TrinityCore
npc_gunship Class Reference
+ Inheritance diagram for npc_gunship:

Classes

struct  npc_gunshipAI
 

Public Member Functions

 npc_gunship ()
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
 ~CreatureScript ()
 
virtual CreatureAIGetAI (Creature *creature) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 674 of file boss_icecrown_gunship_battle.cpp.

Constructor & Destructor Documentation

◆ npc_gunship()

npc_gunship::npc_gunship ( )
inline

Definition at line 677 of file boss_icecrown_gunship_battle.cpp.

Member Function Documentation

◆ GetAI()

CreatureAI * npc_gunship::GetAI ( Creature creature) const
inlineoverridevirtual

Implements CreatureScript.

Definition at line 839 of file boss_icecrown_gunship_battle.cpp.

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The documentation for this class was generated from the following file: