#include <UnitAICommon.h>
◆ PowerUsersSelector()
PowerUsersSelector::PowerUsersSelector |
( |
Unit const * |
unit, |
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Powers |
power, |
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float |
dist, |
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bool |
playerOnly |
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) |
| |
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inline |
◆ operator()()
bool PowerUsersSelector::operator() |
( |
Unit const * |
target | ) |
const |
152{
154 return false;
155
156 if (target->GetPowerType() !=
_power)
157 return false;
158
160 return false;
161
163 return false;
164
165 if (_dist < 0.0f && _me->IsWithinCombatRange(target, -
_dist))
166 return false;
167
168 return true;
169}
@ TYPEID_PLAYER
Definition: ObjectGuid.h:39
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition: Unit.cpp:617
◆ _dist
float const PowerUsersSelector::_dist |
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private |
◆ _me
Unit const* PowerUsersSelector::_me |
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private |
◆ _playerOnly
bool const PowerUsersSelector::_playerOnly |
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private |
◆ _power
Powers const PowerUsersSelector::_power |
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private |
The documentation for this struct was generated from the following files: