TrinityCore
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#include "CreatureAIImpl.h"
Go to the source code of this file.
Macros | |
#define | ACScriptName "instance_auchenai_crypts" |
#define | DataHeader "AC" |
#define | RegisterAuchenaiCryptsCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAuchenaiCryptsAI) |
Enumerations | |
enum | ACDataTypes { DATA_SHIRRAK_THE_DEAD_WATCHER = 0 , DATA_EXARCH_MALADAAR = 1 } |
Functions | |
template<class AI , class T > | |
AI * | GetAuchenaiCryptsAI (T *obj) |
Variables | |
uint32 const | EncounterCount = 2 |
#define ACScriptName "instance_auchenai_crypts" |
Definition at line 23 of file auchenai_crypts.h.
#define DataHeader "AC" |
Definition at line 24 of file auchenai_crypts.h.
#define RegisterAuchenaiCryptsCreatureAI | ( | ai_name | ) | RegisterCreatureAIWithFactory(ai_name, GetAuchenaiCryptsAI) |
Definition at line 41 of file auchenai_crypts.h.
enum ACDataTypes |
Enumerator | |
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DATA_SHIRRAK_THE_DEAD_WATCHER | |
DATA_EXARCH_MALADAAR |
Definition at line 28 of file auchenai_crypts.h.
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inline |
Definition at line 36 of file auchenai_crypts.h.
uint32 const EncounterCount = 2 |
Definition at line 26 of file auchenai_crypts.h.