TrinityCore
hellfire_ramparts.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_RAMPARTS_H
19#define DEF_RAMPARTS_H
20
21#include "CreatureAIImpl.h"
22
23#define HRScriptName "instance_ramparts"
24#define DataHeader "HR"
25
27
29{
33 DATA_NAZAN = 3
34};
35
37{
40 NPC_VAZRUDEN = 17537,
41 NPC_NAZAN = 17536,
42 NPC_LIQUID_FIRE = 22515
43};
44
46{
49};
50
51template <class AI, class T>
52inline AI* GetHellfireRampartsAI(T* obj)
53{
54 return GetInstanceAI<AI>(obj, HRScriptName);
55}
56
57#endif
uint32_t uint32
Definition: Define.h:142
HRDataTypes
@ DATA_WATCHKEEPER_GARGOLMAR
@ DATA_OMOR_THE_UNSCARRED
@ DATA_VAZRUDEN
@ DATA_NAZAN
uint32 const EncounterCount
HRGameobjectIds
@ GO_FEL_IRON_CHEST_HEROIC
@ GO_FEL_IRON_CHEST_NORMAL
HRCreatureIds
@ NPC_VAZRUDEN
@ NPC_NAZAN
@ NPC_VAZRUDEN_HERALD
@ NPC_HELLFIRE_SENTRY
@ NPC_LIQUID_FIRE
AI * GetHellfireRampartsAI(T *obj)
#define HRScriptName