TrinityCore
Object.cpp File Reference
#include "Object.h"
#include "AreaTriggerPackets.h"
#include "AreaTriggerTemplate.h"
#include "BattlefieldMgr.h"
#include "CellImpl.h"
#include "CinematicMgr.h"
#include "CombatLogPackets.h"
#include "Common.h"
#include "Creature.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "G3DPosition.hpp"
#include "InstanceScenario.h"
#include "Item.h"
#include "Log.h"
#include "MiscPackets.h"
#include "MovementPackets.h"
#include "MovementTypedefs.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "PathGenerator.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "SmoothPhasing.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "StringConvert.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Transport.h"
#include "Unit.h"
#include "UpdateData.h"
#include "Util.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "VMapManager2.h"
#include "World.h"
#include <G3D/Vector3.h>
#include <sstream>
+ Include dependency graph for Object.cpp:

Go to the source code of this file.

Classes

struct  CombatLogSender
 
struct  WorldObjectChangeAccumulator
 

Variables

constexpr float VisibilityDistances [AsUnderlyingType(VisibilityDistanceType::Max)]
 

Variable Documentation

◆ VisibilityDistances

constexpr float VisibilityDistances[AsUnderlyingType(VisibilityDistanceType::Max)]
constexpr
Initial value:
=
{
}
#define MAX_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:28
#define DEFAULT_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:35
#define VISIBILITY_DISTANCE_LARGE
Definition: ObjectDefines.h:31
#define VISIBILITY_DISTANCE_TINY
Definition: ObjectDefines.h:34
#define VISIBILITY_DISTANCE_GIGANTIC
Definition: ObjectDefines.h:30
#define VISIBILITY_DISTANCE_SMALL
Definition: ObjectDefines.h:33

Definition at line 62 of file Object.cpp.