#include <TileAssembler.h>
Definition at line 93 of file TileAssembler.h.
◆ TileAssembler()
VMAP::TileAssembler::TileAssembler |
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const std::string & |
pSrcDirName, |
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const std::string & |
pDestDirName |
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) |
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◆ ~TileAssembler()
VMAP::TileAssembler::~TileAssembler |
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virtual |
◆ calculateTransformedBound()
bool VMAP::TileAssembler::calculateTransformedBound |
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ModelSpawn & |
spawn | ) |
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◆ convertRawFile()
bool VMAP::TileAssembler::convertRawFile |
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const std::string & |
pModelFilename | ) |
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◆ convertWorld2()
bool VMAP::TileAssembler::convertWorld2 |
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◆ exportGameobjectModels()
void VMAP::TileAssembler::exportGameobjectModels |
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◆ readMapSpawns()
bool VMAP::TileAssembler::readMapSpawns |
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◆ iDestDir
std::string VMAP::TileAssembler::iDestDir |
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private |
◆ iSrcDir
std::string VMAP::TileAssembler::iSrcDir |
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private |
◆ mapData
MapData VMAP::TileAssembler::mapData |
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private |
◆ spawnedModelFiles
std::set<std::string> VMAP::TileAssembler::spawnedModelFiles |
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private |
The documentation for this class was generated from the following files: