TrinityCore
steam_vault.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_STEAM_VAULT_H
19#define DEF_STEAM_VAULT_H
20
21#include "CreatureAIImpl.h"
22
23#define SteamVaultScriptName "instance_steam_vault"
24#define DataHeader "SV"
25
27
29{
33
34 // Additional Data
40};
41
43{
48};
49
51{
54 GO_ACCESS_PANEL_MEK = 184126
55};
56
58{
62};
63
64template <class AI, class T>
65inline AI* GetSteamVaultAI(T* obj)
66{
67 return GetInstanceAI<AI>(obj, SteamVaultScriptName);
68}
69
70#define RegisterSteamVaultAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSteamVaultAI)
71
72#endif
uint32_t uint32
Definition: Define.h:142
SVCreatureIds
Definition: steam_vault.h:43
@ NPC_COILFANG_DOOR_CONTROLLER
Definition: steam_vault.h:47
@ NPC_HYDROMANCER_THESPIA
Definition: steam_vault.h:44
@ NPC_WARLORD_KALITHRESH
Definition: steam_vault.h:46
@ NPC_MEKGINEER_STEAMRIGGER
Definition: steam_vault.h:45
#define SteamVaultScriptName
Definition: steam_vault.h:23
uint32 const EncounterCount
Definition: steam_vault.h:26
SVDataTypes
Definition: steam_vault.h:29
@ DATA_HYDROMANCER_THESPIA
Definition: steam_vault.h:30
@ DATA_MAIN_DOOR
Definition: steam_vault.h:39
@ DATA_ACCESS_PANEL_MEK
Definition: steam_vault.h:37
@ DATA_DOOR_CONTROLLER
Definition: steam_vault.h:38
@ DATA_MEKGINEER_STEAMRIGGER
Definition: steam_vault.h:31
@ DATA_DISTILLER
Definition: steam_vault.h:35
@ DATA_ACCESS_PANEL_HYDRO
Definition: steam_vault.h:36
@ DATA_WARLORD_KALITHRESH
Definition: steam_vault.h:32
SVGameObjectIds
Definition: steam_vault.h:51
@ GO_ACCESS_PANEL_HYDRO
Definition: steam_vault.h:53
@ GO_MAIN_CHAMBERS_DOOR
Definition: steam_vault.h:52
@ GO_ACCESS_PANEL_MEK
Definition: steam_vault.h:54
AI * GetSteamVaultAI(T *obj)
Definition: steam_vault.h:65
SVMisc
Definition: steam_vault.h:58
@ ACTION_OPEN_DOOR
Definition: steam_vault.h:59
@ CONTROLLER_TEXT_ACESS_USED
Definition: steam_vault.h:60
@ CONTROLLER_TEXT_MAIN_DOOR_OPEN
Definition: steam_vault.h:61