TrinityCore
FormationMovementGenerator.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_FORMATIONMOVEMENTGENERATOR_H
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#define TRINITY_FORMATIONMOVEMENTGENERATOR_H
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#include "
AbstractFollower.h
"
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#include "
MovementGenerator.h
"
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#include "
Position.h
"
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#include "
Timer.h
"
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class
Creature
;
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class
FormationMovementGenerator
:
public
MovementGeneratorMedium
<Creature, FormationMovementGenerator>,
public
AbstractFollower
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{
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public
:
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explicit
FormationMovementGenerator
(
Unit
* leader,
float
range,
float
angle,
uint32
point1,
uint32
point2);
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MovementGeneratorType
GetMovementGeneratorType
()
const override
;
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void
DoInitialize
(
Creature
*);
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void
DoReset
(
Creature
*);
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bool
DoUpdate
(
Creature
*,
uint32
);
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void
DoDeactivate
(
Creature
*);
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void
DoFinalize
(
Creature
*,
bool
,
bool
);
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private
:
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void
MovementInform
(
Creature
*);
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void
LaunchMovement
(
Creature
* owner,
Unit
* target);
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static
constexpr
uint32
FORMATION_MOVEMENT_INTERVAL
= 1200;
// sniffed (3 batch update cycles)
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float
const
_range
;
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float
_angle
;
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uint32
const
_point1
;
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uint32
const
_point2
;
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uint32
_lastLeaderSplineID
;
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bool
_hasPredictedDestination
;
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Position
_lastLeaderPosition
;
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TimeTracker
_nextMoveTimer
;
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};
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#endif
// TRINITY_FORMATIONMOVEMENTGENERATOR_H
AbstractFollower.h
uint32
uint32_t uint32
Definition:
Define.h:142
MovementGeneratorType
MovementGeneratorType
Definition:
MovementDefines.h:29
MovementGenerator.h
Position.h
Timer.h
Creature
Definition:
Creature.h:70
FormationMovementGenerator
Definition:
FormationMovementGenerator.h:29
FormationMovementGenerator::DoReset
void DoReset(Creature *)
Definition:
FormationMovementGenerator.cpp:56
FormationMovementGenerator::_hasPredictedDestination
bool _hasPredictedDestination
Definition:
FormationMovementGenerator.h:51
FormationMovementGenerator::FormationMovementGenerator
FormationMovementGenerator(Unit *leader, float range, float angle, uint32 point1, uint32 point2)
Definition:
FormationMovementGenerator.cpp:27
FormationMovementGenerator::DoFinalize
void DoFinalize(Creature *, bool, bool)
Definition:
FormationMovementGenerator.cpp:208
FormationMovementGenerator::_point2
uint32 const _point2
Definition:
FormationMovementGenerator.h:49
FormationMovementGenerator::_nextMoveTimer
TimeTracker _nextMoveTimer
Definition:
FormationMovementGenerator.h:54
FormationMovementGenerator::_range
float const _range
Definition:
FormationMovementGenerator.h:46
FormationMovementGenerator::DoDeactivate
void DoDeactivate(Creature *)
Definition:
FormationMovementGenerator.cpp:202
FormationMovementGenerator::_point1
uint32 const _point1
Definition:
FormationMovementGenerator.h:48
FormationMovementGenerator::MovementInform
void MovementInform(Creature *)
Definition:
FormationMovementGenerator.cpp:218
FormationMovementGenerator::DoUpdate
bool DoUpdate(Creature *, uint32)
Definition:
FormationMovementGenerator.cpp:63
FormationMovementGenerator::DoInitialize
void DoInitialize(Creature *)
Definition:
FormationMovementGenerator.cpp:41
FormationMovementGenerator::GetMovementGeneratorType
MovementGeneratorType GetMovementGeneratorType() const override
Definition:
FormationMovementGenerator.cpp:36
FormationMovementGenerator::FORMATION_MOVEMENT_INTERVAL
static constexpr uint32 FORMATION_MOVEMENT_INTERVAL
Definition:
FormationMovementGenerator.h:45
FormationMovementGenerator::_angle
float _angle
Definition:
FormationMovementGenerator.h:47
FormationMovementGenerator::_lastLeaderPosition
Position _lastLeaderPosition
Definition:
FormationMovementGenerator.h:53
FormationMovementGenerator::LaunchMovement
void LaunchMovement(Creature *owner, Unit *target)
Definition:
FormationMovementGenerator.cpp:140
FormationMovementGenerator::_lastLeaderSplineID
uint32 _lastLeaderSplineID
Definition:
FormationMovementGenerator.h:50
MovementGeneratorMedium
Definition:
MovementGenerator.h:92
Unit
Definition:
Unit.h:627
AbstractFollower
Definition:
AbstractFollower.h:24
Position
Definition:
Position.h:28
TimeTracker
Definition:
Timer.h:116
server
game
Movement
MovementGenerators
FormationMovementGenerator.h
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