Go to the source code of this file.
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enum | SVDataTypes {
DATA_HYDROMANCER_THESPIA = 0
, DATA_MEKGINEER_STEAMRIGGER = 1
, DATA_WARLORD_KALITHRESH = 2
, DATA_DISTILLER = 3
,
DATA_ACCESS_PANEL_HYDRO = 4
, DATA_ACCESS_PANEL_MEK = 5
, DATA_DOOR_CONTROLLER = 6
, DATA_MAIN_DOOR = 7
} |
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enum | SVCreatureIds { NPC_HYDROMANCER_THESPIA = 17797
, NPC_MEKGINEER_STEAMRIGGER = 17796
, NPC_WARLORD_KALITHRESH = 17798
, NPC_COILFANG_DOOR_CONTROLLER = 20926
} |
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enum | SVGameObjectIds { GO_MAIN_CHAMBERS_DOOR = 183049
, GO_ACCESS_PANEL_HYDRO = 184125
, GO_ACCESS_PANEL_MEK = 184126
} |
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enum | SVMisc { ACTION_OPEN_DOOR = 1
, CONTROLLER_TEXT_ACESS_USED = 0
, CONTROLLER_TEXT_MAIN_DOOR_OPEN = 1
} |
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◆ DataHeader
◆ RegisterSteamVaultAI
◆ SteamVaultScriptName
#define SteamVaultScriptName "instance_steam_vault" |
◆ SVCreatureIds
Enumerator |
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NPC_HYDROMANCER_THESPIA | |
NPC_MEKGINEER_STEAMRIGGER | |
NPC_WARLORD_KALITHRESH | |
NPC_COILFANG_DOOR_CONTROLLER | |
Definition at line 42 of file steam_vault.h.
◆ SVDataTypes
Enumerator |
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DATA_HYDROMANCER_THESPIA | |
DATA_MEKGINEER_STEAMRIGGER | |
DATA_WARLORD_KALITHRESH | |
DATA_DISTILLER | |
DATA_ACCESS_PANEL_HYDRO | |
DATA_ACCESS_PANEL_MEK | |
DATA_DOOR_CONTROLLER | |
DATA_MAIN_DOOR | |
Definition at line 28 of file steam_vault.h.
◆ SVGameObjectIds
Enumerator |
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GO_MAIN_CHAMBERS_DOOR | |
GO_ACCESS_PANEL_HYDRO | |
GO_ACCESS_PANEL_MEK | |
Definition at line 50 of file steam_vault.h.
◆ SVMisc
Enumerator |
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ACTION_OPEN_DOOR | |
CONTROLLER_TEXT_ACESS_USED | |
CONTROLLER_TEXT_MAIN_DOOR_OPEN | |
Definition at line 57 of file steam_vault.h.
◆ GetSteamVaultAI()
template<class AI , class T >
AI * GetSteamVaultAI |
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T * |
obj | ) |
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inline |
◆ EncounterCount
uint32 const EncounterCount = 3 |