TrinityCore
RandomMovementGenerator< T > Member List

This is the complete list of members for RandomMovementGenerator< T >, including all inherited members.

_durationRandomMovementGenerator< T >private
_pathRandomMovementGenerator< T >private
_referenceRandomMovementGenerator< T >private
_timerRandomMovementGenerator< T >private
_wanderDistanceRandomMovementGenerator< T >private
_wanderStepsRandomMovementGenerator< T >private
AddFlag(uint16 const flag)MovementGeneratorinline
BaseUnitStateMovementGenerator
Deactivate(Unit *owner) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
DoDeactivate(T *)RandomMovementGenerator< T >
DoDeactivate(Creature *owner)RandomMovementGenerator< T >
DoFinalize(T *, bool, bool)RandomMovementGenerator< T >
DoFinalize(Creature *owner, bool active, bool movementInform)RandomMovementGenerator< T >
DoInitialize(T *)RandomMovementGenerator< T >
DoInitialize(Creature *owner)RandomMovementGenerator< T >
DoReset(T *)RandomMovementGenerator< T >
DoReset(Creature *owner)RandomMovementGenerator< T >
DoUpdate(T *, uint32)RandomMovementGenerator< T >
DoUpdate(Creature *owner, uint32 diff)RandomMovementGenerator< T >
Finalize(Unit *owner, bool active, bool movementInform) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
FlagsMovementGenerator
GetDebugInfo() constMovementGeneratorvirtual
GetMovementGeneratorType() const overrideRandomMovementGenerator< T >virtual
GetResetPosition(Unit *, float &, float &, float &)MovementGeneratorinlinevirtual
HasFlag(uint16 const flag) constMovementGeneratorinline
Initialize(Unit *owner) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
ModeMovementGenerator
MovementGenerator()MovementGeneratorinlineexplicit
MovementGenerator(MovementGenerator const &)=deleteMovementGenerator
MovementGenerator(MovementGenerator &&)=deleteMovementGenerator
operator=(MovementGenerator const &)=deleteMovementGenerator
operator=(MovementGenerator &&)=deleteMovementGenerator
Pause(uint32 timer) overrideRandomMovementGenerator< T >virtual
PriorityMovementGenerator
RandomMovementGenerator(float distance=0.0f, Optional< Milliseconds > duration={})RandomMovementGenerator< T >explicit
RemoveFlag(uint16 const flag)MovementGeneratorinline
Reset(Unit *owner) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
Resume(uint32 overrideTimer) overrideRandomMovementGenerator< T >virtual
SetRandomLocation(T *)RandomMovementGenerator< T >private
SetRandomLocation(Creature *owner)RandomMovementGenerator< T >private
UnitSpeedChanged() overrideRandomMovementGenerator< T >inlinevirtual
Update(Unit *owner, uint32 diff) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual