TrinityCore
Battlenet::Services::GameUtilities Member List

This is the complete list of members for Battlenet::Services::GameUtilities, including all inherited members.

_sessionBattlenet::Service< game_utilities::v1::GameUtilitiesService >protected
GameUtilities(Session *session)Battlenet::Services::GameUtilities
GameUtilitiesService typedefBattlenet::Services::GameUtilitiesprivate
GetCallerInfo() const overrideBattlenet::Service< game_utilities::v1::GameUtilitiesService >inlineprotected
HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const *request, game_utilities::v1::GetAllValuesForAttributeResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) overrideBattlenet::Services::GameUtilities
HandleProcessClientRequest(game_utilities::v1::ClientRequest const *request, game_utilities::v1::ClientResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) overrideBattlenet::Services::GameUtilities
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback) overrideBattlenet::Service< game_utilities::v1::GameUtilitiesService >inlineprotected
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request) overrideBattlenet::Service< game_utilities::v1::GameUtilitiesService >inlineprotected
SendResponse(uint32, uint32, uint32 token, uint32 status) overrideBattlenet::Service< game_utilities::v1::GameUtilitiesService >inlineprotected
SendResponse(uint32, uint32, uint32 token, google::protobuf::Message const *response) overrideBattlenet::Service< game_utilities::v1::GameUtilitiesService >inlineprotected
Service(Session *session)Battlenet::Service< game_utilities::v1::GameUtilitiesService >inline