_duration | RandomMovementGenerator< T > | private |
_path | RandomMovementGenerator< T > | private |
_reference | RandomMovementGenerator< T > | private |
_timer | RandomMovementGenerator< T > | private |
_wanderDistance | RandomMovementGenerator< T > | private |
_wanderSteps | RandomMovementGenerator< T > | private |
AddFlag(uint16 const flag) | MovementGenerator | inline |
BaseUnitState | MovementGenerator | |
Deactivate(Unit *owner) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
DoDeactivate(T *) | RandomMovementGenerator< T > | |
DoDeactivate(Creature *owner) | RandomMovementGenerator< T > | |
DoFinalize(T *, bool, bool) | RandomMovementGenerator< T > | |
DoFinalize(Creature *owner, bool active, bool movementInform) | RandomMovementGenerator< T > | |
DoInitialize(T *) | RandomMovementGenerator< T > | |
DoInitialize(Creature *owner) | RandomMovementGenerator< T > | |
DoReset(T *) | RandomMovementGenerator< T > | |
DoReset(Creature *owner) | RandomMovementGenerator< T > | |
DoUpdate(T *, uint32) | RandomMovementGenerator< T > | |
DoUpdate(Creature *owner, uint32 diff) | RandomMovementGenerator< T > | |
Finalize(Unit *owner, bool active, bool movementInform) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
Flags | MovementGenerator | |
GetDebugInfo() const | MovementGenerator | virtual |
GetMovementGeneratorType() const override | RandomMovementGenerator< T > | virtual |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
HasFlag(uint16 const flag) const | MovementGenerator | inline |
Initialize(Unit *owner) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
Mode | MovementGenerator | |
MovementGenerator() | MovementGenerator | inlineexplicit |
MovementGenerator(MovementGenerator const &)=delete | MovementGenerator | |
MovementGenerator(MovementGenerator &&)=delete | MovementGenerator | |
operator=(MovementGenerator const &)=delete | MovementGenerator | |
operator=(MovementGenerator &&)=delete | MovementGenerator | |
Pause(uint32 timer) override | RandomMovementGenerator< T > | virtual |
Priority | MovementGenerator | |
RandomMovementGenerator(float distance=0.0f, Optional< Milliseconds > duration={}) | RandomMovementGenerator< T > | explicit |
RemoveFlag(uint16 const flag) | MovementGenerator | inline |
Reset(Unit *owner) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
Resume(uint32 overrideTimer) override | RandomMovementGenerator< T > | virtual |
SetRandomLocation(T *) | RandomMovementGenerator< T > | private |
SetRandomLocation(Creature *owner) | RandomMovementGenerator< T > | private |
UnitSpeedChanged() override | RandomMovementGenerator< T > | inlinevirtual |
Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |