122 switch (guid.GetHigh())
126 return ((
Player const&)p).GetItemByGuid(guid);
143 if (typemask & TYPEMASK_UNIT)
TC_GAME_API Pet * GetPet(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:222
Definition: ObjectGuid.h:55
Definition: ObjectGuid.h:60
TC_GAME_API DynamicObject * GetDynamicObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:186
Definition: ObjectGuid.h:67
TC_GAME_API AreaTrigger * GetAreaTrigger(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:191
Definition: ObjectGuid.h:59
Definition: ObjectGuid.h:62
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:227
TC_GAME_API SceneObject * GetSceneObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:196
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:217
Definition: ObjectGuid.h:40
Definition: ObjectGuid.h:65
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:176
Definition: ObjectGuid.h:66
TC_GAME_API Conversation * GetConversation(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:201
Definition: Player.h:1131
Definition: ObjectGuid.h:63