| delink() | LinkedListElement | inline |
| GetSource() const | Reference< Map, Player, MapReference > | inline |
| getTarget() const | Reference< Map, Player, MapReference > | inline |
| iNext | LinkedListElement | private |
| insertAfter(LinkedListElement *pElem) | LinkedListElement | inline |
| insertBefore(LinkedListElement *pElem) | LinkedListElement | inline |
| invalidate() | Reference< Map, Player, MapReference > | inline |
| iPrev | LinkedListElement | private |
| iRefFrom | Reference< Map, Player, MapReference > | private |
| iRefTo | Reference< Map, Player, MapReference > | private |
| isInList() const | LinkedListElement | inline |
| isValid() const | Reference< Map, Player, MapReference > | inline |
| link(Map *toObj, Player *fromObj) | Reference< Map, Player, MapReference > | inline |
| LinkedListElement() | LinkedListElement | inline |
| LinkedListElement(LinkedListElement const &)=delete | LinkedListElement | private |
| LinkedListElement(LinkedListElement &&)=delete | LinkedListElement | private |
| MapReference()=default | MapReference | |
| next() | LinkedListElement | inline |
| next() const | LinkedListElement | inline |
| operator->() const | Reference< Map, Player, MapReference > | inline |
| operator=(Reference const &)=delete | Reference< Map, Player, MapReference > | private |
| prev() | LinkedListElement | inline |
| prev() const | LinkedListElement | inline |
| Reference() | Reference< Map, Player, MapReference > | inline |
| Reference(Reference const &)=delete | Reference< Map, Player, MapReference > | private |
| Reference< Map, Player, MapReference > | MapReference | protected |
| sourceObjectDestroyLink() | MapReference | protected |
| targetObjectBuildLink() | MapReference | protected |
| targetObjectDestroyLink() | MapReference | protected |
| unlink() | Reference< Map, Player, MapReference > | inline |
| ~LinkedListElement() | LinkedListElement | inlineprotected |
| ~MapReference() | MapReference | inline |
| ~Reference() | Reference< Map, Player, MapReference > | inline |