TrinityCore
Trinity::GameObjectInRangeCheck Class Reference

#include <GridNotifiers.h>

Public Member Functions

 GameObjectInRangeCheck (float _x, float _y, float _z, float _range, uint32 _entry=0)
 
bool operator() (GameObject *go) const
 

Private Attributes

float x
 
float y
 
float z
 
float range
 
uint32 entry
 

Detailed Description

Definition at line 1669 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ GameObjectInRangeCheck()

Trinity::GameObjectInRangeCheck::GameObjectInRangeCheck ( float  _x,
float  _y,
float  _z,
float  _range,
uint32  _entry = 0 
)
inline

Definition at line 1672 of file GridNotifiers.h.

Member Function Documentation

◆ operator()()

bool Trinity::GameObjectInRangeCheck::operator() ( GameObject go) const
inline

Definition at line 1675 of file GridNotifiers.h.

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Member Data Documentation

◆ entry

uint32 Trinity::GameObjectInRangeCheck::entry
private

Definition at line 1684 of file GridNotifiers.h.

◆ range

float Trinity::GameObjectInRangeCheck::range
private

Definition at line 1683 of file GridNotifiers.h.

◆ x

float Trinity::GameObjectInRangeCheck::x
private

Definition at line 1683 of file GridNotifiers.h.

◆ y

float Trinity::GameObjectInRangeCheck::y
private

Definition at line 1683 of file GridNotifiers.h.

◆ z

float Trinity::GameObjectInRangeCheck::z
private

Definition at line 1683 of file GridNotifiers.h.


The documentation for this class was generated from the following file: