TrinityCore
boss_gatewatcher_ironhand.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/* ScriptData
19SDName: Boss_Gatewatcher_Ironhand
20SD%Complete: 75
21SDComment:
22SDCategory: Tempest Keep, The Mechanar
23EndScriptData */
24
25#include "ScriptMgr.h"
26#include "mechanar.h"
27#include "ScriptedCreature.h"
28
29enum Says
30{
35 EMOTE_HAMMER = 4
36};
37
39{
46};
47
49{
53};
54
56{
58
59 void JustEngagedWith(Unit* who) override
60 {
66 }
67
68 void KilledUnit(Unit* /*victim*/) override
69 {
70 if (roll_chance_i(50))
72 }
73
74 void JustDied(Unit* /*killer*/) override
75 {
76 _JustDied();
78 }
79
80 void UpdateAI(uint32 diff) override
81 {
82 if (!UpdateVictim())
83 return;
84
85 events.Update(diff);
86
88 return;
89
90 while (uint32 eventId = events.ExecuteEvent())
91 {
92 switch (eventId)
93 {
97 break;
102 if (roll_chance_i(50))
105 break;
109 break;
110 default:
111 break;
112 }
113
115 return;
116 }
117 }
118};
119
121{
123}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
bool roll_chance_i(int chance)
Definition: Random.h:59
@ UNIT_STATE_CASTING
Definition: Unit.h:270
void AddSC_boss_gatewatcher_iron_hand()
@ SPELL_STREAM_OF_MACHINE_FLUID
@ EVENT_STREAM_OF_MACHINE_FLUID
Says
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
@ DATA_GATEWATCHER_IRON_HAND
Definition: mechanar.h:31
#define RegisterMechanarCreatureAI(ai_name)
Definition: mechanar.h:50
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_gatewatcher_iron_hand(Creature *creature)