TrinityCore
DynamicMapTree Member List

This is the complete list of members for DynamicMapTree, including all inherited members.

balance()DynamicMapTree
contains(GameObjectModel const &) constDynamicMapTree
DynamicMapTree()DynamicMapTree
getAreaAndLiquidData(float x, float y, float z, PhaseShift const &phaseShift, Optional< uint8 > reqLiquidType, VMAP::AreaAndLiquidData &data) constDynamicMapTree
getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const &phaseShift) constDynamicMapTree
getIntersectionTime(G3D::Ray const &ray, G3D::Vector3 const &endPos, PhaseShift const &phaseShift, float &maxDist) constDynamicMapTree
getObjectHitPos(G3D::Vector3 const &startPos, G3D::Vector3 const &endPos, G3D::Vector3 &resultHitPos, float modifyDist, PhaseShift const &phaseShift) constDynamicMapTree
implDynamicMapTreeprivate
insert(GameObjectModel const &)DynamicMapTree
isInLineOfSight(G3D::Vector3 const &startPos, G3D::Vector3 const &endPos, PhaseShift const &phaseShift) constDynamicMapTree
remove(GameObjectModel const &)DynamicMapTree
update(uint32 diff)DynamicMapTree
~DynamicMapTree()DynamicMapTree