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boss_paletress::boss_paletressAI Struct Reference

Public Member Functions

 boss_paletressAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetData (uint32 uiId, uint32) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void MovementInform (uint32 MovementType, uint32 Point) override
 
void UpdateAI (uint32 uiDiff) override
 
void JustSummoned (Creature *summon) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ScriptedAI (Creature *creature, uint32 scriptId)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
virtual void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
UnitDoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={})
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32 diff)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid MemoryGUID
 
bool bHealth
 
bool bDone
 
uint32 uiHolyFireTimer
 
uint32 uiHolySmiteTimer
 
uint32 uiRenewTimer
 
uint32 uiResetTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 268 of file boss_argent_challenge.cpp.

Constructor & Destructor Documentation

◆ boss_paletressAI()

boss_paletress::boss_paletressAI::boss_paletressAI ( Creature creature)
inline

Definition at line 270 of file boss_argent_challenge.cpp.

270 : ScriptedAI(creature)
271 {
272 Initialize();
273 instance = creature->GetInstanceScript();
274
275 creature->SetReactState(REACT_PASSIVE);
277 creature->RestoreFaction();
278 }
@ REACT_PASSIVE
Definition: UnitDefines.h:498
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:145
void SetReactState(ReactStates st)
Definition: Creature.h:137
void RestoreFaction()
Definition: Unit.cpp:11497
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:953
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1033
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Member Function Documentation

◆ DamageTaken()

void boss_paletress::boss_paletressAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 320 of file boss_argent_challenge.cpp.

321 {
322 if (damage >= me->GetHealth())
323 {
324 damage = 0;
327 bDone = true;
328 }
329 }
@ FACTION_FRIENDLY
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
Definition: CreatureAI.cpp:219
Creature *const me
Definition: CreatureAI.h:61
void SetFaction(uint32 faction) override
Definition: Unit.h:979
uint64 GetHealth() const
Definition: Unit.h:896
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◆ Initialize()

void boss_paletress::boss_paletressAI::Initialize ( )
inline

Definition at line 280 of file boss_argent_challenge.cpp.

281 {
282 uiHolyFireTimer = urand(9000, 12000);
283 uiHolySmiteTimer = urand(5000, 7000);
284 uiRenewTimer = urand(2000, 5000);
285
286 uiResetTimer = 7000;
287
288 bHealth = false;
289 bDone = false;
290 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:42
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◆ JustSummoned()

void boss_paletress::boss_paletressAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 413 of file boss_argent_challenge.cpp.

414 {
415 MemoryGUID = summon->GetGUID();
416 }
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:158
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◆ MovementInform()

void boss_paletress::boss_paletressAI::MovementInform ( uint32  MovementType,
uint32  Point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 331 of file boss_argent_challenge.cpp.

332 {
333 if (MovementType != POINT_MOTION_TYPE || Point != 0)
334 return;
335
337
339 }
@ DONE
@ POINT_MOTION_TYPE
void DisappearAndDie()
Definition: Creature.h:83
virtual bool SetBossState(uint32 id, EncounterState state)
@ BOSS_ARGENT_CHALLENGE_P
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◆ Reset()

void boss_paletress::boss_paletressAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 303 of file boss_argent_challenge.cpp.

304 {
306
307 Initialize();
308
310 if (pMemory->IsAlive())
311 pMemory->RemoveFromWorld();
312 }
void RemoveAllAuras()
Definition: Unit.cpp:4151
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
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◆ SetData()

void boss_paletress::boss_paletressAI::SetData ( uint32  uiId,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 314 of file boss_argent_challenge.cpp.

315 {
316 if (uiId == 1)
318 }
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3594
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◆ UpdateAI()

void boss_paletress::boss_paletressAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Definition at line 341 of file boss_argent_challenge.cpp.

342 {
343 if (bDone && uiResetTimer <= uiDiff)
344 {
345 me->GetMotionMaster()->MovePoint(0, 746.87f, 665.87f, 411.75f);
346 bDone = false;
347 } else uiResetTimer -= uiDiff;
348
349 if (!UpdateVictim())
350 return;
351
352 if (uiHolyFireTimer <= uiDiff)
353 {
354 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250, true))
355 {
356 if (target->IsAlive())
357 DoCast(target, SPELL_HOLY_FIRE);
358 }
359 if (me->HasAura(SPELL_SHIELD))
360 uiHolyFireTimer = 13000;
361 else
362 uiHolyFireTimer = urand(9000, 12000);
363 } else uiHolyFireTimer -= uiDiff;
364
365 if (uiHolySmiteTimer <= uiDiff)
366 {
367 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250, true))
368 {
369 if (target->IsAlive())
370 DoCast(target, SPELL_SMITE);
371 }
372 if (me->HasAura(SPELL_SHIELD))
373 uiHolySmiteTimer = 9000;
374 else
375 uiHolySmiteTimer = urand(5000, 7000);
376 } else uiHolySmiteTimer -= uiDiff;
377
378 if (me->HasAura(SPELL_SHIELD))
379 {
380 if (uiRenewTimer <= uiDiff)
381 {
383 uint8 uiTarget = urand(0, 1);
384 switch (uiTarget)
385 {
386 case 0:
388 break;
389 case 1:
391 if (pMemory->IsAlive())
392 DoCast(pMemory, SPELL_RENEW);
393 break;
394 }
395 uiRenewTimer = urand(15000, 17000);
396 } else uiRenewTimer -= uiDiff;
397 }
398
399 if (!bHealth && !HealthAbovePct(25))
400 {
405 DoCastAOE(SPELL_CONFESS, false);
406
407 bHealth = true;
408 }
409
411 }
uint8_t uint8
Definition: Define.h:145
@ SPELL_HOLY_NOVA
@ SPELL_HOLY_FIRE
@ SPELL_SUMMON_MEMORY
bool UpdateVictim()
Definition: CreatureAI.cpp:245
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:61
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:114
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:161
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:124
Definition: Unit.h:747
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:3019
MotionMaster * GetMotionMaster()
Definition: Unit.h:1757
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4573
bool HealthAbovePct(uint32 pct) const
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Member Data Documentation

◆ bDone

bool boss_paletress::boss_paletressAI::bDone

Definition at line 296 of file boss_argent_challenge.cpp.

◆ bHealth

bool boss_paletress::boss_paletressAI::bHealth

Definition at line 295 of file boss_argent_challenge.cpp.

◆ instance

InstanceScript* boss_paletress::boss_paletressAI::instance

Definition at line 292 of file boss_argent_challenge.cpp.

◆ MemoryGUID

ObjectGuid boss_paletress::boss_paletressAI::MemoryGUID

Definition at line 293 of file boss_argent_challenge.cpp.

◆ uiHolyFireTimer

uint32 boss_paletress::boss_paletressAI::uiHolyFireTimer

Definition at line 298 of file boss_argent_challenge.cpp.

◆ uiHolySmiteTimer

uint32 boss_paletress::boss_paletressAI::uiHolySmiteTimer

Definition at line 299 of file boss_argent_challenge.cpp.

◆ uiRenewTimer

uint32 boss_paletress::boss_paletressAI::uiRenewTimer

Definition at line 300 of file boss_argent_challenge.cpp.

◆ uiResetTimer

uint32 boss_paletress::boss_paletressAI::uiResetTimer

Definition at line 301 of file boss_argent_challenge.cpp.


The documentation for this struct was generated from the following file: