TrinityCore
WorldPackets::Scenario::ScenarioState Class Referencefinal

#include <ScenarioPackets.h>

+ Inheritance diagram for WorldPackets::Scenario::ScenarioState:

Public Member Functions

 ScenarioState ()
 
WorldPacket const * Write () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () override final
 
void Clear ()
 
WorldPacket && Move ()
 
void ShrinkToFit ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
virtual WorldPacket const * Write ()=0
 
virtual void Read ()=0
 
WorldPacket const * GetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

ObjectGuid ScenarioGUID
 
int32 ScenarioID = 0
 
int32 CurrentStep = -1
 
uint32 DifficultyID = 0
 
uint32 WaveCurrent = 0
 
uint32 WaveMax = 0
 
uint32 TimerDuration = 0
 
std::vector< Achievement::CriteriaProgressCriteriaProgress
 
std::vector< BonusObjectiveDataBonusObjectives
 
std::vector< uint32PickedSteps
 
std::vector< ScenarioSpellUpdateSpells
 
ObjectGuid PlayerGUID
 
bool ScenarioComplete = false
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Detailed Description

Definition at line 43 of file ScenarioPackets.h.

Constructor & Destructor Documentation

◆ ScenarioState()

WorldPackets::Scenario::ScenarioState::ScenarioState ( )
inline

Definition at line 46 of file ScenarioPackets.h.

Member Function Documentation

◆ Write()

WorldPacket const * WorldPackets::Scenario::ScenarioState::Write ( )
overridevirtual

Implements WorldPackets::Packet.

Definition at line 39 of file ScenarioPackets.cpp.

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Member Data Documentation

◆ BonusObjectives

std::vector<BonusObjectiveData> WorldPackets::Scenario::ScenarioState::BonusObjectives

Definition at line 58 of file ScenarioPackets.h.

◆ CriteriaProgress

std::vector<Achievement::CriteriaProgress> WorldPackets::Scenario::ScenarioState::CriteriaProgress

Definition at line 57 of file ScenarioPackets.h.

◆ CurrentStep

int32 WorldPackets::Scenario::ScenarioState::CurrentStep = -1

Definition at line 52 of file ScenarioPackets.h.

◆ DifficultyID

uint32 WorldPackets::Scenario::ScenarioState::DifficultyID = 0

Definition at line 53 of file ScenarioPackets.h.

◆ PickedSteps

std::vector<uint32> WorldPackets::Scenario::ScenarioState::PickedSteps

Definition at line 59 of file ScenarioPackets.h.

◆ PlayerGUID

ObjectGuid WorldPackets::Scenario::ScenarioState::PlayerGUID

Definition at line 61 of file ScenarioPackets.h.

◆ ScenarioComplete

bool WorldPackets::Scenario::ScenarioState::ScenarioComplete = false

Definition at line 62 of file ScenarioPackets.h.

◆ ScenarioGUID

ObjectGuid WorldPackets::Scenario::ScenarioState::ScenarioGUID

Definition at line 50 of file ScenarioPackets.h.

◆ ScenarioID

int32 WorldPackets::Scenario::ScenarioState::ScenarioID = 0

Definition at line 51 of file ScenarioPackets.h.

◆ Spells

std::vector<ScenarioSpellUpdate> WorldPackets::Scenario::ScenarioState::Spells

Definition at line 60 of file ScenarioPackets.h.

◆ TimerDuration

uint32 WorldPackets::Scenario::ScenarioState::TimerDuration = 0

Definition at line 56 of file ScenarioPackets.h.

◆ WaveCurrent

uint32 WorldPackets::Scenario::ScenarioState::WaveCurrent = 0

Definition at line 54 of file ScenarioPackets.h.

◆ WaveMax

uint32 WorldPackets::Scenario::ScenarioState::WaveMax = 0

Definition at line 55 of file ScenarioPackets.h.


The documentation for this class was generated from the following files: