| _freeInstanceIds | MapManager | private |
| _mapsLock | MapManager | mutableprivate |
| _nextInstanceId | MapManager | private |
| _scheduledScripts | MapManager | private |
| AddSC_BuiltInScripts() | MapManager | |
| CreateBattleground(uint32 mapId, uint32 instanceId, Battleground *bg) | MapManager | private |
| CreateGarrison(uint32 mapId, uint32 instanceId, Player *owner) | MapManager | private |
| CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock *instanceLock, Difficulty difficulty, TeamId team, Group *group, Optional< uint32 > lfgDungeonsId) | MapManager | private |
| CreateMap(uint32 mapId, Player *player, Optional< uint32 > lfgDungeonsId={}) | MapManager | |
| CreateWorldMap(uint32 mapId, uint32 instanceId) | MapManager | private |
| DecreaseScheduledScriptCount() | MapManager | inline |
| DecreaseScheduledScriptCount(std::size_t count) | MapManager | inline |
| DestroyMap(Map *map) | MapManager | private |
| DoForAllMaps(Worker &&worker) | MapManager | |
| DoForAllMapsWithMapId(uint32 mapId, Worker &&worker) | MapManager | |
| FindInstanceIdForPlayer(uint32 mapId, Player const *player) const | MapManager | |
| FindMap(uint32 mapId, uint32 instanceId) const | MapManager | |
| FindMap_i(uint32 mapId, uint32 instanceId) const | MapManager | private |
| FreeInstanceId(uint32 instanceId) | MapManager | |
| GenerateInstanceId() | MapManager | |
| GetMapUpdater() | MapManager | inline |
| GetNumInstances() const | MapManager | |
| GetNumPlayersInInstances() const | MapManager | |
| i_gridCleanUpDelay | MapManager | private |
| i_maps | MapManager | private |
| i_timer | MapManager | private |
| IncreaseScheduledScriptsCount() | MapManager | inline |
| Initialize() | MapManager | |
| InitializeVisibilityDistanceInfo() | MapManager | |
| InitInstanceIds() | MapManager | |
| instance() | MapManager | static |
| InstanceIds typedef | MapManager | private |
| IsScriptScheduled() const | MapManager | inline |
| IsValidMAP(uint32 mapId) | MapManager | static |
| IsValidMapCoord(uint32 mapid, float x, float y) | MapManager | inlinestatic |
| IsValidMapCoord(uint32 mapid, float x, float y, float z) | MapManager | inlinestatic |
| IsValidMapCoord(uint32 mapid, float x, float y, float z, float o) | MapManager | inlinestatic |
| IsValidMapCoord(uint32 mapid, Position const &pos) | MapManager | inlinestatic |
| IsValidMapCoord(WorldLocation const &loc) | MapManager | inlinestatic |
| m_updater | MapManager | private |
| MapKey typedef | MapManager | private |
| MapManager() | MapManager | private |
| MapManager(MapManager const &)=delete | MapManager | |
| MapManager(MapManager &&)=delete | MapManager | |
| MapMapType typedef | MapManager | private |
| operator=(MapManager const &)=delete | MapManager | |
| operator=(MapManager &&)=delete | MapManager | |
| RegisterInstanceId(uint32 instanceId) | MapManager | |
| SetGridCleanUpDelay(uint32 t) | MapManager | inline |
| SetMapUpdateInterval(uint32 t) | MapManager | inline |
| UnloadAll() | MapManager | |
| Update(uint32 diff) | MapManager | |
| ~MapManager() | MapManager | private |