TrinityCore
debug_commandscript Member List

This is the complete list of members for debug_commandscript, including all inherited members.

_nameScriptObjectprivate
CommandScript(char const *name)CommandScriptexplicitprotected
debug_commandscript()debug_commandscriptinline
GetCommands() const overridedebug_commandscriptinlinevirtual
GetName() constScriptObject
HandleDebugAnimCommand(ChatHandler *handler, Emote emote)debug_commandscriptinlinestatic
HandleDebugAreaTriggersCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugArenaCommand(ChatHandler *)debug_commandscriptinlinestatic
HandleDebugBattlegroundCommand(ChatHandler *)debug_commandscriptinlinestatic
HandleDebugBecomePersonalClone(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugBoundaryCommand(ChatHandler *handler, Optional< EXACT_SEQUENCE("fill")> fill, Optional< uint32 > durationArg)debug_commandscriptinlinestatic
HandleDebugCombatListCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugConversationCommand(ChatHandler *handler, uint32 conversationEntry)debug_commandscriptinlinestatic
HandleDebugDummyCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugEnterVehicleCommand(ChatHandler *handler, uint32 entry, Optional< int8 > seatId)debug_commandscriptinlinestatic
HandleDebugGetItemStateCommand(ChatHandler *handler, std::string itemState)debug_commandscriptinlinestatic
HandleDebugGetLootRecipientCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugGuidLimitsCommand(ChatHandler *handler, Optional< uint32 > mapId)debug_commandscriptinlinestatic
HandleDebugGuidLimitsMap(ChatHandler *handler, Map *map)debug_commandscriptinlinestatic
HandleDebugInstanceSpawns(ChatHandler *handler, Variant< uint32, EXACT_SEQUENCE("explain")> optArg)debug_commandscriptinlinestatic
HandleDebugItemExpireCommand(ChatHandler *handler, ObjectGuid::LowType guid)debug_commandscriptinlinestatic
HandleDebugLoadCellsCommand(ChatHandler *handler, Optional< uint32 > mapId, Optional< uint32 > tileX, Optional< uint32 > tileY)debug_commandscriptinlinestatic
HandleDebugLoadCellsCommandHelper(ChatHandler *handler, Map *map, Optional< uint32 > tileX, Optional< uint32 > tileY)debug_commandscriptinlinestatic
HandleDebugLoSCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugMemoryLeak(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugMoveflagsCommand(ChatHandler *handler, Optional< uint32 > moveFlags, Optional< uint32 > moveFlagsExtra)debug_commandscriptinlinestatic
HandleDebugNearGraveyard(ChatHandler *handler, Optional< EXACT_SEQUENCE("linked")> linked)debug_commandscriptinlinestatic
HandleDebugObjectCountCommand(ChatHandler *handler, Optional< uint32 > mapId)debug_commandscriptinlinestatic
HandleDebugObjectCountMap(ChatHandler *handler, Map *map)debug_commandscriptinlinestatic
HandleDebugOutOfBounds(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugPhaseCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugPlayCinematicCommand(ChatHandler *handler, uint32 cinematicId)debug_commandscriptinlinestatic
HandleDebugPlayerConditionCommand(ChatHandler *handler, uint32 playerConditionId)debug_commandscriptinlinestatic
HandleDebugPlayMovieCommand(ChatHandler *handler, uint32 movieId)debug_commandscriptinlinestatic
HandleDebugPlayMusicCommand(ChatHandler *handler, uint32 musicId)debug_commandscriptinlinestatic
HandleDebugPlayObjectSoundCommand(ChatHandler *handler, int32 soundKitId, Optional< int32 > broadcastTextId)debug_commandscriptinlinestatic
HandleDebugPlaySoundCommand(ChatHandler *handler, uint32 soundId, Optional< uint32 > broadcastTextId)debug_commandscriptinlinestatic
HandleDebugQuestResetCommand(ChatHandler *handler, std::string arg)debug_commandscriptinlinestatic
HandleDebugRaidResetCommand(ChatHandler *handler, uint32 mapId, Optional< uint32 > difficulty)debug_commandscriptinlinestatic
HandleDebugSendBuyErrorCommand(ChatHandler *handler, BuyResult error)debug_commandscriptinlinestatic
HandleDebugSendChannelNotifyCommand(ChatHandler *handler, ChatNotify type)debug_commandscriptinlinestatic
HandleDebugSendChatMsgCommand(ChatHandler *handler, ChatMsg type)debug_commandscriptinlinestatic
HandleDebugSendEquipErrorCommand(ChatHandler *handler, InventoryResult error)debug_commandscriptinlinestatic
HandleDebugSendLargePacketCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugSendOpcodeCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugSendPlayerChoiceCommand(ChatHandler *handler, int32 choiceId)debug_commandscriptinlinestatic
HandleDebugSendQuestInvalidMsgCommand(ChatHandler *handler, QuestFailedReason msg)debug_commandscriptinlinestatic
HandleDebugSendQuestPartyMsgCommand(ChatHandler *handler, QuestPushReason msg)debug_commandscriptinlinestatic
HandleDebugSendSellErrorCommand(ChatHandler *handler, SellResult error)debug_commandscriptinlinestatic
HandleDebugSendSetPhaseShiftCommand(ChatHandler *handler, Optional< uint32 > phaseId, Optional< uint32 > visibleMapId, Optional< uint32 > uiMapPhaseId)debug_commandscriptinlinestatic
HandleDebugSendSpellFailCommand(ChatHandler *handler, SpellCastResult result, Optional< int32 > failArg1, Optional< int32 > failArg2)debug_commandscriptinlinestatic
HandleDebugSetAuraStateCommand(ChatHandler *handler, Optional< AuraStateType > state, bool apply)debug_commandscriptinlinestatic
HandleDebugSpawnVehicleCommand(ChatHandler *handler, uint32 entry, Optional< uint32 > id)debug_commandscriptinlinestatic
HandleDebugThreatInfoCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugThreatListCommand(ChatHandler *handler)debug_commandscriptinlinestatic
HandleDebugTransportCommand(ChatHandler *handler, std::string operation)debug_commandscriptinlinestatic
HandleDebugUpdateWorldStateCommand(ChatHandler *handler, uint32 variable, uint32 value)debug_commandscriptinlinestatic
HandleDebugWardenForce(ChatHandler *handler, std::vector< uint16 > checkIds)debug_commandscriptinlinestatic
HandleDebugWarModeBalanceCommand(ChatHandler *handler, Variant< uint32, EXACT_SEQUENCE("alliance"), EXACT_SEQUENCE("horde"), EXACT_SEQUENCE("neutral"), EXACT_SEQUENCE("off")> command, Optional< int32 > rewardValue)debug_commandscriptinlinestatic
HandleDebugWSExpressionCommand(ChatHandler *handler, uint32 expressionId)debug_commandscriptinlinestatic
HandleWPGPSCommand(ChatHandler *handler)debug_commandscriptinlinestatic
operator=(ScriptObject const &right)=deleteScriptObject
operator=(ScriptObject &&right)=deleteScriptObject
ScriptObject(ScriptObject const &right)=deleteScriptObject
ScriptObject(ScriptObject &&right)=deleteScriptObject
ScriptObject(char const *name)ScriptObjectprotected
TryExtractTeamId(std::string const &args, TeamId &outFaction)debug_commandscriptinlinestatic
~CommandScript()CommandScript
~ScriptObject()ScriptObjectprotectedvirtual