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Vector3int16.h File Reference
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
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struct  HashTrait< G3D::Vector3int16 >




typedef Vector3int16 G3D::Point3int16


bool G3D::operator> (const Vector3int16 &) const
bool G3D::operator<= (const Vector3int16 &) const
bool G3D::operator>= (const Vector3int16 &) const
 G3D::Vector3int16 ()
 G3D::Vector3int16 (G3D::int16 _x, G3D::int16 _y, G3D::int16 _z)
 G3D::Vector3int16 (const class Vector3 &v)
 G3D::Vector3int16 (class BinaryInput &bi)
void G3D::serialize (class BinaryOutput &bo) const
void G3D::deserialize (class BinaryInput &bi)
G3D::int16G3D::operator[] (int i)
Vector3int16 G3D::operator+ (const Vector3int16 &other) const
Vector3int16 G3D::operator- (const Vector3int16 &other) const
Vector3int16 G3D::operator* (const Vector3int16 &other) const
unorm16 G3D::operator* (const int i) const
Vector3int16G3D::operator+= (const Vector3int16 &other)
Vector3int16G3D::operator-= (const Vector3int16 &other)
Vector3int16G3D::operator*= (const Vector3int16 &other)
static Vector3int16 G3D::floor (const Vector3 &v)
static Vector3int16 G3D::ceil (const Vector3 &v)
bool G3D::operator== (const Vector3int16 &rkVector) const
bool G3D::operator!= (const Vector3int16 &rkVector) const
int G3D::dot (const Vector3int16 &v) const
Vector3int16 G3D::max (const Vector3int16 &v) const
Vector3int16 G3D::min (const Vector3int16 &v) const
std::string G3D::toString () const
Vector2int16 G3D::operator- () const
unorm16 G3D::operator<< (const int i) const
unorm16 G3D::operator>> (const int i) const
Vector3int16 G3D::operator>> (const Vector3int16 &v) const
Vector3int16 G3D::operator<< (const Vector3int16 &v) const
Vector3int16 G3D::operator& (int16 i) const
Vector3int16 G3D::operator& (const Vector3int16 &v) const


G3D::int16 G3D::z

Detailed Description

Morgan McGuire, matri[email protected][email protected][email protected]own.e[email protected]du

2003-04-07 2011-06-24

Copyright 2000-2012, Morgan McGuire. All rights reserved.