TrinityCore
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#include <ScenarioPackets.h>
Public Member Functions | |
ScenarioState () | |
WorldPacket const * | Write () override |
Public Member Functions inherited from WorldPackets::ServerPacket | |
ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT) | |
void | Read () override final |
void | Clear () |
WorldPacket && | Move () |
void | ShrinkToFit () |
OpcodeServer | GetOpcode () const |
Public Member Functions inherited from WorldPackets::Packet | |
Packet (WorldPacket &&worldPacket) | |
virtual | ~Packet ()=default |
Packet (Packet const &right)=delete | |
Packet & | operator= (Packet const &right)=delete |
virtual WorldPacket const * | Write ()=0 |
virtual void | Read ()=0 |
WorldPacket const * | GetRawPacket () const |
size_t | GetSize () const |
ConnectionType | GetConnection () const |
Public Attributes | |
ObjectGuid | ScenarioGUID |
int32 | ScenarioID = 0 |
int32 | CurrentStep = -1 |
uint32 | DifficultyID = 0 |
uint32 | WaveCurrent = 0 |
uint32 | WaveMax = 0 |
uint32 | TimerDuration = 0 |
std::vector< Achievement::CriteriaProgress > | CriteriaProgress |
std::vector< BonusObjectiveData > | BonusObjectives |
std::vector< uint32 > | PickedSteps |
std::vector< ScenarioSpellUpdate > | Spells |
ObjectGuid | PlayerGUID |
bool | ScenarioComplete = false |
Additional Inherited Members | |
Protected Attributes inherited from WorldPackets::Packet | |
WorldPacket | _worldPacket |
Definition at line 43 of file ScenarioPackets.h.
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inline |
Definition at line 46 of file ScenarioPackets.h.
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overridevirtual |
Implements WorldPackets::Packet.
Definition at line 39 of file ScenarioPackets.cpp.
std::vector<BonusObjectiveData> WorldPackets::Scenario::ScenarioState::BonusObjectives |
Definition at line 58 of file ScenarioPackets.h.
std::vector<Achievement::CriteriaProgress> WorldPackets::Scenario::ScenarioState::CriteriaProgress |
Definition at line 57 of file ScenarioPackets.h.
int32 WorldPackets::Scenario::ScenarioState::CurrentStep = -1 |
Definition at line 52 of file ScenarioPackets.h.
uint32 WorldPackets::Scenario::ScenarioState::DifficultyID = 0 |
Definition at line 53 of file ScenarioPackets.h.
std::vector<uint32> WorldPackets::Scenario::ScenarioState::PickedSteps |
Definition at line 59 of file ScenarioPackets.h.
ObjectGuid WorldPackets::Scenario::ScenarioState::PlayerGUID |
Definition at line 61 of file ScenarioPackets.h.
bool WorldPackets::Scenario::ScenarioState::ScenarioComplete = false |
Definition at line 62 of file ScenarioPackets.h.
ObjectGuid WorldPackets::Scenario::ScenarioState::ScenarioGUID |
Definition at line 50 of file ScenarioPackets.h.
int32 WorldPackets::Scenario::ScenarioState::ScenarioID = 0 |
Definition at line 51 of file ScenarioPackets.h.
std::vector<ScenarioSpellUpdate> WorldPackets::Scenario::ScenarioState::Spells |
Definition at line 60 of file ScenarioPackets.h.
uint32 WorldPackets::Scenario::ScenarioState::TimerDuration = 0 |
Definition at line 56 of file ScenarioPackets.h.
uint32 WorldPackets::Scenario::ScenarioState::WaveCurrent = 0 |
Definition at line 54 of file ScenarioPackets.h.
uint32 WorldPackets::Scenario::ScenarioState::WaveMax = 0 |
Definition at line 55 of file ScenarioPackets.h.