TrinityCore
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Battlenet::Session Member List

This is the complete list of members for Battlenet::Session, including all inherited members.

_accountInfoBattlenet::Sessionprivate
_authedBattlenet::Sessionprivate
_buildBattlenet::Sessionprivate
_buildVariantBattlenet::Sessionprivate
_clientInstanceIdBattlenet::Sessionprivate
_clientSecretBattlenet::Sessionprivate
_creationTimeBattlenet::Sessionprivate
_gameAccountInfoBattlenet::Sessionprivate
_ipCountryBattlenet::Sessionprivate
_localeBattlenet::Sessionprivate
_osBattlenet::Sessionprivate
_packetBufferBattlenet::Sessionprivate
_packetReadStateBattlenet::Sessionprivate
_queryProcessorBattlenet::Sessionprivate
_requestTokenBattlenet::Sessionprivate
_responseCallbacksBattlenet::Sessionprivate
_sessionIdBattlenet::Sessionprivate
_socketBattlenet::Sessionprivate
_timezoneOffsetBattlenet::Sessionprivate
AsyncWrite(MessageBuffer *packet)Battlenet::Sessionprivate
CloseSocket()Battlenet::Sessioninline
CreateSocket(Trinity::Net::IoContextTcpSocket &&socket)Battlenet::Sessionprivatestatic
DelayedCloseSocket()Battlenet::Sessioninline
GetAccountId() constBattlenet::Sessioninline
GetAccountInfo() constBattlenet::Sessioninline
GetBuild() constBattlenet::Sessioninline
GetBuildVariant() constBattlenet::Sessioninline
GetClientInfo() constBattlenet::Session
GetClientSecret() constBattlenet::Sessioninline
GetCreationTime() constBattlenet::Sessioninline
GetGameAccountId() constBattlenet::Sessioninline
GetGameAccountInfo() constBattlenet::Sessioninline
GetGameAccountInfo(uint32 gameAccountId) constBattlenet::Session
GetLastPlayedCharacter(std::string_view subRegion) constBattlenet::Session
GetLocale() constBattlenet::Sessioninline
GetOS() constBattlenet::Sessioninline
GetRemoteIpAddress() constBattlenet::Sessioninline
GetSessionId() constBattlenet::Sessioninline
GetTimezoneOffset() constBattlenet::Sessioninline
IsAuthed() constBattlenet::Sessioninline
IsOpen() constBattlenet::Sessioninline
OnLogon(std::string_view platform, std::string_view locale, uint32 applicationVersion, Minutes timezoneOffset)Battlenet::Session
OnLogonSuccess(std::shared_ptr< AccountInfo > accountInfo, std::string_view ipCountry)Battlenet::Session
PacketReadState enum nameBattlenet::Sessionprivate
QueueQuery(QueryCallback &&queryCallback)Battlenet::Session
ReadDataHandler()Battlenet::Sessionprotected
ReadHandler()Battlenet::Session
ReadHeaderHandler()Battlenet::Sessionprotected
ReadHeaderLengthHandler()Battlenet::Sessionprotected
SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const *request, std::function< void(MessageBuffer)> callback)Battlenet::Session
SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const *request)Battlenet::Session
SendResponse(uint32 token, pb::Message const *response)Battlenet::Session
SendResponse(uint32 token, uint32 status)Battlenet::Session
Session(Trinity::Net::IoContextTcpSocket &&socket)Battlenet::Sessionexplicit
SetClientInfo(uint32 gameAccountId, ClientBuild::VariantId buildVariant, std::array< uint8, 32 > const &clientSecret)Battlenet::Session
SetClientInstanceId(std::string const &ciid)Battlenet::Sessioninline
Socket typedefBattlenet::Sessionprivate
Start()Battlenet::Session
Update()Battlenet::Session
~Session()Battlenet::Session