TrinityCore
InstanceScenario.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef InstanceScenario_h__
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#define InstanceScenario_h__
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#include "
Scenario.h
"
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class
InstanceMap
;
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class
TC_GAME_API
InstanceScenario
:
public
Scenario
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{
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public
:
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InstanceScenario
(
InstanceMap
* map,
ScenarioData
const
* scenarioData);
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void
LoadInstanceData();
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protected
:
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std::string
GetOwnerInfo
()
const override
;
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void
SendPacket
(
WorldPacket
const
* data)
const override
;
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};
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#endif
// InstanceScenario_h__
TC_GAME_API
#define TC_GAME_API
Definition:
Define.h:123
Scenario.h
CriteriaHandler::GetOwnerInfo
virtual std::string GetOwnerInfo() const =0
InstanceMap
Definition:
Map.h:859
InstanceScenario
Definition:
InstanceScenario.h:26
Scenario
Definition:
Scenario.h:53
Scenario::SendPacket
void SendPacket(WorldPacket const *data) const override
Definition:
Scenario.cpp:238
WorldPacket
Definition:
WorldPacket.h:26
ScenarioData
Definition:
ScenarioMgr.h:34
server
game
Scenarios
InstanceScenario.h
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