443 {
444 switch (legacyTypeID)
445 {
446 case TypeID::Object:
448 case TypeID::Item:
450 case TypeID::Container:
452 case TypeID::Unit:
454 case TypeID::Player:
456 case TypeID::GameObject:
458 case TypeID::DynamicObject:
460 case TypeID::Corpse:
462 case TypeID::AreaTrigger:
464 case TypeID::SceneObject:
466 case TypeID::Conversation:
468 default:
470 }
471 }
@ TYPEID_OBJECT
Definition: ObjectGuid.h:33
@ TYPEID_AREATRIGGER
Definition: ObjectGuid.h:44
@ TYPEID_DYNAMICOBJECT
Definition: ObjectGuid.h:42
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:41
@ TYPEID_UNIT
Definition: ObjectGuid.h:38
@ TYPEID_CORPSE
Definition: ObjectGuid.h:43
@ TYPEID_ITEM
Definition: ObjectGuid.h:34
@ TYPEID_SCENEOBJECT
Definition: ObjectGuid.h:45
@ TYPEID_CONVERSATION
Definition: ObjectGuid.h:46
@ TYPEID_PLAYER
Definition: ObjectGuid.h:39
@ TYPEID_CONTAINER
Definition: ObjectGuid.h:35