TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "InstanceScript.h"
#include "Log.h"
#include "Map.h"
#include "Player.h"
#include "sunwell_plateau.h"
Go to the source code of this file.
Classes | |
class | instance_sunwell_plateau |
struct | instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript |
Functions | |
void | AddSC_instance_sunwell_plateau () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
BossBoundaryData const | boundaries |
DungeonEncounterData const | encounters [] |
void AddSC_instance_sunwell_plateau | ( | ) |
Definition at line 137 of file instance_sunwell_plateau.cpp.
BossBoundaryData const boundaries |
Definition at line 64 of file instance_sunwell_plateau.cpp.
ObjectData const creatureData[] |
Definition at line 46 of file instance_sunwell_plateau.cpp.
DoorData const doorData[] |
Definition at line 35 of file instance_sunwell_plateau.cpp.
DungeonEncounterData const encounters[] |
Definition at line 69 of file instance_sunwell_plateau.cpp.