Definition at line 80 of file LootMgr.cpp.
◆ LootGroup() [1/3]
LootTemplate::LootGroup::LootGroup |
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default |
◆ LootGroup() [2/3]
LootTemplate::LootGroup::LootGroup |
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LootGroup const & |
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delete |
◆ LootGroup() [3/3]
LootTemplate::LootGroup::LootGroup |
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LootGroup && |
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delete |
◆ ~LootGroup()
LootTemplate::LootGroup::~LootGroup |
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◆ AddEntry()
◆ CheckLootRefs()
◆ GetEqualChancedItemList()
◆ GetExplicitlyChancedItemList()
◆ HasDropForPlayer()
bool LootTemplate::LootGroup::HasDropForPlayer |
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Player const * |
player, |
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bool |
strictUsabilityCheck |
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) |
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◆ HasQuestDrop()
bool LootTemplate::LootGroup::HasQuestDrop |
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const |
◆ HasQuestDropForPlayer()
bool LootTemplate::LootGroup::HasQuestDropForPlayer |
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Player const * |
player | ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Process()
void LootTemplate::LootGroup::Process |
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Loot & |
loot, |
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uint16 |
lootMode, |
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Player const * |
personalLooter = nullptr |
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◆ RawTotalChance()
float LootTemplate::LootGroup::RawTotalChance |
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const |
◆ Roll()
◆ TotalChance()
float LootTemplate::LootGroup::TotalChance |
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const |
◆ Verify()
void LootTemplate::LootGroup::Verify |
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LootStore const & |
lootstore, |
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uint32 |
id, |
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uint8 |
group_id |
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◆ EqualChanced
◆ ExplicitlyChanced
The documentation for this class was generated from the following file: