TrinityCore
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Battlenet::Session Member List

This is the complete list of members for Battlenet::Session, including all inherited members.

_accountInfoBattlenet::Sessionprivate
_authedBattlenet::Sessionprivate
_buildBattlenet::Sessionprivate
_clientInfoBattlenet::Sessionprivate
_clientSecretBattlenet::Sessionprivate
_gameAccountInfoBattlenet::Sessionprivate
_headerBufferBattlenet::Sessionprivate
_headerLengthBufferBattlenet::Sessionprivate
_ipCountryBattlenet::Sessionprivate
_localeBattlenet::Sessionprivate
_osBattlenet::Sessionprivate
_packetBufferBattlenet::Sessionprivate
_queryProcessorBattlenet::Sessionprivate
_requestTokenBattlenet::Sessionprivate
_responseCallbacksBattlenet::Sessionprivate
_socketBattlenet::Sessionprivate
_timezoneOffsetBattlenet::Sessionprivate
AsyncWrite(MessageBuffer *packet)Battlenet::Sessionprivate
ClientRequestHandler typedefBattlenet::Sessionprivate
ClientRequestHandlersBattlenet::Sessionprivatestatic
CloseSocket()Battlenet::Sessioninline
CreateSocket(Trinity::Net::IoContextTcpSocket &&socket)Battlenet::Sessionprivatestatic
DelayedCloseSocket()Battlenet::Sessioninline
GetAccountId() constBattlenet::Sessioninline
GetClientInfo() constBattlenet::Session
GetGameAccountId() constBattlenet::Sessioninline
GetLastCharPlayed(std::unordered_map< std::string, Variant const * > const &params, game_utilities::v1::ClientResponse *response)Battlenet::Sessionprivate
GetRealmList(std::unordered_map< std::string, Variant const * > const &params, game_utilities::v1::ClientResponse *response)Battlenet::Sessionprivate
GetRealmListTicket(std::unordered_map< std::string, Variant const * > const &params, game_utilities::v1::ClientResponse *response)Battlenet::Sessionprivate
GetRemoteIpAddress() constBattlenet::Sessioninline
HandleGenerateWebCredentials(authentication::v1::GenerateWebCredentialsRequest const *request, std::function< void(ServiceBase *, uint32, google::protobuf::Message const *)> &continuation)Battlenet::Session
HandleGetAccountState(account::v1::GetAccountStateRequest const *request, account::v1::GetAccountStateResponse *response)Battlenet::Session
HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const *request, game_utilities::v1::GetAllValuesForAttributeResponse *response)Battlenet::Session
HandleGetGameAccountState(account::v1::GetGameAccountStateRequest const *request, account::v1::GetGameAccountStateResponse *response)Battlenet::Session
HandleLogon(authentication::v1::LogonRequest const *logonRequest, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)Battlenet::Session
HandleProcessClientRequest(game_utilities::v1::ClientRequest const *request, game_utilities::v1::ClientResponse *response)Battlenet::Session
HandleVerifyWebCredentials(authentication::v1::VerifyWebCredentialsRequest const *verifyWebCredentialsRequest, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)Battlenet::Session
IsOpen() constBattlenet::Sessioninline
JoinRealm(std::unordered_map< std::string, Variant const * > const &params, game_utilities::v1::ClientResponse *response)Battlenet::Sessionprivate
QueueQuery(QueryCallback &&queryCallback)Battlenet::Session
ReadDataHandler()Battlenet::Sessionprotected
ReadHandler()Battlenet::Session
ReadHeaderHandler()Battlenet::Sessionprotected
ReadHeaderLengthHandler()Battlenet::Sessionprotected
SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const *request, std::function< void(MessageBuffer)> callback)Battlenet::Sessioninline
SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const *request)Battlenet::Session
SendResponse(uint32 token, pb::Message const *response)Battlenet::Session
SendResponse(uint32 token, uint32 status)Battlenet::Session
Session(Trinity::Net::IoContextTcpSocket &&socket)Battlenet::Sessionexplicit
Socket typedefBattlenet::Sessionprivate
Start()Battlenet::Session
Update()Battlenet::Session
VerifyWebCredentials(std::string const &webCredentials, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)Battlenet::Sessionprivate
~Session()Battlenet::Session