TrinityCore
BattlefieldWG Member List

This is the complete list of members for BattlefieldWG, including all inherited members.

AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AskToLeaveQueue(Player *player)Battlefield
Battlefield(Map *map)BattlefieldWGexplicit
Battlefield(Battlefield const &right)=deleteBattlefieldWG
Battlefield(Battlefield &&right)=deleteBattlefieldWG
BroadcastPacketToQueue(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) constBattlefieldprotected
BrokenWallOrTower(TeamId team, BfWGGameObjectBuilding *building)BattlefieldWG
BuildingsInZoneBattlefieldWGprotected
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CanFlyIn()Battlefieldinline
CanInteractWithRelic()BattlefieldWGinline
CanonListBattlefieldWGprotected
ControlZoneHandlerMap typedefBattlefield
ControlZoneHandlersBattlefieldprotected
DefenderPortalListBattlefieldWGprotected
DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptinlinevirtual
DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber=1) overrideBattlefieldWGvirtual
DoPlaySoundToAll(uint32 SoundID)Battlefield
EndBattle(bool endByTimer)Battlefield
FindAndRemoveVehicleFromList(Unit *vehicle)BattlefieldWG
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetClosestGraveyard(Player *player)Battlefield
GetCreature(ObjectGuid guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 data) const overrideBattlefieldWGvirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId TeamId)Battlefield
GetGameObject(ObjectGuid guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector() constBattlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId TeamId)Battlefield
GetGuidData(uint32) constZoneScriptinlinevirtual
GetMap() constBattlefieldinline
GetMapId() constBattlefieldinline
GetOtherTeam(TeamId team) constBattlefieldinline
GetQueueId() constBattlefield
GetRelic()BattlefieldWGinline
GetSpiritGraveyardId(uint32 areaId) constBattlefieldWG
GetState() constBattlefieldinline
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
HandleKill(Player *killer, Unit *victim) overrideBattlefieldWGvirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HandlePromotion(Player *killer, Unit *killed)BattlefieldWG
HasPlayer(Player *player) constBattlefieldprotected
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, Position const &pos)Battlefield
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsWarTime() constBattlefieldinline
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
m_BattleIdBattlefieldprotected
m_BattleTimeBattlefieldprotected
m_Data32Battlefieldprotected
m_Data64Battlefieldprotected
m_DefenderTeamBattlefieldprotected
m_GraveyardListBattlefieldprotected
m_GroupsBattlefieldprotected
m_InvitedPlayersBattlefieldprotected
m_isActiveBattlefieldprotected
m_IsEnabledBattlefieldprotected
m_isRelicInteractibleBattlefieldWGprotected
m_MapBattlefieldprotected
m_MapIdBattlefieldprotected
m_MaxPlayerBattlefieldprotected
m_MinLevelBattlefieldprotected
m_MinPlayerBattlefieldprotected
m_NoWarBattleTimeBattlefieldprotected
m_playersBattlefieldprotected
m_PlayersInQueueBattlefieldprotected
m_PlayersInWarBattlefieldprotected
m_PlayersWillBeKickBattlefieldprotected
m_RestartAfterCrashBattlefieldprotected
m_StartGroupingBattlefieldprotected
m_StartGroupingTimerBattlefieldprotected
m_tenacityStackBattlefieldWGprotected
m_tenacityTeamBattlefieldWGprotected
m_TimeForAcceptInviteBattlefieldprotected
m_TimerBattlefieldprotected
m_titansRelicGUIDBattlefieldWGprotected
m_TypeIdBattlefieldprotected
m_uiKickAfkPlayersTimerBattlefieldprotected
m_uiKickDontAcceptTimerBattlefieldprotected
m_vehiclesBattlefieldWGprotected
m_ZoneIdBattlefieldprotected
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnBattleEnd(bool endByTimer) overrideBattlefieldWGvirtual
OnBattleStart() overrideBattlefieldWGvirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overrideBattlefieldWGvirtual
OnCreatureRemove(Creature *creature) overrideBattlefieldWGvirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *go) overrideBattlefieldWGvirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *player) overrideBattlefieldWGvirtual
OnPlayerJoinWar(Player *player) overrideBattlefieldWGvirtual
OnPlayerLeaveWar(Player *player) overrideBattlefieldWGvirtual
OnPlayerLeaveZone(Player *player) overrideBattlefieldWGvirtual
OnStartGrouping() overrideBattlefieldWGvirtual
OnUnitDeath(Unit *unit) overrideBattlefieldWGvirtual
operator=(Battlefield const &right)=deleteBattlefield
operator=(Battlefield &&right)=deleteBattlefield
ZoneScript::operator=(ZoneScript const &right)ZoneScript
ZoneScript::operator=(ZoneScript &&right) noexceptZoneScript
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
PlayerAskToLeave(Player *player)Battlefield
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker) overrideBattlefieldWGvirtual
PromotePlayer(Player *killer)BattlefieldWG
RegisterZone(uint32 zoneid)Battlefieldprotected
RemoveAurasFromPlayer(Player *player)BattlefieldWG
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetRelic(ObjectGuid relicGUID)BattlefieldWGinline
SetRelicInteractible(bool allow)BattlefieldWGinline
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield() overrideBattlefieldWGvirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, Position const &pos)Battlefield
SpawnGameObject(uint32 entry, Position const &pos, QuaternionData const &rot)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
ToggleBattlefield(bool enable)Battlefieldinline
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptvirtual
Update(uint32 diff)Battlefieldvirtual
UpdateCounterVehicle(bool init)BattlefieldWG
UpdateDamagedTowerCount(TeamId team)BattlefieldWG
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
UpdatedDestroyedTowerCount(TeamId team)BattlefieldWG
UpdateTenacity()BattlefieldWG
UpdateVehicleCountWG()BattlefieldWG
WorkshopsBattlefieldWGprotected
ZoneScript()ZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~Battlefield()Battlefieldvirtual
~BattlefieldWG()BattlefieldWG
~ZoneScript()ZoneScriptvirtual