TrinityCore
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#include "CreatureAIImpl.h"
Go to the source code of this file.
Macros | |
#define | GLScriptName "instance_gruuls_lair" |
#define | DataHeader "GL" |
Enumerations | |
enum | GLDataTypes { DATA_MAULGAR = 0 , DATA_GRUUL = 1 } |
enum | GLCreatureIds { NPC_MAULGAR = 18831 , NPC_KROSH_FIREHAND = 18832 , NPC_OLM_THE_SUMMONER = 18834 , NPC_KIGGLER_THE_CRAZED = 18835 , NPC_BLINDEYE_THE_SEER = 18836 } |
enum | GLGameObjectIds { GO_MAULGAR_DOOR = 183817 , GO_GRUUL_DOOR = 184662 } |
Functions | |
template<class AI , class T > | |
AI * | GetGruulsLairAI (T *obj) |
Variables | |
uint32 const | EncounterCount = 2 |
#define DataHeader "GL" |
Definition at line 24 of file gruuls_lair.h.
#define GLScriptName "instance_gruuls_lair" |
Definition at line 23 of file gruuls_lair.h.
enum GLCreatureIds |
Enumerator | |
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NPC_MAULGAR | |
NPC_KROSH_FIREHAND | |
NPC_OLM_THE_SUMMONER | |
NPC_KIGGLER_THE_CRAZED | |
NPC_BLINDEYE_THE_SEER |
Definition at line 35 of file gruuls_lair.h.
enum GLDataTypes |
Enumerator | |
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DATA_MAULGAR | |
DATA_GRUUL |
Definition at line 28 of file gruuls_lair.h.
enum GLGameObjectIds |
Enumerator | |
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GO_MAULGAR_DOOR | |
GO_GRUUL_DOOR |
Definition at line 44 of file gruuls_lair.h.
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inline |
Definition at line 51 of file gruuls_lair.h.
uint32 const EncounterCount = 2 |
Definition at line 26 of file gruuls_lair.h.