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npc_weegli_blastfuse::npc_weegli_blastfuseAI Struct Reference

Public Member Functions

 npc_weegli_blastfuseAI (Creature *creature)
void Reset () override
void AttackStart (Unit *victim) override
void JustDied (Unit *) override
void UpdateAI (uint32 diff) override
void MovementInform (uint32, uint32) override
void DoAction (int32) override
void DestroyDoor ()
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
virtual ~ScriptedAI ()
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void OnPossess (bool)
void EnterCombat (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoTeleportTo (float x, float y, float z, uint32 time=0)
void DoTeleportTo (float const pos[4])
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
virtual ~CreatureAI ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted () const
virtual void JustRespawned ()
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
virtual bool CheckInRoom ()
CreatureBoundary constGetBoundary () const
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void InitializeAI ()
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
virtual void SpellInterrupted (uint32, uint32)
void AttackStartCaster (Unit *victim, float dist)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spellId)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)

Public Attributes

uint32 Bomb_Timer
uint32 LandMine_Timer
bool destroyingDoor
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from CreatureAI
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
bool CheckBoundary (Position const *who=nullptr) const
void SetBoundary (CreatureBoundary const *boundary)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
CreatureBoundary const_boundary
- Protected Attributes inherited from UnitAI
Unit *const me

Constructor & Destructor Documentation

npc_weegli_blastfuse::npc_weegli_blastfuseAI::npc_weegli_blastfuseAI ( Creature creature)
308  : ScriptedAI(creature)
309  {
310  instance = creature->GetInstanceScript();
311  destroyingDoor=false;
312  Bomb_Timer = 10000;
313  LandMine_Timer = 30000;
314  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 LandMine_Timer
Definition: zulfarrak.cpp:317
InstanceScript * instance
Definition: zulfarrak.cpp:319
bool destroyingDoor
Definition: zulfarrak.cpp:318
uint32 Bomb_Timer
Definition: zulfarrak.cpp:316

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Member Function Documentation

void npc_weegli_blastfuse::npc_weegli_blastfuseAI::AttackStart ( Unit victim)

Reimplemented from ScriptedAI.

327  {
328  AttackStartCaster(victim, 10);//keep back & toss bombs/shoot
329  }
void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:43

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void npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor ( )
384  {
385  if (me->IsAlive())
386  {
388  me->GetMotionMaster()->MovePoint(0, 1858.57f, 1146.35f, 14.745f);
389  me->SetHomePosition(1858.57f, 1146.35f, 14.745f, 3.85f); // in case he gets interrupted
391  destroyingDoor=true;
392  }
393  }
Definition: zulfarrak.cpp:258
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
bool destroyingDoor
Definition: zulfarrak.cpp:318
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool IsAlive() const
Definition: Unit.h:1692
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zulfarrak.cpp:44

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void npc_weegli_blastfuse::npc_weegli_blastfuseAI::DoAction ( int32  )

Reimplemented from UnitAI.

379  {
380  DestroyDoor();
381  }
void DestroyDoor()
Definition: zulfarrak.cpp:383

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void npc_weegli_blastfuse::npc_weegli_blastfuseAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

332  {
333  /*instance->SetData(0, DONE);*/
334  }
void npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform ( uint32  ,
leave the area...

Reimplemented from CreatureAI.

362  {
364  {
367  me->SetHomePosition(1882.69f, 1272.28f, 41.87f, 0);
368  }
369  else
370  if (destroyingDoor)
371  {
375  };
376  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: zulfarrak.h:48
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
InstanceScript * instance
Definition: zulfarrak.cpp:319
bool destroyingDoor
Definition: zulfarrak.cpp:318
Definition: zulfarrak.cpp:257
Definition: zulfarrak.h:47
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: zulfarrak.h:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zulfarrak.h:33

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void npc_weegli_blastfuse::npc_weegli_blastfuseAI::Reset ( )

Reimplemented from ScriptedAI.

322  {
323  /*instance->SetData(0, NOT_STARTED);*/
324  }
void npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

337  {
338  if (!UpdateVictim())
339  return;
341  if (Bomb_Timer < diff)
342  {
344  Bomb_Timer = 10000;
345  }
346  else
347  Bomb_Timer -= diff;
350  {
353  }
354  else
355  {
358  }
359  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zulfarrak.cpp:249
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1357
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1463
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 Bomb_Timer
Definition: zulfarrak.cpp:316
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:300
Definition: Unit.h:299
Definition: zulfarrak.cpp:251

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Member Data Documentation

uint32 npc_weegli_blastfuse::npc_weegli_blastfuseAI::Bomb_Timer
bool npc_weegli_blastfuse::npc_weegli_blastfuseAI::destroyingDoor
InstanceScript* npc_weegli_blastfuse::npc_weegli_blastfuseAI::instance
uint32 npc_weegli_blastfuse::npc_weegli_blastfuseAI::LandMine_Timer

The documentation for this struct was generated from the following file: