TrinityCore
GameObjectOverride Struct Reference

#include <GameObjectData.h>

+ Inheritance diagram for GameObjectOverride:

Public Attributes

uint32 Faction = 0
 
uint32 Flags = 0
 

Detailed Description

Definition at line 1341 of file GameObjectData.h.

Member Data Documentation

◆ Faction

uint32 GameObjectOverride::Faction = 0

Definition at line 1343 of file GameObjectData.h.

◆ Flags

uint32 GameObjectOverride::Flags = 0

Definition at line 1344 of file GameObjectData.h.


The documentation for this struct was generated from the following file: