#include <SpellPackets.h>
Definition at line 525 of file SpellPackets.h.
◆ CooldownEvent() [1/2]
WorldPackets::Spells::CooldownEvent::CooldownEvent |
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Definition at line 528 of file SpellPackets.h.
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
◆ CooldownEvent() [2/2]
WorldPackets::Spells::CooldownEvent::CooldownEvent |
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bool |
isPet, |
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int32 |
spellId |
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◆ Write()
WorldPacket const * WorldPackets::Spells::CooldownEvent::Write |
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◆ IsPet
bool WorldPackets::Spells::CooldownEvent::IsPet = false |
◆ SpellID
int32 WorldPackets::Spells::CooldownEvent::SpellID = 0 |
The documentation for this class was generated from the following files: