TrinityCore
GameEventMgr Member List

This is the complete list of members for GameEventMgr, including all inherited members.

ActiveEvents typedefGameEventMgr
AddActiveEvent(uint16 event_id)GameEventMgrinlineprivate
ApplyNewEvent(uint16 event_id)GameEventMgrprivate
ChangeEquipOrModel(int16 event_id, bool activate)GameEventMgrprivate
CheckOneGameEvent(uint16 entry) constGameEventMgr
CheckOneGameEventConditions(uint16 event_id)GameEventMgrprivate
GameEventDataMap typedefGameEventMgr
GameEventGuidMap typedefGameEventMgrprivate
GameEventIdMap typedefGameEventMgrprivate
GameEventMgr()GameEventMgrprivate
GameEventModelEquipMap typedefGameEventMgrprivate
GameEventNPCFlagMap typedefGameEventMgrprivate
GameEventNPCVendorMap typedefGameEventMgrprivate
GameEventQuestMap typedefGameEventMgrprivate
GameEventSpawn(int16 event_id)GameEventMgrprivate
GameEventUnspawn(int16 event_id)GameEventMgrprivate
GetActiveEventList() constGameEventMgrinline
GetEventMap() constGameEventMgrinline
GetLastStartTime(uint16 event_id) constGameEventMgrprivate
GetNPCFlag(Creature *cr)GameEventMgr
GuidList typedefGameEventMgrprivate
GuidNPCFlagPair typedefGameEventMgrprivate
HandleQuestComplete(uint32 quest_id)GameEventMgr
hasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 event_id)GameEventMgrprivate
hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id)GameEventMgrprivate
hasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 event_id)GameEventMgrprivate
hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id)GameEventMgrprivate
IdList typedefGameEventMgrprivate
Initialize()GameEventMgr
instance()GameEventMgrstatic
IsActiveEvent(uint16 event_id)GameEventMgrinline
isSystemInitGameEventMgrprivate
LoadFromDB()GameEventMgr
m_ActiveEventsGameEventMgrprivate
mGameEventGameEventMgrprivate
mGameEventCreatureGuidsGameEventMgr
mGameEventCreatureQuestsGameEventMgrprivate
mGameEventGameobjectGuidsGameEventMgr
mGameEventGameObjectQuestsGameEventMgrprivate
mGameEventModelEquipGameEventMgrprivate
mGameEventNPCFlagsGameEventMgrprivate
mGameEventPoolIdsGameEventMgrprivate
mGameEventVendorsGameEventMgrprivate
ModelEquipList typedefGameEventMgrprivate
ModelEquipPair typedefGameEventMgrprivate
mQuestToEventConditionsGameEventMgrprivate
NextCheck(uint16 entry) constGameEventMgr
NPCFlagList typedefGameEventMgrprivate
NPCVendorMap typedefGameEventMgrprivate
QuestIdToEventConditionMap typedefGameEventMgrprivate
QuestRelation typedefGameEventMgrprivate
QuestRelList typedefGameEventMgrprivate
RemoveActiveEvent(uint16 event_id)GameEventMgrinlineprivate
RunSmartAIScripts(uint16 event_id, bool activate)GameEventMgrprivate
SaveWorldEventStateToDB(uint16 event_id)GameEventMgrprivate
SendWorldStateUpdate(Player *player, uint16 event_id)GameEventMgrprivate
SetHolidayEventTime(GameEventData &event)GameEventMgrprivate
StartArenaSeason()GameEventMgr
StartEvent(uint16 event_id, bool overwrite=false)GameEventMgr
StartInternalEvent(uint16 event_id)GameEventMgr
StartSystem()GameEventMgr
StopEvent(uint16 event_id, bool overwrite=false)GameEventMgr
UnApplyEvent(uint16 event_id)GameEventMgrprivate
Update()GameEventMgr
UpdateEventNPCFlags(uint16 event_id)GameEventMgrprivate
UpdateEventNPCVendor(uint16 event_id, bool activate)GameEventMgrprivate
UpdateEventQuests(uint16 event_id, bool activate)GameEventMgrprivate
UpdateWorldStates(uint16 event_id, bool Activate)GameEventMgrprivate
~GameEventMgr()GameEventMgrprivate