRAFTING = 4 , ITEM_SUBCLASS_CLOTH = 5 , ITEM_SUBCLASS_LEATHER = 6 , ITEM_SUBCLASS_METAL_STONE = 7 ,
  ITEM_SUBCLASS_MEAT = 8 , ITEM_SUBCLASS_HERB = 9 , ITEM_SUBCLASS_ELEMENTAL = 10 , ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11 ,
  ITEM_SUBCLASS_ENCHANTING = 12 , ITEM_SUBCLASS_MATERIAL = 13 , ITEM_SUBCLASS_ENCHANTMENT = 14 , ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15 ,
  ITEM_SUBCLASS_INSCRIPTION = 16 , ITEM_SUBCLASS_EXPLOSIVES_DEVICES = 17 , ITEM_SUBCLASS_OPTIONAL_REAGENT = 18 , ITEM_SUBCLASS_FINISHING_REAGENT = 19
}
 
enum  ItemSubclassItemEnhancement {
  ITEM_SUBCLASS_ITEM_ENHANCEMENT_HEAD = 0 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_NECK = 1 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHOULDER = 2 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_CLOAK = 3 ,
  ITEM_SUBCLASS_ITEM_ENHANCEMENT_CHEST = 4 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_WRIST = 5 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_HANDS = 6 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_WAIST = 7 ,
  ITEM_SUBCLASS_ITEM_ENHANCEMENT_LEGS = 8 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_FEET = 9 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_FINGER = 10 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_WEAPON = 11 ,
  ITEM_SUBCLASS_ITEM_ENHANCEMENT_TWO_HANDED_WEAPON = 12 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHIELD_OFF_HAND = 13 , ITEM_SUBCLASS_ITEM_ENHANCEMENT_MISC = 14
}
 
enum  ItemSubclassRecipe {
  ITEM_SUBCLASS_BOOK = 0 , ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1 , ITEM_SUBCLASS_TAILORING_PATTERN = 2 , ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3 ,
  ITEM_SUBCLASS_BLACKSMITHING = 4 , ITEM_SUBCLASS_COOKING_RECIPE = 5 , ITEM_SUBCLASS_ALCHEMY_RECIPE = 6 , ITEM_SUBCLASS_FIRST_AID_MANUAL = 7 ,
  ITEM_SUBCLASS_ENCHANTING_FORMULA = 8 , ITEM_SUBCLASS_FISHING_MANUAL = 9 , ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10 , ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE = 11
}
 
enum  ItemSubclassMoney { ITEM_SUBCLASS_MONEY = 0 }
 
enum  ItemSubclassQuiver { ITEM_SUBCLASS_QUIVER0 = 0 , ITEM_SUBCLASS_QUIVER1 = 1 , ITEM_SUBCLASS_QUIVER = 2 , ITEM_SUBCLASS_AMMO_POUCH = 3 }
 
enum  ItemSubclassQuest { ITEM_SUBCLASS_QUEST = 0 , ITEM_SUBCLASS_QUEST_UNK3 = 3 , ITEM_SUBCLASS_QUEST_UNK8 = 8 }
 
enum  ItemSubclassKey { ITEM_SUBCLASS_KEY = 0 , ITEM_SUBCLASS_LOCKPICK = 1 }
 
enum  ItemSubclassPermanent { ITEM_SUBCLASS_PERMANENT = 0 }
 
enum  ItemSubclassJunk {
  ITEM_SUBCLASS_MISCELLANEOUS_JUNK = 0 , ITEM_SUBCLASS_MISCELLANEOUS_REAGENT = 1 , ITEM_SUBCLASS_MISCELLANEOUS_COMPANION_PET = 2 , ITEM_SUBCLASS_MISCELLANEOUS_HOLIDAY = 3 ,
  ITEM_SUBCLASS_MISCELLANEOUS_OTHER = 4 , ITEM_SUBCLASS_MISCELLANEOUS_MOUNT = 5 , ITEM_SUBCLASS_MISCELLANEOUS_MOUNT_EQUIPMENT = 6
}
 
enum  ItemSubclassGlyph {
  ITEM_SUBCLASS_GLYPH_WARRIOR = 1 , ITEM_SUBCLASS_GLYPH_PALADIN = 2 , ITEM_SUBCLASS_GLYPH_HUNTER = 3 , ITEM_SUBCLASS_GLYPH_ROGUE = 4 ,
  ITEM_SUBCLASS_GLYPH_PRIEST = 5 , ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6 , ITEM_SUBCLASS_GLYPH_SHAMAN = 7 , ITEM_SUBCLASS_GLYPH_MAGE = 8 ,
  ITEM_SUBCLASS_GLYPH_WARLOCK = 9 , ITEM_SUBCLASS_GLYPH_MONK = 10 , ITEM_SUBCLASS_GLYPH_DRUID = 11 , ITEM_SUBCLASS_GLYPH_DEMON_HUNTER = 12
}
 
enum  ItemSubclassBattlePet { ITEM_SUBCLASS_BATTLE_PET = 0 }
 
enum  ItemSubclassWowToken { ITEM_SUBCLASS_WOW_TOKEN = 0 }
 
enum  ItemSubclassProfession {
  ITEM_SUBCLASS_PROFESSION_BLACKSMITHING = 0 , ITEM_SUBCLASS_PROFESSION_LEATHERWORKING = 1 , ITEM_SUBCLASS_PROFESSION_ALCHEMY = 2 , ITEM_SUBCLASS_PROFESSION_HERBALISM = 3 ,
  ITEM_SUBCLASS_PROFESSION_COOKING = 4 , ITEM_SUBCLASS_PROFESSION_MINING = 5 , ITEM_SUBCLASS_PROFESSION_TAILORING = 6 , ITEM_SUBCLASS_PROFESSION_ENGINEERING = 7 ,
  ITEM_SUBCLASS_PROFESSION_ENCHANTING = 8 , ITEM_SUBCLASS_PROFESSION_FISHING = 9 , ITEM_SUBCLASS_PROFESSION_SKINNING = 10 , ITEM_SUBCLASS_PROFESSION_JEWELCRAFTING = 11 ,
  ITEM_SUBCLASS_PROFESSION_INSCRIPTION = 12 , ITEM_SUBCLASS_PROFESSION_ARCHAEOLOGY = 13
}
 
enum  ItemLevelConstants : uint32 { MIN_ITEM_LEVEL = 1 , MAX_ITEM_LEVEL = 1300 }
 

Functions

 DEFINE_ENUM_FLAG (ItemFieldFlags)
 
 DEFINE_ENUM_FLAG (ItemFieldFlags2)
 

Variables

int32 const SocketColorToGemTypeMask [26]
 
const uint32 MaxItemSubclassValues [MAX_ITEM_CLASS]
 

Macro Definition Documentation

◆ ITEM_SUBCLASS_MASK_WEAPON_RANGED

#define ITEM_SUBCLASS_MASK_WEAPON_RANGED
Value:
(\
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition: ItemTemplate.h:487
@ ITEM_SUBCLASS_WEAPON_GUN
Definition: ItemTemplate.h:472
@ ITEM_SUBCLASS_WEAPON_BOW
Definition: ItemTemplate.h:471

Definition at line 492 of file ItemTemplate.h.

◆ MAX_BIND_TYPE

#define MAX_BIND_TYPE   5

Definition at line 123 of file ItemTemplate.h.

◆ MAX_INVTYPE

#define MAX_INVTYPE   35

Definition at line 405 of file ItemTemplate.h.

◆ MAX_ITEM_CLASS

#define MAX_ITEM_CLASS   20

Definition at line 431 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_ARMOR

#define MAX_ITEM_SUBCLASS_ARMOR   12

Definition at line 532 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_BATTLE_PET

#define MAX_ITEM_SUBCLASS_BATTLE_PET   1

Definition at line 696 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_CONSUMABLE

#define MAX_ITEM_SUBCLASS_CONSUMABLE   10

Definition at line 447 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_CONTAINER

#define MAX_ITEM_SUBCLASS_CONTAINER   12

Definition at line 465 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_GEM

#define MAX_ITEM_SUBCLASS_GEM   12

Definition at line 514 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_GLYPH

#define MAX_ITEM_SUBCLASS_GLYPH   13

Definition at line 689 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_ITEM_ENHANCEMENT

#define MAX_ITEM_SUBCLASS_ITEM_ENHANCEMENT   15

Definition at line 599 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_KEY

#define MAX_ITEM_SUBCLASS_KEY   2

Definition at line 651 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_MISCELLANEOUS

#define MAX_ITEM_SUBCLASS_MISCELLANEOUS   7

Definition at line 671 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_MONEY

#define MAX_ITEM_SUBCLASS_MONEY   1

Definition at line 624 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_PERMANENT

#define MAX_ITEM_SUBCLASS_PERMANENT   1

Definition at line 658 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_PROFESSION

#define MAX_ITEM_SUBCLASS_PROFESSION   14

Definition at line 723 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_PROJECTILE

#define MAX_ITEM_SUBCLASS_PROJECTILE   5

Definition at line 552 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_QUEST

#define MAX_ITEM_SUBCLASS_QUEST   9

Definition at line 643 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_QUIVER

#define MAX_ITEM_SUBCLASS_QUIVER   4

Definition at line 634 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_REAGENT

#define MAX_ITEM_SUBCLASS_REAGENT   3

Definition at line 541 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_RECIPE

#define MAX_ITEM_SUBCLASS_RECIPE   12

Definition at line 617 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_TOTAL

#define MAX_ITEM_SUBCLASS_TOTAL   21

Definition at line 749 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_TRADE_GOODS

#define MAX_ITEM_SUBCLASS_TRADE_GOODS   20

Definition at line 578 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_WEAPON

#define MAX_ITEM_SUBCLASS_WEAPON   21

Definition at line 496 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_WOW_TOKEN

#define MAX_ITEM_SUBCLASS_WOW_TOKEN   1

Definition at line 703 of file ItemTemplate.h.

◆ SOCKET_COLOR_STANDARD

#define SOCKET_COLOR_STANDARD   (SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)

Definition at line 364 of file ItemTemplate.h.

Enumeration Type Documentation

◆ BAG_FAMILY_MASK

Enumerator
BAG_FAMILY_MASK_NONE 
BAG_FAMILY_MASK_ARROWS 
BAG_FAMILY_MASK_BULLETS 
BAG_FAMILY_MASK_SOUL_SHARDS 
BAG_FAMILY_MASK_LEATHERWORKING_SUPP 
BAG_FAMILY_MASK_INSCRIPTION_SUPP 
BAG_FAMILY_MASK_HERBS 
BAG_FAMILY_MASK_ENCHANTING_SUPP 
BAG_FAMILY_MASK_ENGINEERING_SUPP 
BAG_FAMILY_MASK_KEYS 
BAG_FAMILY_MASK_GEMS 
BAG_FAMILY_MASK_MINING_SUPP 
BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT 
BAG_FAMILY_MASK_VANITY_PETS 
BAG_FAMILY_MASK_CURRENCY_TOKENS 
BAG_FAMILY_MASK_QUEST_ITEMS 
BAG_FAMILY_MASK_FISHING_SUPP 
BAG_FAMILY_MASK_COOKING_SUPP 

Definition at line 311 of file ItemTemplate.h.

312{
313 BAG_FAMILY_MASK_NONE = 0x00000000,
314 BAG_FAMILY_MASK_ARROWS = 0x00000001,
315 BAG_FAMILY_MASK_BULLETS = 0x00000002,
316 BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
319 BAG_FAMILY_MASK_HERBS = 0x00000020,
322 BAG_FAMILY_MASK_KEYS = 0x00000100,
323 BAG_FAMILY_MASK_GEMS = 0x00000200,
324 BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
326 BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
328 BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000,
329 BAG_FAMILY_MASK_FISHING_SUPP = 0x00008000,
330 BAG_FAMILY_MASK_COOKING_SUPP = 0x00010000,
331};
@ BAG_FAMILY_MASK_MINING_SUPP
Definition: ItemTemplate.h:324
@ BAG_FAMILY_MASK_HERBS
Definition: ItemTemplate.h:319
@ BAG_FAMILY_MASK_ENCHANTING_SUPP
Definition: ItemTemplate.h:320
@ BAG_FAMILY_MASK_SOUL_SHARDS
Definition: ItemTemplate.h:316
@ BAG_FAMILY_MASK_CURRENCY_TOKENS
Definition: ItemTemplate.h:327
@ BAG_FAMILY_MASK_INSCRIPTION_SUPP
Definition: ItemTemplate.h:318
@ BAG_FAMILY_MASK_NONE
Definition: ItemTemplate.h:313
@ BAG_FAMILY_MASK_GEMS
Definition: ItemTemplate.h:323
@ BAG_FAMILY_MASK_VANITY_PETS
Definition: ItemTemplate.h:326
@ BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
Definition: ItemTemplate.h:325
@ BAG_FAMILY_MASK_ARROWS
Definition: ItemTemplate.h:314
@ BAG_FAMILY_MASK_BULLETS
Definition: ItemTemplate.h:315
@ BAG_FAMILY_MASK_QUEST_ITEMS
Definition: ItemTemplate.h:328
@ BAG_FAMILY_MASK_KEYS
Definition: ItemTemplate.h:322
@ BAG_FAMILY_MASK_ENGINEERING_SUPP
Definition: ItemTemplate.h:321
@ BAG_FAMILY_MASK_COOKING_SUPP
Definition: ItemTemplate.h:330
@ BAG_FAMILY_MASK_FISHING_SUPP
Definition: ItemTemplate.h:329
@ BAG_FAMILY_MASK_LEATHERWORKING_SUPP
Definition: ItemTemplate.h:317

◆ InventoryType

Enumerator
INVTYPE_NON_EQUIP 
INVTYPE_HEAD 
INVTYPE_NECK 
INVTYPE_SHOULDERS 
INVTYPE_BODY 
INVTYPE_CHEST 
INVTYPE_WAIST 
INVTYPE_LEGS 
INVTYPE_FEET 
INVTYPE_WRISTS 
INVTYPE_HANDS 
INVTYPE_FINGER 
INVTYPE_TRINKET 
INVTYPE_WEAPON 
INVTYPE_SHIELD 
INVTYPE_RANGED 
INVTYPE_CLOAK 
INVTYPE_2HWEAPON 
INVTYPE_BAG 
INVTYPE_TABARD 
INVTYPE_ROBE 
INVTYPE_WEAPONMAINHAND 
INVTYPE_WEAPONOFFHAND 
INVTYPE_HOLDABLE 
INVTYPE_AMMO 
INVTYPE_THROWN 
INVTYPE_RANGEDRIGHT 
INVTYPE_QUIVER 
INVTYPE_RELIC 
INVTYPE_PROFESSION_TOOL 
INVTYPE_PROFESSION_GEAR 
INVTYPE_EQUIPABLE_SPELL_OFFENSIVE 
INVTYPE_EQUIPABLE_SPELL_UTILITY 
INVTYPE_EQUIPABLE_SPELL_DEFENSIVE 
INVTYPE_EQUIPABLE_SPELL_MOBILITY 

Definition at line 366 of file ItemTemplate.h.

367{
369 INVTYPE_HEAD = 1,
370 INVTYPE_NECK = 2,
372 INVTYPE_BODY = 4,
373 INVTYPE_CHEST = 5,
374 INVTYPE_WAIST = 6,
375 INVTYPE_LEGS = 7,
376 INVTYPE_FEET = 8,
377 INVTYPE_WRISTS = 9,
378 INVTYPE_HANDS = 10,
379 INVTYPE_FINGER = 11,
380 INVTYPE_TRINKET = 12,
381 INVTYPE_WEAPON = 13,
382 INVTYPE_SHIELD = 14,
383 INVTYPE_RANGED = 15,
384 INVTYPE_CLOAK = 16,
385 INVTYPE_2HWEAPON = 17,
386 INVTYPE_BAG = 18,
387 INVTYPE_TABARD = 19,
388 INVTYPE_ROBE = 20,
391 INVTYPE_HOLDABLE = 23,
392 INVTYPE_AMMO = 24,
393 INVTYPE_THROWN = 25,
395 INVTYPE_QUIVER = 27,
396 INVTYPE_RELIC = 28,
403};
@ INVTYPE_BODY
Definition: ItemTemplate.h:372
@ INVTYPE_FINGER
Definition: ItemTemplate.h:379
@ INVTYPE_HEAD
Definition: ItemTemplate.h:369
@ INVTYPE_CLOAK
Definition: ItemTemplate.h:384
@ INVTYPE_EQUIPABLE_SPELL_UTILITY
Definition: ItemTemplate.h:400
@ INVTYPE_ROBE
Definition: ItemTemplate.h:388
@ INVTYPE_HOLDABLE
Definition: ItemTemplate.h:391
@ INVTYPE_TRINKET
Definition: ItemTemplate.h:380
@ INVTYPE_RELIC
Definition: ItemTemplate.h:396
@ INVTYPE_PROFESSION_TOOL
Definition: ItemTemplate.h:397
@ INVTYPE_EQUIPABLE_SPELL_OFFENSIVE
Definition: ItemTemplate.h:399
@ INVTYPE_RANGED
Definition: ItemTemplate.h:383
@ INVTYPE_THROWN
Definition: ItemTemplate.h:393
@ INVTYPE_WAIST
Definition: ItemTemplate.h:374
@ INVTYPE_RANGEDRIGHT
Definition: ItemTemplate.h:394
@ INVTYPE_WRISTS
Definition: ItemTemplate.h:377
@ INVTYPE_WEAPON
Definition: ItemTemplate.h:381
@ INVTYPE_EQUIPABLE_SPELL_DEFENSIVE
Definition: ItemTemplate.h:401
@ INVTYPE_WEAPONMAINHAND
Definition: ItemTemplate.h:389
@ INVTYPE_EQUIPABLE_SPELL_MOBILITY
Definition: ItemTemplate.h:402
@ INVTYPE_WEAPONOFFHAND
Definition: ItemTemplate.h:390
@ INVTYPE_2HWEAPON
Definition: ItemTemplate.h:385
@ INVTYPE_BAG
Definition: ItemTemplate.h:386
@ INVTYPE_NECK
Definition: ItemTemplate.h:370
@ INVTYPE_SHOULDERS
Definition: ItemTemplate.h:371
@ INVTYPE_FEET
Definition: ItemTemplate.h:376
@ INVTYPE_NON_EQUIP
Definition: ItemTemplate.h:368
@ INVTYPE_AMMO
Definition: ItemTemplate.h:392
@ INVTYPE_QUIVER
Definition: ItemTemplate.h:395
@ INVTYPE_SHIELD
Definition: ItemTemplate.h:382
@ INVTYPE_TABARD
Definition: ItemTemplate.h:387
@ INVTYPE_LEGS
Definition: ItemTemplate.h:375
@ INVTYPE_CHEST
Definition: ItemTemplate.h:373
@ INVTYPE_HANDS
Definition: ItemTemplate.h:378
@ INVTYPE_PROFESSION_GEAR
Definition: ItemTemplate.h:398

◆ ItemBondingType

Enumerator
BIND_NONE 
BIND_ON_ACQUIRE 
BIND_ON_EQUIP 
BIND_ON_USE 
BIND_QUEST 

Definition at line 114 of file ItemTemplate.h.

115{
116 BIND_NONE = 0,
117 BIND_ON_ACQUIRE = 1,
118 BIND_ON_EQUIP = 2,
119 BIND_ON_USE = 3,
120 BIND_QUEST = 4,
121};
@ BIND_QUEST
Definition: ItemTemplate.h:120
@ BIND_ON_USE
Definition: ItemTemplate.h:119
@ BIND_ON_EQUIP
Definition: ItemTemplate.h:118
@ BIND_NONE
Definition: ItemTemplate.h:116
@ BIND_ON_ACQUIRE
Definition: ItemTemplate.h:117

◆ ItemClass

enum ItemClass : uint8
Enumerator
ITEM_CLASS_CONSUMABLE 
ITEM_CLASS_CONTAINER 
ITEM_CLASS_WEAPON 
ITEM_CLASS_GEM 
ITEM_CLASS_ARMOR 
ITEM_CLASS_REAGENT 
ITEM_CLASS_PROJECTILE 
ITEM_CLASS_TRADE_GOODS 
ITEM_CLASS_ITEM_ENHANCEMENT 
ITEM_CLASS_RECIPE 
ITEM_CLASS_MONEY 
ITEM_CLASS_QUIVER 
ITEM_CLASS_QUEST 
ITEM_CLASS_KEY 
ITEM_CLASS_PERMANENT 
ITEM_CLASS_MISCELLANEOUS 
ITEM_CLASS_GLYPH 
ITEM_CLASS_BATTLE_PETS 
ITEM_CLASS_WOW_TOKEN 
ITEM_CLASS_PROFESSION 

Definition at line 407 of file ItemTemplate.h.

408{
412 ITEM_CLASS_GEM = 3,
419 ITEM_CLASS_MONEY = 10, // OBSOLETE
421 ITEM_CLASS_QUEST = 12,
422 ITEM_CLASS_KEY = 13,
423 ITEM_CLASS_PERMANENT = 14, // OBSOLETE
425 ITEM_CLASS_GLYPH = 16,
429};
@ ITEM_CLASS_QUIVER
Definition: ItemTemplate.h:420
@ ITEM_CLASS_RECIPE
Definition: ItemTemplate.h:418
@ ITEM_CLASS_PROFESSION
Definition: ItemTemplate.h:428
@ ITEM_CLASS_KEY
Definition: ItemTemplate.h:422
@ ITEM_CLASS_CONTAINER
Definition: ItemTemplate.h:410
@ ITEM_CLASS_TRADE_GOODS
Definition: ItemTemplate.h:416
@ ITEM_CLASS_REAGENT
Definition: ItemTemplate.h:414
@ ITEM_CLASS_MONEY
Definition: ItemTemplate.h:419
@ ITEM_CLASS_BATTLE_PETS
Definition: ItemTemplate.h:426
@ ITEM_CLASS_PERMANENT
Definition: ItemTemplate.h:423
@ ITEM_CLASS_GLYPH
Definition: ItemTemplate.h:425
@ ITEM_CLASS_PROJECTILE
Definition: ItemTemplate.h:415
@ ITEM_CLASS_GEM
Definition: ItemTemplate.h:412
@ ITEM_CLASS_WOW_TOKEN
Definition: ItemTemplate.h:427
@ ITEM_CLASS_ITEM_ENHANCEMENT
Definition: ItemTemplate.h:417
@ ITEM_CLASS_ARMOR
Definition: ItemTemplate.h:413
@ ITEM_CLASS_QUEST
Definition: ItemTemplate.h:421
@ ITEM_CLASS_MISCELLANEOUS
Definition: ItemTemplate.h:424
@ ITEM_CLASS_WEAPON
Definition: ItemTemplate.h:411
@ ITEM_CLASS_CONSUMABLE
Definition: ItemTemplate.h:409

◆ ItemFieldFlags

Enumerator
ITEM_FIELD_FLAG_SOULBOUND 
ITEM_FIELD_FLAG_TRANSLATED 
ITEM_FIELD_FLAG_UNLOCKED 
ITEM_FIELD_FLAG_WRAPPED 
ITEM_FIELD_FLAG_UNK2 
ITEM_FIELD_FLAG_UNK3 
ITEM_FIELD_FLAG_UNK4 
ITEM_FIELD_FLAG_UNK5 
ITEM_FIELD_FLAG_BOP_TRADEABLE 
ITEM_FIELD_FLAG_READABLE 
ITEM_FIELD_FLAG_UNK6 
ITEM_FIELD_FLAG_UNK7 
ITEM_FIELD_FLAG_REFUNDABLE 
ITEM_FIELD_FLAG_UNK8 
ITEM_FIELD_FLAG_UNK9 
ITEM_FIELD_FLAG_UNK10 
ITEM_FIELD_FLAG_UNK11 
ITEM_FIELD_FLAG_UNK12 
ITEM_FIELD_FLAG_UNK13 
ITEM_FIELD_FLAG_CHILD 
ITEM_FIELD_FLAG_UNK15 
ITEM_FIELD_FLAG_NEW_ITEM 
ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED 
ITEM_FIELD_FLAG_UNK18 
ITEM_FIELD_FLAG_UNK19 
ITEM_FIELD_FLAG_UNK20 
ITEM_FIELD_FLAG_UNK21 
ITEM_FIELD_FLAG_UNK22 
ITEM_FIELD_FLAG_UNK23 
ITEM_FIELD_FLAG_UNK24 
ITEM_FIELD_FLAG_UNK25 
ITEM_FIELD_FLAG_UNK26 

Definition at line 129 of file ItemTemplate.h.

130{
131 ITEM_FIELD_FLAG_SOULBOUND = 0x00000001, // Item is soulbound and cannot be traded <<--
132 ITEM_FIELD_FLAG_TRANSLATED = 0x00000002, // Item text will not read as garbage when player does not know the language
133 ITEM_FIELD_FLAG_UNLOCKED = 0x00000004, // Item had lock but can be opened now
134 ITEM_FIELD_FLAG_WRAPPED = 0x00000008, // Item is wrapped and contains another item
135 ITEM_FIELD_FLAG_UNK2 = 0x00000010,
136 ITEM_FIELD_FLAG_UNK3 = 0x00000020,
137 ITEM_FIELD_FLAG_UNK4 = 0x00000040,
138 ITEM_FIELD_FLAG_UNK5 = 0x00000080,
139 ITEM_FIELD_FLAG_BOP_TRADEABLE = 0x00000100, // Allows trading soulbound items
140 ITEM_FIELD_FLAG_READABLE = 0x00000200, // Opens text page when right clicked
141 ITEM_FIELD_FLAG_UNK6 = 0x00000400,
142 ITEM_FIELD_FLAG_UNK7 = 0x00000800,
143 ITEM_FIELD_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
144 ITEM_FIELD_FLAG_UNK8 = 0x00002000,
145 ITEM_FIELD_FLAG_UNK9 = 0x00004000,
146 ITEM_FIELD_FLAG_UNK10 = 0x00008000,
147 ITEM_FIELD_FLAG_UNK11 = 0x00010000,
148 ITEM_FIELD_FLAG_UNK12 = 0x00020000,
149 ITEM_FIELD_FLAG_UNK13 = 0x00040000,
150 ITEM_FIELD_FLAG_CHILD = 0x00080000,
151 ITEM_FIELD_FLAG_UNK15 = 0x00100000,
152 ITEM_FIELD_FLAG_NEW_ITEM = 0x00200000, // Item glows in inventory
153 ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED = 0x00400000, // Won't play azerite powers animation when viewing it
154 ITEM_FIELD_FLAG_UNK18 = 0x00800000,
155 ITEM_FIELD_FLAG_UNK19 = 0x01000000,
156 ITEM_FIELD_FLAG_UNK20 = 0x02000000,
157 ITEM_FIELD_FLAG_UNK21 = 0x04000000,
158 ITEM_FIELD_FLAG_UNK22 = 0x08000000,
159 ITEM_FIELD_FLAG_UNK23 = 0x10000000,
160 ITEM_FIELD_FLAG_UNK24 = 0x20000000,
161 ITEM_FIELD_FLAG_UNK25 = 0x40000000,
162 ITEM_FIELD_FLAG_UNK26 = 0x80000000
163};
@ ITEM_FIELD_FLAG_UNK15
Definition: ItemTemplate.h:151
@ ITEM_FIELD_FLAG_NEW_ITEM
Definition: ItemTemplate.h:152
@ ITEM_FIELD_FLAG_UNK26
Definition: ItemTemplate.h:162
@ ITEM_FIELD_FLAG_UNK24
Definition: ItemTemplate.h:160
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition: ItemTemplate.h:143
@ ITEM_FIELD_FLAG_UNLOCKED
Definition: ItemTemplate.h:133
@ ITEM_FIELD_FLAG_UNK9
Definition: ItemTemplate.h:145
@ ITEM_FIELD_FLAG_CHILD
Definition: ItemTemplate.h:150
@ ITEM_FIELD_FLAG_READABLE
Definition: ItemTemplate.h:140
@ ITEM_FIELD_FLAG_TRANSLATED
Definition: ItemTemplate.h:132
@ ITEM_FIELD_FLAG_UNK21
Definition: ItemTemplate.h:157
@ ITEM_FIELD_FLAG_UNK23
Definition: ItemTemplate.h:159
@ ITEM_FIELD_FLAG_SOULBOUND
Definition: ItemTemplate.h:131
@ ITEM_FIELD_FLAG_UNK4
Definition: ItemTemplate.h:137
@ ITEM_FIELD_FLAG_UNK12
Definition: ItemTemplate.h:148
@ ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED
Definition: ItemTemplate.h:153
@ ITEM_FIELD_FLAG_UNK8
Definition: ItemTemplate.h:144
@ ITEM_FIELD_FLAG_WRAPPED
Definition: ItemTemplate.h:134
@ ITEM_FIELD_FLAG_UNK18
Definition: ItemTemplate.h:154
@ ITEM_FIELD_FLAG_UNK3
Definition: ItemTemplate.h:136
@ ITEM_FIELD_FLAG_UNK25
Definition: ItemTemplate.h:161
@ ITEM_FIELD_FLAG_UNK20
Definition: ItemTemplate.h:156
@ ITEM_FIELD_FLAG_UNK7
Definition: ItemTemplate.h:142
@ ITEM_FIELD_FLAG_UNK22
Definition: ItemTemplate.h:158
@ ITEM_FIELD_FLAG_UNK2
Definition: ItemTemplate.h:135
@ ITEM_FIELD_FLAG_UNK13
Definition: ItemTemplate.h:149
@ ITEM_FIELD_FLAG_UNK6
Definition: ItemTemplate.h:141
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition: ItemTemplate.h:139
@ ITEM_FIELD_FLAG_UNK5
Definition: ItemTemplate.h:138
@ ITEM_FIELD_FLAG_UNK19
Definition: ItemTemplate.h:155
@ ITEM_FIELD_FLAG_UNK10
Definition: ItemTemplate.h:146
@ ITEM_FIELD_FLAG_UNK11
Definition: ItemTemplate.h:147

◆ ItemFieldFlags2

Enumerator
ITEM_FIELD_FLAG2_EQUIPPED 

Definition at line 167 of file ItemTemplate.h.

168{
170};
@ ITEM_FIELD_FLAG2_EQUIPPED
Definition: ItemTemplate.h:169

◆ ItemFlags

enum ItemFlags : uint32
Enumerator
ITEM_FLAG_NO_PICKUP 
ITEM_FLAG_CONJURED 
ITEM_FLAG_HAS_LOOT 
ITEM_FLAG_HEROIC_TOOLTIP 
ITEM_FLAG_DEPRECATED 
ITEM_FLAG_NO_USER_DESTROY 
ITEM_FLAG_PLAYERCAST 
ITEM_FLAG_NO_EQUIP_COOLDOWN 
ITEM_FLAG_LEGACY 
ITEM_FLAG_IS_WRAPPER 
ITEM_FLAG_USES_RESOURCES 
ITEM_FLAG_MULTI_DROP 
ITEM_FLAG_ITEM_PURCHASE_RECORD 
ITEM_FLAG_PETITION 
ITEM_FLAG_HAS_TEXT 
ITEM_FLAG_NO_DISENCHANT 
ITEM_FLAG_REAL_DURATION 
ITEM_FLAG_NO_CREATOR 
ITEM_FLAG_IS_PROSPECTABLE 
ITEM_FLAG_UNIQUE_EQUIPPABLE 
ITEM_FLAG_DISABLE_AUTO_QUOTES 
ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS 
ITEM_FLAG_NO_DURABILITY_LOSS 
ITEM_FLAG_USE_WHEN_SHAPESHIFTED 
ITEM_FLAG_HAS_QUEST_GLOW 
ITEM_FLAG_HIDE_UNUSABLE_RECIPE 
ITEM_FLAG_NOT_USEABLE_IN_ARENA 
ITEM_FLAG_IS_BOUND_TO_ACCOUNT 
ITEM_FLAG_NO_REAGENT_COST 
ITEM_FLAG_IS_MILLABLE 
ITEM_FLAG_REPORT_TO_GUILD_CHAT 
ITEM_FLAG_NO_PROGRESSIVE_LOOT 

Definition at line 174 of file ItemTemplate.h.

175{
176 ITEM_FLAG_NO_PICKUP = 0x00000001,
177 ITEM_FLAG_CONJURED = 0x00000002, // Conjured item
178 ITEM_FLAG_HAS_LOOT = 0x00000004, // Item can be right clicked to open for loot
179 ITEM_FLAG_HEROIC_TOOLTIP = 0x00000008, // Makes green "Heroic" text appear on item
180 ITEM_FLAG_DEPRECATED = 0x00000010, // Cannot equip or use
181 ITEM_FLAG_NO_USER_DESTROY = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell)
182 ITEM_FLAG_PLAYERCAST = 0x00000040, // Item's spells are castable by players
183 ITEM_FLAG_NO_EQUIP_COOLDOWN = 0x00000080, // No default 30 seconds cooldown when equipped
184 ITEM_FLAG_LEGACY = 0x00000100, // Effects are disabled
185 ITEM_FLAG_IS_WRAPPER = 0x00000200, // Item can wrap other items
186 ITEM_FLAG_USES_RESOURCES = 0x00000400,
187 ITEM_FLAG_MULTI_DROP = 0x00000800, // Looting this item does not remove it from available loot
188 ITEM_FLAG_ITEM_PURCHASE_RECORD = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
189 ITEM_FLAG_PETITION = 0x00002000, // Item is guild or arena charter
190 ITEM_FLAG_HAS_TEXT = 0x00004000, // Only readable items have this (but not all)
191 ITEM_FLAG_NO_DISENCHANT = 0x00008000,
192 ITEM_FLAG_REAL_DURATION = 0x00010000,
193 ITEM_FLAG_NO_CREATOR = 0x00020000,
194 ITEM_FLAG_IS_PROSPECTABLE = 0x00040000, // Item can be prospected
195 ITEM_FLAG_UNIQUE_EQUIPPABLE = 0x00080000, // You can only equip one of these
196 ITEM_FLAG_DISABLE_AUTO_QUOTES = 0x00100000, // Disables quotes around item description in tooltip
197 ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000, // Item can be used during arena match
198 ITEM_FLAG_NO_DURABILITY_LOSS = 0x00400000, // Some Thrown weapons have it (and only Thrown) but not all
199 ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms
200 ITEM_FLAG_HAS_QUEST_GLOW = 0x01000000,
201 ITEM_FLAG_HIDE_UNUSABLE_RECIPE = 0x02000000, // Profession recipes: can only be looted if you meet requirements and don't already know it
202 ITEM_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000, // Item cannot be used in arena
203 ITEM_FLAG_IS_BOUND_TO_ACCOUNT = 0x08000000, // Item binds to account and can be sent only to your own characters
204 ITEM_FLAG_NO_REAGENT_COST = 0x10000000, // Spell is cast ignoring reagents
205 ITEM_FLAG_IS_MILLABLE = 0x20000000, // Item can be milled
208};
@ ITEM_FLAG_NO_PICKUP
Definition: ItemTemplate.h:176
@ ITEM_FLAG_NO_DURABILITY_LOSS
Definition: ItemTemplate.h:198
@ ITEM_FLAG_IS_MILLABLE
Definition: ItemTemplate.h:205
@ ITEM_FLAG_REAL_DURATION
Definition: ItemTemplate.h:192
@ ITEM_FLAG_NO_REAGENT_COST
Definition: ItemTemplate.h:204
@ ITEM_FLAG_IS_WRAPPER
Definition: ItemTemplate.h:185
@ ITEM_FLAG_LEGACY
Definition: ItemTemplate.h:184
@ ITEM_FLAG_IS_PROSPECTABLE
Definition: ItemTemplate.h:194
@ ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition: ItemTemplate.h:197
@ ITEM_FLAG_USE_WHEN_SHAPESHIFTED
Definition: ItemTemplate.h:199
@ ITEM_FLAG_DISABLE_AUTO_QUOTES
Definition: ItemTemplate.h:196
@ ITEM_FLAG_HIDE_UNUSABLE_RECIPE
Definition: ItemTemplate.h:201
@ ITEM_FLAG_PETITION
Definition: ItemTemplate.h:189
@ ITEM_FLAG_NO_USER_DESTROY
Definition: ItemTemplate.h:181
@ ITEM_FLAG_HAS_LOOT
Definition: ItemTemplate.h:178
@ ITEM_FLAG_NO_DISENCHANT
Definition: ItemTemplate.h:191
@ ITEM_FLAG_NO_EQUIP_COOLDOWN
Definition: ItemTemplate.h:183
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition: ItemTemplate.h:195
@ ITEM_FLAG_REPORT_TO_GUILD_CHAT
Definition: ItemTemplate.h:206
@ ITEM_FLAG_NO_PROGRESSIVE_LOOT
Definition: ItemTemplate.h:207
@ ITEM_FLAG_ITEM_PURCHASE_RECORD
Definition: ItemTemplate.h:188
@ ITEM_FLAG_DEPRECATED
Definition: ItemTemplate.h:180
@ ITEM_FLAG_HEROIC_TOOLTIP
Definition: ItemTemplate.h:179
@ ITEM_FLAG_USES_RESOURCES
Definition: ItemTemplate.h:186
@ ITEM_FLAG_PLAYERCAST
Definition: ItemTemplate.h:182
@ ITEM_FLAG_MULTI_DROP
Definition: ItemTemplate.h:187
@ ITEM_FLAG_NOT_USEABLE_IN_ARENA
Definition: ItemTemplate.h:202
@ ITEM_FLAG_NO_CREATOR
Definition: ItemTemplate.h:193
@ ITEM_FLAG_IS_BOUND_TO_ACCOUNT
Definition: ItemTemplate.h:203
@ ITEM_FLAG_HAS_QUEST_GLOW
Definition: ItemTemplate.h:200
@ ITEM_FLAG_CONJURED
Definition: ItemTemplate.h:177
@ ITEM_FLAG_HAS_TEXT
Definition: ItemTemplate.h:190

◆ ItemFlags2

Enumerator
ITEM_FLAG2_FACTION_HORDE 
ITEM_FLAG2_FACTION_ALLIANCE 
ITEM_FLAG2_DONT_IGNORE_BUY_PRICE 
ITEM_FLAG2_CLASSIFY_AS_CASTER 
ITEM_FLAG2_CLASSIFY_AS_PHYSICAL 
ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED 
ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE 
ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE 
ITEM_FLAG2_CAN_ONLY_ROLL_GREED 
ITEM_FLAG2_CASTER_WEAPON 
ITEM_FLAG2_DELETE_ON_LOGIN 
ITEM_FLAG2_INTERNAL_ITEM 
ITEM_FLAG2_NO_VENDOR_VALUE 
ITEM_FLAG2_SHOW_BEFORE_DISCOVERED 
ITEM_FLAG2_OVERRIDE_GOLD_COST 
ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS 
ITEM_FLAG2_NOT_USABLE_IN_RATED_BG 
ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK 
ITEM_FLAG2_CONFIRM_BEFORE_USE 
ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM 
ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION 
ITEM_FLAG2_NO_ALTER_ITEM_VISUAL 
ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL 
ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE 
ITEM_FLAG2_NO_DURABILITY 
ITEM_FLAG2_ROLE_TANK 
ITEM_FLAG2_ROLE_HEALER 
ITEM_FLAG2_ROLE_DAMAGE 
ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE 
ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI 
ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE 
ITEM_FLAG2_USED_IN_A_TRADESKILL 

Definition at line 210 of file ItemTemplate.h.

211{
212 ITEM_FLAG2_FACTION_HORDE = 0x00000001,
213 ITEM_FLAG2_FACTION_ALLIANCE = 0x00000002,
214 ITEM_FLAG2_DONT_IGNORE_BUY_PRICE = 0x00000004, // when item uses extended cost, gold is also required // deprecated
221 ITEM_FLAG2_CASTER_WEAPON = 0x00000200,
222 ITEM_FLAG2_DELETE_ON_LOGIN = 0x00000400,
223 ITEM_FLAG2_INTERNAL_ITEM = 0x00000800,
224 ITEM_FLAG2_NO_VENDOR_VALUE = 0x00001000,
236 ITEM_FLAG2_NO_DURABILITY = 0x01000000,
237 ITEM_FLAG2_ROLE_TANK = 0x02000000,
238 ITEM_FLAG2_ROLE_HEALER = 0x04000000,
239 ITEM_FLAG2_ROLE_DAMAGE = 0x08000000,
244};
@ ITEM_FLAG2_USED_IN_A_TRADESKILL
Definition: ItemTemplate.h:243
@ ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE
Definition: ItemTemplate.h:240
@ ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI
Definition: ItemTemplate.h:241
@ ITEM_FLAG2_ROLE_HEALER
Definition: ItemTemplate.h:238
@ ITEM_FLAG2_ROLE_DAMAGE
Definition: ItemTemplate.h:239
@ ITEM_FLAG2_INTERNAL_ITEM
Definition: ItemTemplate.h:223
@ ITEM_FLAG2_CLASSIFY_AS_PHYSICAL
Definition: ItemTemplate.h:216
@ ITEM_FLAG2_NOT_USABLE_IN_RATED_BG
Definition: ItemTemplate.h:228
@ ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED
Definition: ItemTemplate.h:217
@ ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL
Definition: ItemTemplate.h:234
@ ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE
Definition: ItemTemplate.h:235
@ ITEM_FLAG2_CLASSIFY_AS_CASTER
Definition: ItemTemplate.h:215
@ ITEM_FLAG2_NO_DURABILITY
Definition: ItemTemplate.h:236
@ ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE
Definition: ItemTemplate.h:218
@ ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM
Definition: ItemTemplate.h:231
@ ITEM_FLAG2_CONFIRM_BEFORE_USE
Definition: ItemTemplate.h:230
@ ITEM_FLAG2_NO_VENDOR_VALUE
Definition: ItemTemplate.h:224
@ ITEM_FLAG2_DONT_IGNORE_BUY_PRICE
Definition: ItemTemplate.h:214
@ ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE
Definition: ItemTemplate.h:219
@ ITEM_FLAG2_NO_ALTER_ITEM_VISUAL
Definition: ItemTemplate.h:233
@ ITEM_FLAG2_FACTION_HORDE
Definition: ItemTemplate.h:212
@ ITEM_FLAG2_CASTER_WEAPON
Definition: ItemTemplate.h:221
@ ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE
Definition: ItemTemplate.h:242
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition: ItemTemplate.h:213
@ ITEM_FLAG2_OVERRIDE_GOLD_COST
Definition: ItemTemplate.h:226
@ ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK
Definition: ItemTemplate.h:229
@ ITEM_FLAG2_CAN_ONLY_ROLL_GREED
Definition: ItemTemplate.h:220
@ ITEM_FLAG2_DELETE_ON_LOGIN
Definition: ItemTemplate.h:222
@ ITEM_FLAG2_SHOW_BEFORE_DISCOVERED
Definition: ItemTemplate.h:225
@ ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION
Definition: ItemTemplate.h:232
@ ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS
Definition: ItemTemplate.h:227
@ ITEM_FLAG2_ROLE_TANK
Definition: ItemTemplate.h:237

◆ ItemFlags3

enum ItemFlags3
Enumerator
ITEM_FLAG3_DONT_DESTROY_ON_QUEST_ACCEPT 
ITEM_FLAG3_ITEM_CAN_BE_UPGRADED 
ITEM_FLAG3_UPGRADE_FROM_ITEM_OVERRIDES_DROP_UPGRADE 
ITEM_FLAG3_ALWAYS_FFA_IN_LOOT 
ITEM_FLAG3_HIDE_UPGRADE_LEVELS_IF_NOT_UPGRADED 
ITEM_FLAG3_UPDATE_INTERACTIONS 
ITEM_FLAG3_UPDATE_DOESNT_LEAVE_PROGRESSIVE_WIN_HISTORY 
ITEM_FLAG3_IGNORE_ITEM_HISTORY_TRACKER 
ITEM_FLAG3_IGNORE_ITEM_LEVEL_CAP_IN_PVP 
ITEM_FLAG3_DISPLAY_AS_HEIRLOOM 
ITEM_FLAG3_SKIP_USE_CHECK_ON_PICKUP 
ITEM_FLAG3_OBSOLETE 
ITEM_FLAG3_DONT_DISPLAY_IN_GUILD_NEWS 
ITEM_FLAG3_PVP_TOURNAMENT_GEAR 
ITEM_FLAG3_REQUIRES_STACK_CHANGE_LOG 
ITEM_FLAG3_UNUSED_FLAG 
ITEM_FLAG3_HIDE_NAME_SUFFIX 
ITEM_FLAG3_PUSH_LOOT 
ITEM_FLAG3_DONT_REPORT_LOOT_LOG_TO_PARTY 
ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD 
ITEM_FLAG3_OBLITERATABLE 
ITEM_FLAG3_ACTS_AS_TRANSMOG_HIDDEN_VISUAL_OPTION 
ITEM_FLAG3_EXPIRE_ON_WEEKLY_RESET 
ITEM_FLAG3_DOESNT_SHOW_UP_IN_TRANSMOG_UNTIL_COLLECTED 
ITEM_FLAG3_CAN_STORE_ENCHANTS 
ITEM_FLAG3_HIDE_QUEST_ITEM_FROM_OBJECT_TOOLTIP 
ITEM_FLAG3_DO_NOT_TOAST 
ITEM_FLAG3_IGNORE_CREATION_CONTEXT_FOR_PROGRESSIVE_WIN_HISTORY 
ITEM_FLAG3_FORCE_ALL_SPECS_FOR_ITEM_HISTORY 
ITEM_FLAG3_SAVE_ON_CONSUME 
ITEM_FLAG3_CONTAINER_SAVES_PLAYER_DATA 
ITEM_FLAG3_NO_VOID_STORAGE 

Definition at line 246 of file ItemTemplate.h.

247{
257 ITEM_FLAG3_DISPLAY_AS_HEIRLOOM = 0x00000200, // Item appears as having heirloom quality ingame regardless of its real quality (does not affect stat calculation)
259 ITEM_FLAG3_OBSOLETE = 0x00000800,
260 ITEM_FLAG3_DONT_DISPLAY_IN_GUILD_NEWS = 0x00001000, // Item is not included in the guild news panel
263 ITEM_FLAG3_UNUSED_FLAG = 0x00008000,
264 ITEM_FLAG3_HIDE_NAME_SUFFIX = 0x00010000,
265 ITEM_FLAG3_PUSH_LOOT = 0x00020000,
268 ITEM_FLAG3_OBLITERATABLE = 0x00100000,
274 ITEM_FLAG3_DO_NOT_TOAST = 0x04000000,
277 ITEM_FLAG3_SAVE_ON_CONSUME = 0x20000000,
279 ITEM_FLAG3_NO_VOID_STORAGE = 0x80000000
280};
@ ITEM_FLAG3_DO_NOT_TOAST
Definition: ItemTemplate.h:274
@ ITEM_FLAG3_REQUIRES_STACK_CHANGE_LOG
Definition: ItemTemplate.h:262
@ ITEM_FLAG3_ALWAYS_FFA_IN_LOOT
Definition: ItemTemplate.h:251
@ ITEM_FLAG3_IGNORE_CREATION_CONTEXT_FOR_PROGRESSIVE_WIN_HISTORY
Definition: ItemTemplate.h:275
@ ITEM_FLAG3_PUSH_LOOT
Definition: ItemTemplate.h:265
@ ITEM_FLAG3_UNUSED_FLAG
Definition: ItemTemplate.h:263
@ ITEM_FLAG3_SKIP_USE_CHECK_ON_PICKUP
Definition: ItemTemplate.h:258
@ ITEM_FLAG3_HIDE_UPGRADE_LEVELS_IF_NOT_UPGRADED
Definition: ItemTemplate.h:252
@ ITEM_FLAG3_DONT_DESTROY_ON_QUEST_ACCEPT
Definition: ItemTemplate.h:248
@ ITEM_FLAG3_DONT_DISPLAY_IN_GUILD_NEWS
Definition: ItemTemplate.h:260
@ ITEM_FLAG3_SAVE_ON_CONSUME
Definition: ItemTemplate.h:277
@ ITEM_FLAG3_PVP_TOURNAMENT_GEAR
Definition: ItemTemplate.h:261
@ ITEM_FLAG3_CONTAINER_SAVES_PLAYER_DATA
Definition: ItemTemplate.h:278
@ ITEM_FLAG3_CAN_STORE_ENCHANTS
Definition: ItemTemplate.h:272
@ ITEM_FLAG3_UPDATE_DOESNT_LEAVE_PROGRESSIVE_WIN_HISTORY
Definition: ItemTemplate.h:254
@ ITEM_FLAG3_ITEM_CAN_BE_UPGRADED
Definition: ItemTemplate.h:249
@ ITEM_FLAG3_EXPIRE_ON_WEEKLY_RESET
Definition: ItemTemplate.h:270
@ ITEM_FLAG3_FORCE_ALL_SPECS_FOR_ITEM_HISTORY
Definition: ItemTemplate.h:276
@ ITEM_FLAG3_UPGRADE_FROM_ITEM_OVERRIDES_DROP_UPGRADE
Definition: ItemTemplate.h:250
@ ITEM_FLAG3_HIDE_QUEST_ITEM_FROM_OBJECT_TOOLTIP
Definition: ItemTemplate.h:273
@ ITEM_FLAG3_DONT_REPORT_LOOT_LOG_TO_PARTY
Definition: ItemTemplate.h:266
@ ITEM_FLAG3_IGNORE_ITEM_HISTORY_TRACKER
Definition: ItemTemplate.h:255
@ ITEM_FLAG3_UPDATE_INTERACTIONS
Definition: ItemTemplate.h:253
@ ITEM_FLAG3_HIDE_NAME_SUFFIX
Definition: ItemTemplate.h:264
@ ITEM_FLAG3_DOESNT_SHOW_UP_IN_TRANSMOG_UNTIL_COLLECTED
Definition: ItemTemplate.h:271
@ ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD
Definition: ItemTemplate.h:267
@ ITEM_FLAG3_IGNORE_ITEM_LEVEL_CAP_IN_PVP
Definition: ItemTemplate.h:256
@ ITEM_FLAG3_OBLITERATABLE
Definition: ItemTemplate.h:268
@ ITEM_FLAG3_ACTS_AS_TRANSMOG_HIDDEN_VISUAL_OPTION
Definition: ItemTemplate.h:269
@ ITEM_FLAG3_NO_VOID_STORAGE
Definition: ItemTemplate.h:279
@ ITEM_FLAG3_OBSOLETE
Definition: ItemTemplate.h:259
@ ITEM_FLAG3_DISPLAY_AS_HEIRLOOM
Definition: ItemTemplate.h:257

◆ ItemFlags4

enum ItemFlags4
Enumerator
ITEM_FLAG4_HANDLE_ON_USE_EFFECT_IMMEDIATELY 
ITEM_FLAG4_ALWAYS_SHOW_ITEM_LEVEL_IN_TOOLTIP 
ITEM_FLAG4_SHOWS_GENERATION_WITH_RANDOM_STATS 
ITEM_FLAG4_ACTIVATE_ON_EQUIP_EFFECTS_WHEN_TRANSMOGRIFIED 
ITEM_FLAG4_ENFORCE_TRANSMOG_WITH_CHILD_ITEM 
ITEM_FLAG4_SCRAPABLE 
ITEM_FLAG4_BYPASS_REP_REQUIREMENTS_FOR_TRANSMOG 
ITEM_FLAG4_DISPLAY_ONLY_ON_DEFINED_RACES 
ITEM_FLAG4_REGULATED_COMMODITY 
ITEM_FLAG4_CREATE_LOOT_IMMEDIATELY 
ITEM_FLAG4_GENERATE_LOOT_SPEC_ITEM 
ITEM_FLAG4_HIDDEN_IN_REWARD_SUMMARIES 
ITEM_FLAG4_DISALLOW_WHILE_LEVEL_LINKED 
ITEM_FLAG4_DISALLOW_ENCHANT 
ITEM_FLAG4_SQUISH_USING_ITEM_LEVEL_AS_PLAYER_LEVEL 
ITEM_FLAG4_ALWAYS_SHOW_SELL_PRICE_IN_TOOLTIP 
ITEM_FLAG4_COSMETIC_ITEM 
ITEM_FLAG4_NO_SPELL_EFFECT_TOOLTIP_PREFIXES 

Definition at line 282 of file ItemTemplate.h.

283{
289 ITEM_FLAG4_SCRAPABLE = 0x00000020,
297 ITEM_FLAG4_DISALLOW_ENCHANT = 0x00002000,
300 ITEM_FLAG4_COSMETIC_ITEM = 0x00010000,
302};
@ ITEM_FLAG4_SHOWS_GENERATION_WITH_RANDOM_STATS
Definition: ItemTemplate.h:286
@ ITEM_FLAG4_DISPLAY_ONLY_ON_DEFINED_RACES
Definition: ItemTemplate.h:291
@ ITEM_FLAG4_COSMETIC_ITEM
Definition: ItemTemplate.h:300
@ ITEM_FLAG4_REGULATED_COMMODITY
Definition: ItemTemplate.h:292
@ ITEM_FLAG4_DISALLOW_WHILE_LEVEL_LINKED
Definition: ItemTemplate.h:296
@ ITEM_FLAG4_ACTIVATE_ON_EQUIP_EFFECTS_WHEN_TRANSMOGRIFIED
Definition: ItemTemplate.h:287
@ ITEM_FLAG4_HIDDEN_IN_REWARD_SUMMARIES
Definition: ItemTemplate.h:295
@ ITEM_FLAG4_NO_SPELL_EFFECT_TOOLTIP_PREFIXES
Definition: ItemTemplate.h:301
@ ITEM_FLAG4_ALWAYS_SHOW_ITEM_LEVEL_IN_TOOLTIP
Definition: ItemTemplate.h:285
@ ITEM_FLAG4_HANDLE_ON_USE_EFFECT_IMMEDIATELY
Definition: ItemTemplate.h:284
@ ITEM_FLAG4_SCRAPABLE
Definition: ItemTemplate.h:289
@ ITEM_FLAG4_SQUISH_USING_ITEM_LEVEL_AS_PLAYER_LEVEL
Definition: ItemTemplate.h:298
@ ITEM_FLAG4_DISALLOW_ENCHANT
Definition: ItemTemplate.h:297
@ ITEM_FLAG4_ALWAYS_SHOW_SELL_PRICE_IN_TOOLTIP
Definition: ItemTemplate.h:299
@ ITEM_FLAG4_BYPASS_REP_REQUIREMENTS_FOR_TRANSMOG
Definition: ItemTemplate.h:290
@ ITEM_FLAG4_GENERATE_LOOT_SPEC_ITEM
Definition: ItemTemplate.h:294
@ ITEM_FLAG4_ENFORCE_TRANSMOG_WITH_CHILD_ITEM
Definition: ItemTemplate.h:288
@ ITEM_FLAG4_CREATE_LOOT_IMMEDIATELY
Definition: ItemTemplate.h:293

◆ ItemFlagsCustom

Enumerator
ITEM_FLAGS_CU_UNUSED 
ITEM_FLAGS_CU_IGNORE_QUEST_STATUS 
ITEM_FLAGS_CU_FOLLOW_LOOT_RULES 

Definition at line 304 of file ItemTemplate.h.

305{
306 ITEM_FLAGS_CU_UNUSED = 0x0001,
307 ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002, // No quest status will be checked when this item drops
308 ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004 // Item will always follow group/master/need before greed looting rules
309};
@ ITEM_FLAGS_CU_FOLLOW_LOOT_RULES
Definition: ItemTemplate.h:308
@ ITEM_FLAGS_CU_IGNORE_QUEST_STATUS
Definition: ItemTemplate.h:307
@ ITEM_FLAGS_CU_UNUSED
Definition: ItemTemplate.h:306

◆ ItemLevelConstants

Enumerator
MIN_ITEM_LEVEL 
MAX_ITEM_LEVEL 

Definition at line 751 of file ItemTemplate.h.

752{
753 MIN_ITEM_LEVEL = 1,
754 MAX_ITEM_LEVEL = 1300
755};
@ MIN_ITEM_LEVEL
Definition: ItemTemplate.h:753
@ MAX_ITEM_LEVEL
Definition: ItemTemplate.h:754

◆ ItemModType

Enumerator
ITEM_MOD_MANA 
ITEM_MOD_HEALTH 
ITEM_MOD_AGILITY 
ITEM_MOD_STRENGTH 
ITEM_MOD_INTELLECT 
ITEM_MOD_SPIRIT 
ITEM_MOD_STAMINA 
ITEM_MOD_DEFENSE_SKILL_RATING 
ITEM_MOD_DODGE_RATING 
ITEM_MOD_PARRY_RATING 
ITEM_MOD_BLOCK_RATING 
ITEM_MOD_HIT_MELEE_RATING 
ITEM_MOD_HIT_RANGED_RATING 
ITEM_MOD_HIT_SPELL_RATING 
ITEM_MOD_CRIT_MELEE_RATING 
ITEM_MOD_CRIT_RANGED_RATING 
ITEM_MOD_CRIT_SPELL_RATING 
ITEM_MOD_CORRUPTION 
ITEM_MOD_CORRUPTION_RESISTANCE 
ITEM_MOD_MODIFIED_CRAFTING_STAT_1 
ITEM_MOD_MODIFIED_CRAFTING_STAT_2 
ITEM_MOD_CRIT_TAKEN_RANGED_RATING 
ITEM_MOD_CRIT_TAKEN_SPELL_RATING 
ITEM_MOD_HASTE_MELEE_RATING 
ITEM_MOD_HASTE_RANGED_RATING 
ITEM_MOD_HASTE_SPELL_RATING 
ITEM_MOD_HIT_RATING 
ITEM_MOD_CRIT_RATING 
ITEM_MOD_HIT_TAKEN_RATING 
ITEM_MOD_CRIT_TAKEN_RATING 
ITEM_MOD_RESILIENCE_RATING 
ITEM_MOD_HASTE_RATING 
ITEM_MOD_EXPERTISE_RATING 
ITEM_MOD_ATTACK_POWER 
ITEM_MOD_RANGED_ATTACK_POWER 
ITEM_MOD_VERSATILITY 
ITEM_MOD_SPELL_HEALING_DONE 
ITEM_MOD_SPELL_DAMAGE_DONE 
ITEM_MOD_MANA_REGENERATION 
ITEM_MOD_ARMOR_PENETRATION_RATING 
ITEM_MOD_SPELL_POWER 
ITEM_MOD_HEALTH_REGEN 
ITEM_MOD_SPELL_PENETRATION 
ITEM_MOD_BLOCK_VALUE 
ITEM_MOD_MASTERY_RATING 
ITEM_MOD_EXTRA_ARMOR 
ITEM_MOD_FIRE_RESISTANCE 
ITEM_MOD_FROST_RESISTANCE 
ITEM_MOD_HOLY_RESISTANCE 
ITEM_MOD_SHADOW_RESISTANCE 
ITEM_MOD_NATURE_RESISTANCE 
ITEM_MOD_ARCANE_RESISTANCE 
ITEM_MOD_PVP_POWER 
ITEM_MOD_CR_UNUSED_0 
ITEM_MOD_CR_UNUSED_1 
ITEM_MOD_CR_UNUSED_3 
ITEM_MOD_CR_SPEED 
ITEM_MOD_CR_LIFESTEAL 
ITEM_MOD_CR_AVOIDANCE 
ITEM_MOD_CR_STURDINESS 
ITEM_MOD_CR_UNUSED_7 
ITEM_MOD_CR_UNUSED_27 
ITEM_MOD_CR_UNUSED_9 
ITEM_MOD_CR_UNUSED_10 
ITEM_MOD_CR_UNUSED_11 
ITEM_MOD_CR_UNUSED_12 
ITEM_MOD_AGI_STR_INT 
ITEM_MOD_AGI_STR 
ITEM_MOD_AGI_INT 
ITEM_MOD_STR_INT 

Definition at line 28 of file ItemTemplate.h.

29{
30 ITEM_MOD_MANA = 0,
100};
@ ITEM_MOD_HOLY_RESISTANCE
Definition: ItemTemplate.h:78
@ ITEM_MOD_CR_UNUSED_11
Definition: ItemTemplate.h:94
@ ITEM_MOD_CRIT_TAKEN_RANGED_RATING
Definition: ItemTemplate.h:51
@ ITEM_MOD_AGI_STR_INT
Definition: ItemTemplate.h:96
@ ITEM_MOD_CR_UNUSED_9
Definition: ItemTemplate.h:92
@ ITEM_MOD_CORRUPTION_RESISTANCE
Definition: ItemTemplate.h:48
@ ITEM_MOD_CR_AVOIDANCE
Definition: ItemTemplate.h:88
@ ITEM_MOD_AGI_INT
Definition: ItemTemplate.h:98
@ ITEM_MOD_NATURE_RESISTANCE
Definition: ItemTemplate.h:80
@ ITEM_MOD_HIT_MELEE_RATING
Definition: ItemTemplate.h:41
@ ITEM_MOD_MASTERY_RATING
Definition: ItemTemplate.h:74
@ ITEM_MOD_STAMINA
Definition: ItemTemplate.h:36
@ ITEM_MOD_HIT_SPELL_RATING
Definition: ItemTemplate.h:43
@ ITEM_MOD_CR_STURDINESS
Definition: ItemTemplate.h:89
@ ITEM_MOD_SPELL_PENETRATION
Definition: ItemTemplate.h:72
@ ITEM_MOD_STR_INT
Definition: ItemTemplate.h:99
@ ITEM_MOD_PARRY_RATING
Definition: ItemTemplate.h:39
@ ITEM_MOD_DEFENSE_SKILL_RATING
Definition: ItemTemplate.h:37
@ ITEM_MOD_MODIFIED_CRAFTING_STAT_2
Definition: ItemTemplate.h:50
@ ITEM_MOD_HASTE_RANGED_RATING
Definition: ItemTemplate.h:54
@ ITEM_MOD_CRIT_TAKEN_RATING
Definition: ItemTemplate.h:59
@ ITEM_MOD_CR_UNUSED_7
Definition: ItemTemplate.h:90
@ ITEM_MOD_EXPERTISE_RATING
Definition: ItemTemplate.h:62
@ ITEM_MOD_MANA
Definition: ItemTemplate.h:30
@ ITEM_MOD_RANGED_ATTACK_POWER
Definition: ItemTemplate.h:64
@ ITEM_MOD_HEALTH
Definition: ItemTemplate.h:31
@ ITEM_MOD_CR_LIFESTEAL
Definition: ItemTemplate.h:87
@ ITEM_MOD_VERSATILITY
Definition: ItemTemplate.h:65
@ ITEM_MOD_CRIT_TAKEN_SPELL_RATING
Definition: ItemTemplate.h:52
@ ITEM_MOD_SPIRIT
Definition: ItemTemplate.h:35
@ ITEM_MOD_FROST_RESISTANCE
Definition: ItemTemplate.h:77
@ ITEM_MOD_SPELL_POWER
Definition: ItemTemplate.h:70
@ ITEM_MOD_SHADOW_RESISTANCE
Definition: ItemTemplate.h:79
@ ITEM_MOD_CR_UNUSED_0
Definition: ItemTemplate.h:83
@ ITEM_MOD_EXTRA_ARMOR
Definition: ItemTemplate.h:75
@ ITEM_MOD_HASTE_SPELL_RATING
Definition: ItemTemplate.h:55
@ ITEM_MOD_ATTACK_POWER
Definition: ItemTemplate.h:63
@ ITEM_MOD_FIRE_RESISTANCE
Definition: ItemTemplate.h:76
@ ITEM_MOD_CR_UNUSED_1
Definition: ItemTemplate.h:84
@ ITEM_MOD_HASTE_RATING
Definition: ItemTemplate.h:61
@ ITEM_MOD_HIT_RANGED_RATING
Definition: ItemTemplate.h:42
@ ITEM_MOD_CRIT_SPELL_RATING
Definition: ItemTemplate.h:46
@ ITEM_MOD_CR_UNUSED_10
Definition: ItemTemplate.h:93
@ ITEM_MOD_BLOCK_VALUE
Definition: ItemTemplate.h:73
@ ITEM_MOD_CRIT_RANGED_RATING
Definition: ItemTemplate.h:45
@ ITEM_MOD_CRIT_MELEE_RATING
Definition: ItemTemplate.h:44
@ ITEM_MOD_STRENGTH
Definition: ItemTemplate.h:33
@ ITEM_MOD_HEALTH_REGEN
Definition: ItemTemplate.h:71
@ ITEM_MOD_MODIFIED_CRAFTING_STAT_1
Definition: ItemTemplate.h:49
@ ITEM_MOD_BLOCK_RATING
Definition: ItemTemplate.h:40
@ ITEM_MOD_CR_UNUSED_3
Definition: ItemTemplate.h:85
@ ITEM_MOD_PVP_POWER
Definition: ItemTemplate.h:82
@ ITEM_MOD_ARMOR_PENETRATION_RATING
Definition: ItemTemplate.h:69
@ ITEM_MOD_SPELL_HEALING_DONE
Definition: ItemTemplate.h:66
@ ITEM_MOD_HIT_TAKEN_RATING
Definition: ItemTemplate.h:58
@ ITEM_MOD_ARCANE_RESISTANCE
Definition: ItemTemplate.h:81
@ ITEM_MOD_HASTE_MELEE_RATING
Definition: ItemTemplate.h:53
@ ITEM_MOD_CORRUPTION
Definition: ItemTemplate.h:47
@ ITEM_MOD_MANA_REGENERATION
Definition: ItemTemplate.h:68
@ ITEM_MOD_HIT_RATING
Definition: ItemTemplate.h:56
@ ITEM_MOD_INTELLECT
Definition: ItemTemplate.h:34
@ ITEM_MOD_RESILIENCE_RATING
Definition: ItemTemplate.h:60
@ ITEM_MOD_AGILITY
Definition: ItemTemplate.h:32
@ ITEM_MOD_DODGE_RATING
Definition: ItemTemplate.h:38
@ ITEM_MOD_CRIT_RATING
Definition: ItemTemplate.h:57
@ ITEM_MOD_AGI_STR
Definition: ItemTemplate.h:97
@ ITEM_MOD_CR_UNUSED_12
Definition: ItemTemplate.h:95
@ ITEM_MOD_CR_UNUSED_27
Definition: ItemTemplate.h:91
@ ITEM_MOD_CR_SPEED
Definition: ItemTemplate.h:86
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition: ItemTemplate.h:67

◆ ItemSpelltriggerType

Enumerator
ITEM_SPELLTRIGGER_ON_USE 
ITEM_SPELLTRIGGER_ON_EQUIP 
ITEM_SPELLTRIGGER_ON_PROC 
ITEM_SPELLTRIGGER_SUMMONED_BY_SPELL 
ITEM_SPELLTRIGGER_ON_DEATH 
ITEM_SPELLTRIGGER_ON_PICKUP 
ITEM_SPELLTRIGGER_ON_LEARN 
ITEM_SPELLTRIGGER_ON_LOOTED 

Definition at line 102 of file ItemTemplate.h.

103{
104 ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
110 ITEM_SPELLTRIGGER_ON_LEARN = 6, // used in ItemEffect in second slot with spell_id with SPELL_GENERIC_LEARN in spell_1
112};
@ ITEM_SPELLTRIGGER_ON_DEATH
Definition: ItemTemplate.h:108
@ ITEM_SPELLTRIGGER_ON_USE
Definition: ItemTemplate.h:104
@ ITEM_SPELLTRIGGER_ON_LEARN
Definition: ItemTemplate.h:110
@ ITEM_SPELLTRIGGER_ON_LOOTED
Definition: ItemTemplate.h:111
@ ITEM_SPELLTRIGGER_ON_PROC
Definition: ItemTemplate.h:106
@ ITEM_SPELLTRIGGER_ON_PICKUP
Definition: ItemTemplate.h:109
@ ITEM_SPELLTRIGGER_SUMMONED_BY_SPELL
Definition: ItemTemplate.h:107
@ ITEM_SPELLTRIGGER_ON_EQUIP
Definition: ItemTemplate.h:105

◆ ItemSubclassArmor

Enumerator
ITEM_SUBCLASS_ARMOR_MISCELLANEOUS 
ITEM_SUBCLASS_ARMOR_CLOTH 
ITEM_SUBCLASS_ARMOR_LEATHER 
ITEM_SUBCLASS_ARMOR_MAIL 
ITEM_SUBCLASS_ARMOR_PLATE 
ITEM_SUBCLASS_ARMOR_COSMETIC 
ITEM_SUBCLASS_ARMOR_SHIELD 
ITEM_SUBCLASS_ARMOR_LIBRAM 
ITEM_SUBCLASS_ARMOR_IDOL 
ITEM_SUBCLASS_ARMOR_TOTEM 
ITEM_SUBCLASS_ARMOR_SIGIL 
ITEM_SUBCLASS_ARMOR_RELIC 

Definition at line 516 of file ItemTemplate.h.

517{
530};
@ ITEM_SUBCLASS_ARMOR_MAIL
Definition: ItemTemplate.h:521
@ ITEM_SUBCLASS_ARMOR_LIBRAM
Definition: ItemTemplate.h:525
@ ITEM_SUBCLASS_ARMOR_CLOTH
Definition: ItemTemplate.h:519
@ ITEM_SUBCLASS_ARMOR_RELIC
Definition: ItemTemplate.h:529
@ ITEM_SUBCLASS_ARMOR_LEATHER
Definition: ItemTemplate.h:520
@ ITEM_SUBCLASS_ARMOR_SHIELD
Definition: ItemTemplate.h:524
@ ITEM_SUBCLASS_ARMOR_SIGIL
Definition: ItemTemplate.h:528
@ ITEM_SUBCLASS_ARMOR_PLATE
Definition: ItemTemplate.h:522
@ ITEM_SUBCLASS_ARMOR_TOTEM
Definition: ItemTemplate.h:527
@ ITEM_SUBCLASS_ARMOR_IDOL
Definition: ItemTemplate.h:526
@ ITEM_SUBCLASS_ARMOR_MISCELLANEOUS
Definition: ItemTemplate.h:518
@ ITEM_SUBCLASS_ARMOR_COSMETIC
Definition: ItemTemplate.h:523

◆ ItemSubclassBattlePet

Enumerator
ITEM_SUBCLASS_BATTLE_PET 

Definition at line 691 of file ItemTemplate.h.

692{
694};
@ ITEM_SUBCLASS_BATTLE_PET
Definition: ItemTemplate.h:693

◆ ItemSubclassConsumable

Enumerator
ITEM_SUBCLASS_CONSUMABLE 
ITEM_SUBCLASS_POTION 
ITEM_SUBCLASS_ELIXIR 
ITEM_SUBCLASS_FLASK 
ITEM_SUBCLASS_SCROLL 
ITEM_SUBCLASS_FOOD_DRINK 
ITEM_SUBCLASS_ITEM_ENHANCEMENT 
ITEM_SUBCLASS_BANDAGE 
ITEM_SUBCLASS_CONSUMABLE_OTHER 
ITEM_SUBCLASS_VANTUS_RUNE 

Definition at line 433 of file ItemTemplate.h.

434{
445};
@ ITEM_SUBCLASS_VANTUS_RUNE
Definition: ItemTemplate.h:444
@ ITEM_SUBCLASS_CONSUMABLE_OTHER
Definition: ItemTemplate.h:443
@ ITEM_SUBCLASS_FOOD_DRINK
Definition: ItemTemplate.h:440
@ ITEM_SUBCLASS_SCROLL
Definition: ItemTemplate.h:439
@ ITEM_SUBCLASS_FLASK
Definition: ItemTemplate.h:438
@ ITEM_SUBCLASS_POTION
Definition: ItemTemplate.h:436
@ ITEM_SUBCLASS_CONSUMABLE
Definition: ItemTemplate.h:435
@ ITEM_SUBCLASS_ELIXIR
Definition: ItemTemplate.h:437
@ ITEM_SUBCLASS_BANDAGE
Definition: ItemTemplate.h:442
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT
Definition: ItemTemplate.h:441

◆ ItemSubclassContainer

Enumerator
ITEM_SUBCLASS_CONTAINER 
ITEM_SUBCLASS_SOUL_CONTAINER 
ITEM_SUBCLASS_HERB_CONTAINER 
ITEM_SUBCLASS_ENCHANTING_CONTAINER 
ITEM_SUBCLASS_ENGINEERING_CONTAINER 
ITEM_SUBCLASS_GEM_CONTAINER 
ITEM_SUBCLASS_MINING_CONTAINER 
ITEM_SUBCLASS_LEATHERWORKING_CONTAINER 
ITEM_SUBCLASS_INSCRIPTION_CONTAINER 
ITEM_SUBCLASS_TACKLE_CONTAINER 
ITEM_SUBCLASS_COOKING_CONTAINER 
ITEM_SUBCLASS_REAGENT_CONTAINER 

Definition at line 449 of file ItemTemplate.h.

450{
463};
@ ITEM_SUBCLASS_CONTAINER
Definition: ItemTemplate.h:451
@ ITEM_SUBCLASS_REAGENT_CONTAINER
Definition: ItemTemplate.h:462
@ ITEM_SUBCLASS_COOKING_CONTAINER
Definition: ItemTemplate.h:461
@ ITEM_SUBCLASS_INSCRIPTION_CONTAINER
Definition: ItemTemplate.h:459
@ ITEM_SUBCLASS_LEATHERWORKING_CONTAINER
Definition: ItemTemplate.h:458
@ ITEM_SUBCLASS_TACKLE_CONTAINER
Definition: ItemTemplate.h:460
@ ITEM_SUBCLASS_GEM_CONTAINER
Definition: ItemTemplate.h:456
@ ITEM_SUBCLASS_SOUL_CONTAINER
Definition: ItemTemplate.h:452
@ ITEM_SUBCLASS_ENCHANTING_CONTAINER
Definition: ItemTemplate.h:454
@ ITEM_SUBCLASS_MINING_CONTAINER
Definition: ItemTemplate.h:457
@ ITEM_SUBCLASS_HERB_CONTAINER
Definition: ItemTemplate.h:453
@ ITEM_SUBCLASS_ENGINEERING_CONTAINER
Definition: ItemTemplate.h:455

◆ ItemSubclassGem

Enumerator
ITEM_SUBCLASS_GEM_INTELLECT 
ITEM_SUBCLASS_GEM_AGILITY 
ITEM_SUBCLASS_GEM_STRENGTH 
ITEM_SUBCLASS_GEM_STAMINA 
ITEM_SUBCLASS_GEM_SPIRIT 
ITEM_SUBCLASS_GEM_CRITICAL_STRIKE 
ITEM_SUBCLASS_GEM_MASTERY 
ITEM_SUBCLASS_GEM_HASTE 
ITEM_SUBCLASS_GEM_VERSATILITY 
ITEM_SUBCLASS_GEM_OTHER 
ITEM_SUBCLASS_GEM_MULTIPLE_STATS 
ITEM_SUBCLASS_GEM_ARTIFACT_RELIC 

Definition at line 498 of file ItemTemplate.h.

499{
512};
@ ITEM_SUBCLASS_GEM_STRENGTH
Definition: ItemTemplate.h:502
@ ITEM_SUBCLASS_GEM_ARTIFACT_RELIC
Definition: ItemTemplate.h:511
@ ITEM_SUBCLASS_GEM_MASTERY
Definition: ItemTemplate.h:506
@ ITEM_SUBCLASS_GEM_SPIRIT
Definition: ItemTemplate.h:504
@ ITEM_SUBCLASS_GEM_HASTE
Definition: ItemTemplate.h:507
@ ITEM_SUBCLASS_GEM_MULTIPLE_STATS
Definition: ItemTemplate.h:510
@ ITEM_SUBCLASS_GEM_INTELLECT
Definition: ItemTemplate.h:500
@ ITEM_SUBCLASS_GEM_CRITICAL_STRIKE
Definition: ItemTemplate.h:505
@ ITEM_SUBCLASS_GEM_VERSATILITY
Definition: ItemTemplate.h:508
@ ITEM_SUBCLASS_GEM_OTHER
Definition: ItemTemplate.h:509
@ ITEM_SUBCLASS_GEM_STAMINA
Definition: ItemTemplate.h:503
@ ITEM_SUBCLASS_GEM_AGILITY
Definition: ItemTemplate.h:501

◆ ItemSubclassGlyph

Enumerator
ITEM_SUBCLASS_GLYPH_WARRIOR 
ITEM_SUBCLASS_GLYPH_PALADIN 
ITEM_SUBCLASS_GLYPH_HUNTER 
ITEM_SUBCLASS_GLYPH_ROGUE 
ITEM_SUBCLASS_GLYPH_PRIEST 
ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT 
ITEM_SUBCLASS_GLYPH_SHAMAN 
ITEM_SUBCLASS_GLYPH_MAGE 
ITEM_SUBCLASS_GLYPH_WARLOCK 
ITEM_SUBCLASS_GLYPH_MONK 
ITEM_SUBCLASS_GLYPH_DRUID 
ITEM_SUBCLASS_GLYPH_DEMON_HUNTER 

Definition at line 673 of file ItemTemplate.h.

674{
687};
@ ITEM_SUBCLASS_GLYPH_WARLOCK
Definition: ItemTemplate.h:683
@ ITEM_SUBCLASS_GLYPH_PRIEST
Definition: ItemTemplate.h:679
@ ITEM_SUBCLASS_GLYPH_WARRIOR
Definition: ItemTemplate.h:675
@ ITEM_SUBCLASS_GLYPH_MONK
Definition: ItemTemplate.h:684
@ ITEM_SUBCLASS_GLYPH_DEMON_HUNTER
Definition: ItemTemplate.h:686
@ ITEM_SUBCLASS_GLYPH_ROGUE
Definition: ItemTemplate.h:678
@ ITEM_SUBCLASS_GLYPH_HUNTER
Definition: ItemTemplate.h:677
@ ITEM_SUBCLASS_GLYPH_SHAMAN
Definition: ItemTemplate.h:681
@ ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT
Definition: ItemTemplate.h:680
@ ITEM_SUBCLASS_GLYPH_PALADIN
Definition: ItemTemplate.h:676
@ ITEM_SUBCLASS_GLYPH_MAGE
Definition: ItemTemplate.h:682
@ ITEM_SUBCLASS_GLYPH_DRUID
Definition: ItemTemplate.h:685

◆ ItemSubclassItemEnhancement

Enumerator
ITEM_SUBCLASS_ITEM_ENHANCEMENT_HEAD 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_NECK 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHOULDER 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_CLOAK 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_CHEST 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_WRIST 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_HANDS 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_WAIST 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_LEGS 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_FEET 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_FINGER 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_WEAPON 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_TWO_HANDED_WEAPON 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHIELD_OFF_HAND 
ITEM_SUBCLASS_ITEM_ENHANCEMENT_MISC 

Definition at line 580 of file ItemTemplate.h.

581{
597};
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHOULDER
Definition: ItemTemplate.h:584
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_HEAD
Definition: ItemTemplate.h:582
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_CHEST
Definition: ItemTemplate.h:586
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_HANDS
Definition: ItemTemplate.h:588
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_TWO_HANDED_WEAPON
Definition: ItemTemplate.h:594
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_FINGER
Definition: ItemTemplate.h:592
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_CLOAK
Definition: ItemTemplate.h:585
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_NECK
Definition: ItemTemplate.h:583
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_MISC
Definition: ItemTemplate.h:596
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_FEET
Definition: ItemTemplate.h:591
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_WEAPON
Definition: ItemTemplate.h:593
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHIELD_OFF_HAND
Definition: ItemTemplate.h:595
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_WAIST
Definition: ItemTemplate.h:589
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_LEGS
Definition: ItemTemplate.h:590
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT_WRIST
Definition: ItemTemplate.h:587

◆ ItemSubclassJunk

Enumerator
ITEM_SUBCLASS_MISCELLANEOUS_JUNK 
ITEM_SUBCLASS_MISCELLANEOUS_REAGENT 
ITEM_SUBCLASS_MISCELLANEOUS_COMPANION_PET 
ITEM_SUBCLASS_MISCELLANEOUS_HOLIDAY 
ITEM_SUBCLASS_MISCELLANEOUS_OTHER 
ITEM_SUBCLASS_MISCELLANEOUS_MOUNT 
ITEM_SUBCLASS_MISCELLANEOUS_MOUNT_EQUIPMENT 

Definition at line 660 of file ItemTemplate.h.

661{
669};
@ ITEM_SUBCLASS_MISCELLANEOUS_JUNK
Definition: ItemTemplate.h:662
@ ITEM_SUBCLASS_MISCELLANEOUS_HOLIDAY
Definition: ItemTemplate.h:665
@ ITEM_SUBCLASS_MISCELLANEOUS_MOUNT
Definition: ItemTemplate.h:667
@ ITEM_SUBCLASS_MISCELLANEOUS_REAGENT
Definition: ItemTemplate.h:663
@ ITEM_SUBCLASS_MISCELLANEOUS_COMPANION_PET
Definition: ItemTemplate.h:664
@ ITEM_SUBCLASS_MISCELLANEOUS_MOUNT_EQUIPMENT
Definition: ItemTemplate.h:668
@ ITEM_SUBCLASS_MISCELLANEOUS_OTHER
Definition: ItemTemplate.h:666

◆ ItemSubclassKey

Enumerator
ITEM_SUBCLASS_KEY 
ITEM_SUBCLASS_LOCKPICK 

Definition at line 645 of file ItemTemplate.h.

646{
649};
@ ITEM_SUBCLASS_KEY
Definition: ItemTemplate.h:647
@ ITEM_SUBCLASS_LOCKPICK
Definition: ItemTemplate.h:648

◆ ItemSubclassMoney

Enumerator
ITEM_SUBCLASS_MONEY 

Definition at line 619 of file ItemTemplate.h.

620{
621 ITEM_SUBCLASS_MONEY = 0, // OBSOLETE
622};
@ ITEM_SUBCLASS_MONEY
Definition: ItemTemplate.h:621

◆ ItemSubclassPermanent

Enumerator
ITEM_SUBCLASS_PERMANENT 

Definition at line 653 of file ItemTemplate.h.

654{
656};
@ ITEM_SUBCLASS_PERMANENT
Definition: ItemTemplate.h:655

◆ ItemSubclassProfession

Enumerator
ITEM_SUBCLASS_PROFESSION_BLACKSMITHING 
ITEM_SUBCLASS_PROFESSION_LEATHERWORKING 
ITEM_SUBCLASS_PROFESSION_ALCHEMY 
ITEM_SUBCLASS_PROFESSION_HERBALISM 
ITEM_SUBCLASS_PROFESSION_COOKING 
ITEM_SUBCLASS_PROFESSION_MINING 
ITEM_SUBCLASS_PROFESSION_TAILORING 
ITEM_SUBCLASS_PROFESSION_ENGINEERING 
ITEM_SUBCLASS_PROFESSION_ENCHANTING 
ITEM_SUBCLASS_PROFESSION_FISHING 
ITEM_SUBCLASS_PROFESSION_SKINNING 
ITEM_SUBCLASS_PROFESSION_JEWELCRAFTING 
ITEM_SUBCLASS_PROFESSION_INSCRIPTION 
ITEM_SUBCLASS_PROFESSION_ARCHAEOLOGY 

Definition at line 705 of file ItemTemplate.h.

706{
721};
@ ITEM_SUBCLASS_PROFESSION_ENCHANTING
Definition: ItemTemplate.h:715
@ ITEM_SUBCLASS_PROFESSION_ALCHEMY
Definition: ItemTemplate.h:709
@ ITEM_SUBCLASS_PROFESSION_INSCRIPTION
Definition: ItemTemplate.h:719
@ ITEM_SUBCLASS_PROFESSION_ENGINEERING
Definition: ItemTemplate.h:714
@ ITEM_SUBCLASS_PROFESSION_BLACKSMITHING
Definition: ItemTemplate.h:707
@ ITEM_SUBCLASS_PROFESSION_LEATHERWORKING
Definition: ItemTemplate.h:708
@ ITEM_SUBCLASS_PROFESSION_JEWELCRAFTING
Definition: ItemTemplate.h:718
@ ITEM_SUBCLASS_PROFESSION_ARCHAEOLOGY
Definition: ItemTemplate.h:720
@ ITEM_SUBCLASS_PROFESSION_SKINNING
Definition: ItemTemplate.h:717
@ ITEM_SUBCLASS_PROFESSION_TAILORING
Definition: ItemTemplate.h:713
@ ITEM_SUBCLASS_PROFESSION_FISHING
Definition: ItemTemplate.h:716
@ ITEM_SUBCLASS_PROFESSION_HERBALISM
Definition: ItemTemplate.h:710
@ ITEM_SUBCLASS_PROFESSION_MINING
Definition: ItemTemplate.h:712
@ ITEM_SUBCLASS_PROFESSION_COOKING
Definition: ItemTemplate.h:711

◆ ItemSubclassProjectile

Enumerator
ITEM_SUBCLASS_WAND 
ITEM_SUBCLASS_BOLT 
ITEM_SUBCLASS_ARROW 
ITEM_SUBCLASS_BULLET 
ITEM_SUBCLASS_THROWN 

Definition at line 543 of file ItemTemplate.h.

544{
545 ITEM_SUBCLASS_WAND = 0, // OBSOLETE
546 ITEM_SUBCLASS_BOLT = 1, // OBSOLETE
549 ITEM_SUBCLASS_THROWN = 4 // OBSOLETE
550};
@ ITEM_SUBCLASS_ARROW
Definition: ItemTemplate.h:547
@ ITEM_SUBCLASS_THROWN
Definition: ItemTemplate.h:549
@ ITEM_SUBCLASS_BULLET
Definition: ItemTemplate.h:548
@ ITEM_SUBCLASS_BOLT
Definition: ItemTemplate.h:546
@ ITEM_SUBCLASS_WAND
Definition: ItemTemplate.h:545

◆ ItemSubclassQuest

Enumerator
ITEM_SUBCLASS_QUEST 
ITEM_SUBCLASS_QUEST_UNK3 
ITEM_SUBCLASS_QUEST_UNK8 

Definition at line 636 of file ItemTemplate.h.

637{
639 ITEM_SUBCLASS_QUEST_UNK3 = 3, // 1 item (33604)
640 ITEM_SUBCLASS_QUEST_UNK8 = 8, // 2 items (37445, 49700)
641};
@ ITEM_SUBCLASS_QUEST
Definition: ItemTemplate.h:638
@ ITEM_SUBCLASS_QUEST_UNK8
Definition: ItemTemplate.h:640
@ ITEM_SUBCLASS_QUEST_UNK3
Definition: ItemTemplate.h:639

◆ ItemSubclassQuiver

Enumerator
ITEM_SUBCLASS_QUIVER0 
ITEM_SUBCLASS_QUIVER1 
ITEM_SUBCLASS_QUIVER 
ITEM_SUBCLASS_AMMO_POUCH 

Definition at line 626 of file ItemTemplate.h.

627{
628 ITEM_SUBCLASS_QUIVER0 = 0, // OBSOLETE
629 ITEM_SUBCLASS_QUIVER1 = 1, // OBSOLETE
632};
@ ITEM_SUBCLASS_QUIVER1
Definition: ItemTemplate.h:629
@ ITEM_SUBCLASS_QUIVER0
Definition: ItemTemplate.h:628
@ ITEM_SUBCLASS_QUIVER
Definition: ItemTemplate.h:630
@ ITEM_SUBCLASS_AMMO_POUCH
Definition: ItemTemplate.h:631

◆ ItemSubclassReagent

Enumerator
ITEM_SUBCLASS_REAGENT 
ITEM_SUBCLASS_KEYSTONE 
ITEM_SUBCLASS_CONTEXT_TOKEN 

Definition at line 534 of file ItemTemplate.h.

535{
539};
@ ITEM_SUBCLASS_KEYSTONE
Definition: ItemTemplate.h:537
@ ITEM_SUBCLASS_REAGENT
Definition: ItemTemplate.h:536
@ ITEM_SUBCLASS_CONTEXT_TOKEN
Definition: ItemTemplate.h:538

◆ ItemSubclassRecipe

Enumerator
ITEM_SUBCLASS_BOOK 
ITEM_SUBCLASS_LEATHERWORKING_PATTERN 
ITEM_SUBCLASS_TAILORING_PATTERN 
ITEM_SUBCLASS_ENGINEERING_SCHEMATIC 
ITEM_SUBCLASS_BLACKSMITHING 
ITEM_SUBCLASS_COOKING_RECIPE 
ITEM_SUBCLASS_ALCHEMY_RECIPE 
ITEM_SUBCLASS_FIRST_AID_MANUAL 
ITEM_SUBCLASS_ENCHANTING_FORMULA 
ITEM_SUBCLASS_FISHING_MANUAL 
ITEM_SUBCLASS_JEWELCRAFTING_RECIPE 
ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE 

Definition at line 601 of file ItemTemplate.h.

602{
615};
@ ITEM_SUBCLASS_BOOK
Definition: ItemTemplate.h:603
@ ITEM_SUBCLASS_TAILORING_PATTERN
Definition: ItemTemplate.h:605
@ ITEM_SUBCLASS_JEWELCRAFTING_RECIPE
Definition: ItemTemplate.h:613
@ ITEM_SUBCLASS_COOKING_RECIPE
Definition: ItemTemplate.h:608
@ ITEM_SUBCLASS_ALCHEMY_RECIPE
Definition: ItemTemplate.h:609
@ ITEM_SUBCLASS_ENGINEERING_SCHEMATIC
Definition: ItemTemplate.h:606
@ ITEM_SUBCLASS_ENCHANTING_FORMULA
Definition: ItemTemplate.h:611
@ ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE
Definition: ItemTemplate.h:614
@ ITEM_SUBCLASS_LEATHERWORKING_PATTERN
Definition: ItemTemplate.h:604
@ ITEM_SUBCLASS_FISHING_MANUAL
Definition: ItemTemplate.h:612
@ ITEM_SUBCLASS_FIRST_AID_MANUAL
Definition: ItemTemplate.h:610
@ ITEM_SUBCLASS_BLACKSMITHING
Definition: ItemTemplate.h:607

◆ ItemSubclassTradeGoods

Enumerator
ITEM_SUBCLASS_TRADE_GOODS 
ITEM_SUBCLASS_PARTS 
ITEM_SUBCLASS_EXPLOSIVES 
ITEM_SUBCLASS_DEVICES 
ITEM_SUBCLASS_JEWELCRAFTING 
ITEM_SUBCLASS_CLOTH 
ITEM_SUBCLASS_LEATHER 
ITEM_SUBCLASS_METAL_STONE 
ITEM_SUBCLASS_MEAT 
ITEM_SUBCLASS_HERB 
ITEM_SUBCLASS_ELEMENTAL 
ITEM_SUBCLASS_TRADE_GOODS_OTHER 
ITEM_SUBCLASS_ENCHANTING 
ITEM_SUBCLASS_MATERIAL 
ITEM_SUBCLASS_ENCHANTMENT 
ITEM_SUBCLASS_WEAPON_ENCHANTMENT 
ITEM_SUBCLASS_INSCRIPTION 
ITEM_SUBCLASS_EXPLOSIVES_DEVICES 
ITEM_SUBCLASS_OPTIONAL_REAGENT 
ITEM_SUBCLASS_FINISHING_REAGENT 

Definition at line 554 of file ItemTemplate.h.

555{
576};
@ ITEM_SUBCLASS_PARTS
Definition: ItemTemplate.h:557
@ ITEM_SUBCLASS_ENCHANTING
Definition: ItemTemplate.h:568
@ ITEM_SUBCLASS_TRADE_GOODS
Definition: ItemTemplate.h:556
@ ITEM_SUBCLASS_HERB
Definition: ItemTemplate.h:565
@ ITEM_SUBCLASS_ENCHANTMENT
Definition: ItemTemplate.h:570
@ ITEM_SUBCLASS_EXPLOSIVES
Definition: ItemTemplate.h:558
@ ITEM_SUBCLASS_TRADE_GOODS_OTHER
Definition: ItemTemplate.h:567
@ ITEM_SUBCLASS_INSCRIPTION
Definition: ItemTemplate.h:572
@ ITEM_SUBCLASS_METAL_STONE
Definition: ItemTemplate.h:563
@ ITEM_SUBCLASS_JEWELCRAFTING
Definition: ItemTemplate.h:560
@ ITEM_SUBCLASS_MATERIAL
Definition: ItemTemplate.h:569
@ ITEM_SUBCLASS_FINISHING_REAGENT
Definition: ItemTemplate.h:575
@ ITEM_SUBCLASS_OPTIONAL_REAGENT
Definition: ItemTemplate.h:574
@ ITEM_SUBCLASS_LEATHER
Definition: ItemTemplate.h:562
@ ITEM_SUBCLASS_CLOTH
Definition: ItemTemplate.h:561
@ ITEM_SUBCLASS_EXPLOSIVES_DEVICES
Definition: ItemTemplate.h:573
@ ITEM_SUBCLASS_DEVICES
Definition: ItemTemplate.h:559
@ ITEM_SUBCLASS_MEAT
Definition: ItemTemplate.h:564
@ ITEM_SUBCLASS_ELEMENTAL
Definition: ItemTemplate.h:566
@ ITEM_SUBCLASS_WEAPON_ENCHANTMENT
Definition: ItemTemplate.h:571

◆ ItemSubclassWeapon

Enumerator
ITEM_SUBCLASS_WEAPON_AXE 
ITEM_SUBCLASS_WEAPON_AXE2 
ITEM_SUBCLASS_WEAPON_BOW 
ITEM_SUBCLASS_WEAPON_GUN 
ITEM_SUBCLASS_WEAPON_MACE 
ITEM_SUBCLASS_WEAPON_MACE2 
ITEM_SUBCLASS_WEAPON_POLEARM 
ITEM_SUBCLASS_WEAPON_SWORD 
ITEM_SUBCLASS_WEAPON_SWORD2 
ITEM_SUBCLASS_WEAPON_WARGLAIVES 
ITEM_SUBCLASS_WEAPON_STAFF 
ITEM_SUBCLASS_WEAPON_EXOTIC 
ITEM_SUBCLASS_WEAPON_EXOTIC2 
ITEM_SUBCLASS_WEAPON_FIST_WEAPON 
ITEM_SUBCLASS_WEAPON_MISCELLANEOUS 
ITEM_SUBCLASS_WEAPON_DAGGER 
ITEM_SUBCLASS_WEAPON_THROWN 
ITEM_SUBCLASS_WEAPON_SPEAR 
ITEM_SUBCLASS_WEAPON_CROSSBOW 
ITEM_SUBCLASS_WEAPON_WAND 
ITEM_SUBCLASS_WEAPON_FISHING_POLE 

Definition at line 467 of file ItemTemplate.h.

468{
469 ITEM_SUBCLASS_WEAPON_AXE = 0, // One-Handed Axes
470 ITEM_SUBCLASS_WEAPON_AXE2 = 1, // Two-Handed Axes
473 ITEM_SUBCLASS_WEAPON_MACE = 4, // One-Handed Maces
474 ITEM_SUBCLASS_WEAPON_MACE2 = 5, // Two-Handed Maces
476 ITEM_SUBCLASS_WEAPON_SWORD = 7, // One-Handed Swords
477 ITEM_SUBCLASS_WEAPON_SWORD2 = 8, // Two-Handed Swords
480 ITEM_SUBCLASS_WEAPON_EXOTIC = 11, // One-Handed Exotics
481 ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, // Two-Handed Exotics
490};
@ ITEM_SUBCLASS_WEAPON_MISCELLANEOUS
Definition: ItemTemplate.h:483
@ ITEM_SUBCLASS_WEAPON_AXE2
Definition: ItemTemplate.h:470
@ ITEM_SUBCLASS_WEAPON_SPEAR
Definition: ItemTemplate.h:486
@ ITEM_SUBCLASS_WEAPON_STAFF
Definition: ItemTemplate.h:479
@ ITEM_SUBCLASS_WEAPON_MACE
Definition: ItemTemplate.h:473
@ ITEM_SUBCLASS_WEAPON_EXOTIC2
Definition: ItemTemplate.h:481
@ ITEM_SUBCLASS_WEAPON_WARGLAIVES
Definition: ItemTemplate.h:478
@ ITEM_SUBCLASS_WEAPON_FISHING_POLE
Definition: ItemTemplate.h:489
@ ITEM_SUBCLASS_WEAPON_MACE2
Definition: ItemTemplate.h:474
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition: ItemTemplate.h:484
@ ITEM_SUBCLASS_WEAPON_SWORD
Definition: ItemTemplate.h:476
@ ITEM_SUBCLASS_WEAPON_AXE
Definition: ItemTemplate.h:469
@ ITEM_SUBCLASS_WEAPON_FIST_WEAPON
Definition: ItemTemplate.h:482
@ ITEM_SUBCLASS_WEAPON_WAND
Definition: ItemTemplate.h:488
@ ITEM_SUBCLASS_WEAPON_EXOTIC
Definition: ItemTemplate.h:480
@ ITEM_SUBCLASS_WEAPON_THROWN
Definition: ItemTemplate.h:485
@ ITEM_SUBCLASS_WEAPON_SWORD2
Definition: ItemTemplate.h:477
@ ITEM_SUBCLASS_WEAPON_POLEARM
Definition: ItemTemplate.h:475

◆ ItemSubclassWowToken

Enumerator
ITEM_SUBCLASS_WOW_TOKEN 

Definition at line 698 of file ItemTemplate.h.

699{
701};
@ ITEM_SUBCLASS_WOW_TOKEN
Definition: ItemTemplate.h:700

◆ SocketColor

Enumerator
SOCKET_COLOR_META 
SOCKET_COLOR_RED 
SOCKET_COLOR_YELLOW 
SOCKET_COLOR_BLUE 
SOCKET_COLOR_HYDRAULIC 
SOCKET_COLOR_COGWHEEL 
SOCKET_COLOR_PRISMATIC 
SOCKET_COLOR_RELIC_IRON 
SOCKET_COLOR_RELIC_BLOOD 
SOCKET_COLOR_RELIC_SHADOW 
SOCKET_COLOR_RELIC_FEL 
SOCKET_COLOR_RELIC_ARCANE 
SOCKET_COLOR_RELIC_FROST 
SOCKET_COLOR_RELIC_FIRE 
SOCKET_COLOR_RELIC_WATER 
SOCKET_COLOR_RELIC_LIFE 
SOCKET_COLOR_RELIC_WIND 
SOCKET_COLOR_RELIC_HOLY 
SOCKET_COLOR_PUNCHCARD_RED 
SOCKET_COLOR_PUNCHCARD_YELLOW 
SOCKET_COLOR_PUNCHCARD_BLUE 
SOCKET_COLOR_DOMINATION 
SOCKET_COLOR_CYPHER 
SOCKET_COLOR_TINKER 
SOCKET_COLOR_PRIMORDIAL 

Definition at line 333 of file ItemTemplate.h.

334{
335 SOCKET_COLOR_META = 0x000001,
336 SOCKET_COLOR_RED = 0x000002,
337 SOCKET_COLOR_YELLOW = 0x000004,
338 SOCKET_COLOR_BLUE = 0x000008,
339 SOCKET_COLOR_HYDRAULIC = 0x000010, // not used
340 SOCKET_COLOR_COGWHEEL = 0x000020,
341 SOCKET_COLOR_PRISMATIC = 0x00000E,
342 SOCKET_COLOR_RELIC_IRON = 0x000040,
343 SOCKET_COLOR_RELIC_BLOOD = 0x000080,
344 SOCKET_COLOR_RELIC_SHADOW = 0x000100,
345 SOCKET_COLOR_RELIC_FEL = 0x000200,
346 SOCKET_COLOR_RELIC_ARCANE = 0x000400,
347 SOCKET_COLOR_RELIC_FROST = 0x000800,
348 SOCKET_COLOR_RELIC_FIRE = 0x001000,
349 SOCKET_COLOR_RELIC_WATER = 0x002000,
350 SOCKET_COLOR_RELIC_LIFE = 0x004000,
351 SOCKET_COLOR_RELIC_WIND = 0x008000,
352 SOCKET_COLOR_RELIC_HOLY = 0x010000,
356 SOCKET_COLOR_DOMINATION = 0x100000,
357 SOCKET_COLOR_CYPHER = 0x200000,
358 SOCKET_COLOR_TINKER = 0x400000,
359 SOCKET_COLOR_PRIMORDIAL = 0x800000,
360};
@ SOCKET_COLOR_RELIC_FEL
Definition: ItemTemplate.h:345
@ SOCKET_COLOR_RELIC_WIND
Definition: ItemTemplate.h:351
@ SOCKET_COLOR_RELIC_FIRE
Definition: ItemTemplate.h:348
@ SOCKET_COLOR_TINKER
Definition: ItemTemplate.h:358
@ SOCKET_COLOR_META
Definition: ItemTemplate.h:335
@ SOCKET_COLOR_RELIC_LIFE
Definition: ItemTemplate.h:350
@ SOCKET_COLOR_RELIC_ARCANE
Definition: ItemTemplate.h:346
@ SOCKET_COLOR_RELIC_SHADOW
Definition: ItemTemplate.h:344
@ SOCKET_COLOR_RELIC_FROST
Definition: ItemTemplate.h:347
@ SOCKET_COLOR_PUNCHCARD_YELLOW
Definition: ItemTemplate.h:354
@ SOCKET_COLOR_CYPHER
Definition: ItemTemplate.h:357
@ SOCKET_COLOR_DOMINATION
Definition: ItemTemplate.h:356
@ SOCKET_COLOR_RELIC_IRON
Definition: ItemTemplate.h:342
@ SOCKET_COLOR_YELLOW
Definition: ItemTemplate.h:337
@ SOCKET_COLOR_PRIMORDIAL
Definition: ItemTemplate.h:359
@ SOCKET_COLOR_RED
Definition: ItemTemplate.h:336
@ SOCKET_COLOR_PRISMATIC
Definition: ItemTemplate.h:341
@ SOCKET_COLOR_RELIC_WATER
Definition: ItemTemplate.h:349
@ SOCKET_COLOR_PUNCHCARD_BLUE
Definition: ItemTemplate.h:355
@ SOCKET_COLOR_RELIC_HOLY
Definition: ItemTemplate.h:352
@ SOCKET_COLOR_BLUE
Definition: ItemTemplate.h:338
@ SOCKET_COLOR_PUNCHCARD_RED
Definition: ItemTemplate.h:353
@ SOCKET_COLOR_HYDRAULIC
Definition: ItemTemplate.h:339
@ SOCKET_COLOR_RELIC_BLOOD
Definition: ItemTemplate.h:343
@ SOCKET_COLOR_COGWHEEL
Definition: ItemTemplate.h:340

Function Documentation

◆ DEFINE_ENUM_FLAG() [1/2]

DEFINE_ENUM_FLAG ( ItemFieldFlags  )

◆ DEFINE_ENUM_FLAG() [2/2]

DEFINE_ENUM_FLAG ( ItemFieldFlags2  )

Variable Documentation

◆ MaxItemSubclassValues

const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS]
Initial value:
=
{
}
#define MAX_ITEM_SUBCLASS_MONEY
Definition: ItemTemplate.h:624
#define MAX_ITEM_SUBCLASS_WOW_TOKEN
Definition: ItemTemplate.h:703
#define MAX_ITEM_SUBCLASS_RECIPE
Definition: ItemTemplate.h:617
#define MAX_ITEM_SUBCLASS_KEY
Definition: ItemTemplate.h:651
#define MAX_ITEM_SUBCLASS_REAGENT
Definition: ItemTemplate.h:541
#define MAX_ITEM_SUBCLASS_MISCELLANEOUS
Definition: ItemTemplate.h:671
#define MAX_ITEM_SUBCLASS_PERMANENT
Definition: ItemTemplate.h:658
#define MAX_ITEM_SUBCLASS_ARMOR
Definition: ItemTemplate.h:532
#define MAX_ITEM_SUBCLASS_TRADE_GOODS
Definition: ItemTemplate.h:578
#define MAX_ITEM_SUBCLASS_GEM
Definition: ItemTemplate.h:514
#define MAX_ITEM_SUBCLASS_CONTAINER
Definition: ItemTemplate.h:465
#define MAX_ITEM_SUBCLASS_CONSUMABLE
Definition: ItemTemplate.h:447
#define MAX_ITEM_SUBCLASS_QUIVER
Definition: ItemTemplate.h:634
#define MAX_ITEM_SUBCLASS_BATTLE_PET
Definition: ItemTemplate.h:696
#define MAX_ITEM_SUBCLASS_PROJECTILE
Definition: ItemTemplate.h:552
#define MAX_ITEM_SUBCLASS_QUEST
Definition: ItemTemplate.h:643
#define MAX_ITEM_SUBCLASS_ITEM_ENHANCEMENT
Definition: ItemTemplate.h:599
#define MAX_ITEM_SUBCLASS_WEAPON
Definition: ItemTemplate.h:496
#define MAX_ITEM_SUBCLASS_PROFESSION
Definition: ItemTemplate.h:723
#define MAX_ITEM_SUBCLASS_GLYPH
Definition: ItemTemplate.h:689

Definition at line 725 of file ItemTemplate.h.

◆ SocketColorToGemTypeMask

int32 const SocketColorToGemTypeMask[26]
extern

Definition at line 23 of file ItemTemplate.cpp.