TrinityCore
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CreateObjectBits Struct Reference

#include <Object.h>

Public Member Functions

void Clear ()
 

Public Attributes

bool NoBirthAnim: 1
 
bool EnablePortals: 1
 
bool PlayHoverAnim: 1
 
bool MovementUpdate: 1
 
bool MovementTransport: 1
 
bool Stationary: 1
 
bool CombatVictim: 1
 
bool ServerTime: 1
 
bool Vehicle: 1
 
bool AnimKit: 1
 
bool Rotation: 1
 
bool AreaTrigger: 1
 
bool GameObject: 1
 
bool SmoothPhasing: 1
 
bool ThisIsYou: 1
 
bool SceneObject: 1
 
bool ActivePlayer: 1
 
bool Conversation: 1
 

Member Function Documentation

◆ Clear()

void CreateObjectBits::Clear ( )
inline
101 {
102 memset(this, 0, sizeof(CreateObjectBits));
103 }
Definition: Object.h:80
+ Here is the caller graph for this function:

Member Data Documentation

◆ ActivePlayer

bool CreateObjectBits::ActivePlayer

◆ AnimKit

bool CreateObjectBits::AnimKit

◆ AreaTrigger

bool CreateObjectBits::AreaTrigger

◆ CombatVictim

bool CreateObjectBits::CombatVictim

◆ Conversation

bool CreateObjectBits::Conversation

◆ EnablePortals

bool CreateObjectBits::EnablePortals

◆ GameObject

bool CreateObjectBits::GameObject

◆ MovementTransport

bool CreateObjectBits::MovementTransport

◆ MovementUpdate

bool CreateObjectBits::MovementUpdate

◆ NoBirthAnim

bool CreateObjectBits::NoBirthAnim

◆ PlayHoverAnim

bool CreateObjectBits::PlayHoverAnim

◆ Rotation

bool CreateObjectBits::Rotation

◆ SceneObject

bool CreateObjectBits::SceneObject

◆ ServerTime

bool CreateObjectBits::ServerTime

◆ SmoothPhasing

bool CreateObjectBits::SmoothPhasing

◆ Stationary

bool CreateObjectBits::Stationary

◆ ThisIsYou

bool CreateObjectBits::ThisIsYou

◆ Vehicle

bool CreateObjectBits::Vehicle

The documentation for this struct was generated from the following file: