TrinityCore
npc_gunship_boarding_add Class Reference
+ Inheritance diagram for npc_gunship_boarding_add:

Public Member Functions

 npc_gunship_boarding_add ()
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
 ~CreatureScript ()
 
virtual CreatureAIGetAI (Creature *creature) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 1572 of file boss_icecrown_gunship_battle.cpp.

Constructor & Destructor Documentation

◆ npc_gunship_boarding_add()

npc_gunship_boarding_add::npc_gunship_boarding_add ( )
inline

Definition at line 1575 of file boss_icecrown_gunship_battle.cpp.

Member Function Documentation

◆ GetAI()

CreatureAI * npc_gunship_boarding_add::GetAI ( Creature creature) const
inlineoverridevirtual

Implements CreatureScript.

Definition at line 1577 of file boss_icecrown_gunship_battle.cpp.


The documentation for this class was generated from the following file: