TrinityCore
Battlefield Member List

This is the complete list of members for Battlefield, including all inherited members.

AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AskToLeaveQueue(Player *player)Battlefield
Battlefield(Map *map)Battlefieldexplicit
Battlefield(Battlefield const &right)=deleteBattlefield
Battlefield(Battlefield &&right)=deleteBattlefield
BattlefieldMgrBattlefieldfriend
BroadcastPacketToQueue(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) constBattlefieldprotected
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CanFlyIn()Battlefieldinline
ControlZoneHandlerMap typedefBattlefield
ControlZoneHandlersBattlefieldprotected
DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptinlinevirtual
DoCompleteOrIncrementAchievement(uint32, Player *, uint8)Battlefieldinlinevirtual
DoPlaySoundToAll(uint32 SoundID)Battlefield
EndBattle(bool endByTimer)Battlefield
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetClosestGraveyard(Player *player)Battlefield
GetCreature(ObjectGuid guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 dataId) const overrideBattlefieldinlinevirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId TeamId)Battlefield
GetGameObject(ObjectGuid guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector() constBattlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId TeamId)Battlefield
GetGuidData(uint32) constZoneScriptinlinevirtual
GetMap() constBattlefieldinline
GetMapId() constBattlefieldinline
GetOtherTeam(TeamId team) constBattlefieldinline
GetQueueId() constBattlefield
GetState() constBattlefieldinline
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
HandleKill(Player *, Unit *)Battlefieldinlinevirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) constBattlefieldprotected
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, Position const &pos)Battlefield
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsWarTime() constBattlefieldinline
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
m_BattleIdBattlefieldprotected
m_BattleTimeBattlefieldprotected
m_Data32Battlefieldprotected
m_Data64Battlefieldprotected
m_DefenderTeamBattlefieldprotected
m_GraveyardListBattlefieldprotected
m_GroupsBattlefieldprotected
m_InvitedPlayersBattlefieldprotected
m_isActiveBattlefieldprotected
m_IsEnabledBattlefieldprotected
m_MapBattlefieldprotected
m_MapIdBattlefieldprotected
m_MaxPlayerBattlefieldprotected
m_MinLevelBattlefieldprotected
m_MinPlayerBattlefieldprotected
m_NoWarBattleTimeBattlefieldprotected
m_playersBattlefieldprotected
m_PlayersInQueueBattlefieldprotected
m_PlayersInWarBattlefieldprotected
m_PlayersWillBeKickBattlefieldprotected
m_RestartAfterCrashBattlefieldprotected
m_StartGroupingBattlefieldprotected
m_StartGroupingTimerBattlefieldprotected
m_TimeForAcceptInviteBattlefieldprotected
m_TimerBattlefieldprotected
m_TypeIdBattlefieldprotected
m_uiKickAfkPlayersTimerBattlefieldprotected
m_uiKickDontAcceptTimerBattlefieldprotected
m_ZoneIdBattlefieldprotected
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnBattleEnd(bool)Battlefieldinlinevirtual
OnBattleStart()Battlefieldinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *)ZoneScriptinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *)Battlefieldinlinevirtual
OnPlayerJoinWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveZone(Player *)Battlefieldinlinevirtual
OnStartGrouping()Battlefieldinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
operator=(Battlefield const &right)=deleteBattlefield
operator=(Battlefield &&right)=deleteBattlefield
ZoneScript::operator=(ZoneScript const &right)ZoneScript
ZoneScript::operator=(ZoneScript &&right) noexceptZoneScript
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
PlayerAskToLeave(Player *player)Battlefield
ProcessEvent(WorldObject *target, uint32 eventId, WorldObject *invoker) overrideBattlefieldvirtual
RegisterZone(uint32 zoneid)Battlefieldprotected
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield()Battlefieldinlinevirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, Position const &pos)Battlefield
SpawnGameObject(uint32 entry, Position const &pos, QuaternionData const &rot)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
ToggleBattlefield(bool enable)Battlefieldinline
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptvirtual
Update(uint32 diff)Battlefieldvirtual
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
ZoneScript()ZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~Battlefield()Battlefieldvirtual
~ZoneScript()ZoneScriptvirtual