TrinityCore
PlayerSpell Struct Reference

#include <Player.h>

Public Attributes

PlayerSpellState state
 
bool active: 1
 
bool dependent: 1
 
bool disabled: 1
 
bool favorite: 1
 
Optional< int32TraitDefinitionId
 

Detailed Description

Definition at line 193 of file Player.h.

Member Data Documentation

◆ active

bool PlayerSpell::active

Definition at line 196 of file Player.h.

◆ dependent

bool PlayerSpell::dependent

Definition at line 197 of file Player.h.

◆ disabled

bool PlayerSpell::disabled

Definition at line 198 of file Player.h.

◆ favorite

bool PlayerSpell::favorite

Definition at line 199 of file Player.h.

◆ state

PlayerSpellState PlayerSpell::state

Definition at line 195 of file Player.h.

◆ TraitDefinitionId

Optional<int32> PlayerSpell::TraitDefinitionId

Definition at line 200 of file Player.h.


The documentation for this struct was generated from the following file: