TrinityCore
lfg::LFGPlayerScript Class Reference

#include <LFGScripts.h>

+ Inheritance diagram for lfg::LFGPlayerScript:

Public Member Functions

 LFGPlayerScript ()
 
void OnLogout (Player *player) override
 
void OnLogin (Player *player, bool loginFirst) override
 
void OnMapChanged (Player *player) override
 
- Public Member Functions inherited from PlayerScript
 ~PlayerScript ()
 
virtual void OnPVPKill (Player *killer, Player *killed)
 
virtual void OnCreatureKill (Player *killer, Creature *killed)
 
virtual void OnPlayerKilledByCreature (Creature *killer, Player *killed)
 
virtual void OnLevelChanged (Player *player, uint8 oldLevel)
 
virtual void OnFreeTalentPointsChanged (Player *player, uint32 points)
 
virtual void OnTalentsReset (Player *player, bool noCost)
 
virtual void OnMoneyChanged (Player *player, int64 &amount)
 
virtual void OnMoneyLimit (Player *player, int64 amount)
 
virtual void OnGiveXP (Player *player, uint32 &amount, Unit *victim)
 
virtual void OnReputationChange (Player *player, uint32 factionId, int32 &standing, bool incremental)
 
virtual void OnDuelRequest (Player *target, Player *challenger)
 
virtual void OnDuelStart (Player *player1, Player *player2)
 
virtual void OnDuelEnd (Player *winner, Player *loser, DuelCompleteType type)
 
virtual void OnChat (Player *player, uint32 type, uint32 lang, std::string &msg)
 
virtual void OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Player *receiver)
 
virtual void OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Group *group)
 
virtual void OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Guild *guild)
 
virtual void OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Channel *channel)
 
virtual void OnClearEmote (Player *player)
 
virtual void OnTextEmote (Player *player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)
 
virtual void OnSpellCast (Player *player, Spell *spell, bool skipCheck)
 
virtual void OnLogin (Player *player, bool firstLogin)
 
virtual void OnLogout (Player *player)
 
virtual void OnCreate (Player *player)
 
virtual void OnDelete (ObjectGuid guid, uint32 accountId)
 
virtual void OnFailedDelete (ObjectGuid guid, uint32 accountId)
 
virtual void OnSave (Player *player)
 
virtual void OnBindToInstance (Player *player, Difficulty difficulty, uint32 mapId, bool permanent, uint8 extendState)
 
virtual void OnUpdateZone (Player *player, uint32 newZone, uint32 newArea)
 
virtual void OnMapChanged (Player *player)
 
virtual void OnQuestStatusChange (Player *player, uint32 questId)
 
virtual void OnPlayerRepop (Player *player)
 
virtual void OnMovieComplete (Player *player, uint32 movieId)
 
virtual void OnPlayerChoiceResponse (Player *player, uint32 choiceId, uint32 responseId)
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from PlayerScript
 PlayerScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 31 of file LFGScripts.h.

Constructor & Destructor Documentation

◆ LFGPlayerScript()

lfg::LFGPlayerScript::LFGPlayerScript ( )

Definition at line 38 of file LFGScripts.cpp.

Member Function Documentation

◆ OnLogin()

void lfg::LFGPlayerScript::OnLogin ( Player player,
bool  loginFirst 
)
overridevirtual
Todo:
  • Restore LfgPlayerData and send proper status to player if it was in a group

Reimplemented from PlayerScript.

Definition at line 51 of file LFGScripts.cpp.

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◆ OnLogout()

void lfg::LFGPlayerScript::OnLogout ( Player player)
overridevirtual

Reimplemented from PlayerScript.

Definition at line 40 of file LFGScripts.cpp.

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◆ OnMapChanged()

void lfg::LFGPlayerScript::OnMapChanged ( Player player)
overridevirtual

Reimplemented from PlayerScript.

Definition at line 75 of file LFGScripts.cpp.

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The documentation for this class was generated from the following files: