TrinityCore
go_simon_cluster Class Reference
+ Inheritance diagram for go_simon_cluster:

Classes

struct  go_simon_clusterAI
 

Public Member Functions

 go_simon_cluster ()
 
GameObjectAIGetAI (GameObject *go) const override
 
- Public Member Functions inherited from GameObjectScript
 ~GameObjectScript ()
 
virtual GameObjectAIGetAI (GameObject *go) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 839 of file zone_blades_edge_mountains.cpp.

Constructor & Destructor Documentation

◆ go_simon_cluster()

go_simon_cluster::go_simon_cluster ( )
inline

Definition at line 842 of file zone_blades_edge_mountains.cpp.

Member Function Documentation

◆ GetAI()

GameObjectAI * go_simon_cluster::GetAI ( GameObject go) const
inlineoverridevirtual

Implements GameObjectScript.

Definition at line 859 of file zone_blades_edge_mountains.cpp.


The documentation for this class was generated from the following file: