TrinityCore
LootItemStorage.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef __LOOTITEMSTORAGE_H
19#define __LOOTITEMSTORAGE_H
20
21#include "Define.h"
22#include "DatabaseEnvFwd.h"
23#include "DBCEnums.h"
24#include "ItemEnchantmentMgr.h"
25
26#include <shared_mutex>
27#include <unordered_map>
28#include <vector>
29
30class Item;
31class Player;
32struct Loot;
33struct LootItem;
34
36{
37 explicit StoredLootItem(LootItem const& lootItem);
38
43 bool FFA;
44 bool Blocked;
45 bool Counted;
50 std::vector<int32> BonusListIDs;
51};
52
54{
55 public:
56 typedef std::unordered_multimap<uint32 /*itemId*/, StoredLootItem> StoredLootItemContainer;
57
58 explicit StoredLootContainer(uint64 containerId) : _containerId(containerId), _money(0) { }
59
60 void AddLootItem(LootItem const& lootItem, CharacterDatabaseTransaction trans);
62
63 void RemoveMoney();
64 void RemoveItem(uint32 itemId, uint32 count, uint32 itemIndex);
65
66 uint64 GetContainer() const { return _containerId; }
67 uint32 GetMoney() const { return _money; }
69
70 private:
74};
75
77{
78 public:
79 static LootItemStorage* instance();
80 static std::shared_mutex* GetLock();
81
82 void LoadStorageFromDB();
83 bool LoadStoredLoot(Item* item, Player* player);
84 void RemoveStoredMoneyForContainer(uint64 containerId);
85 void RemoveStoredLootForContainer(uint64 containerId);
86 void RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count, uint32 itemIndex);
87 void AddNewStoredLoot(uint64 containerId, Loot* loot, Player* player);
88
89 private:
92};
93
94#define sLootItemStorage LootItemStorage::instance()
95
96#endif
ItemContext
Definition: DBCEnums.h:1063
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
uint64_t uint64
Definition: Define.h:141
uint32_t uint32
Definition: Define.h:142
uint32 ItemRandomBonusListId
Definition: Item.h:170
void RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count, uint32 itemIndex)
static LootItemStorage * instance()
void RemoveStoredMoneyForContainer(uint64 containerId)
void AddNewStoredLoot(uint64 containerId, Loot *loot, Player *player)
static std::shared_mutex * GetLock()
bool LoadStoredLoot(Item *item, Player *player)
void RemoveStoredLootForContainer(uint64 containerId)
uint64 GetContainer() const
std::unordered_multimap< uint32, StoredLootItem > StoredLootItemContainer
void RemoveItem(uint32 itemId, uint32 count, uint32 itemIndex)
void AddLootItem(LootItem const &lootItem, CharacterDatabaseTransaction trans)
StoredLootItemContainer _lootItems
uint64 const _containerId
void AddMoney(uint32 money, CharacterDatabaseTransaction trans)
StoredLootContainer(uint64 containerId)
StoredLootItemContainer const & GetLootItems() const
uint32 GetMoney() const
Definition: Loot.h:176
Definition: Loot.h:281
ItemRandomBonusListId RandomBonusListId
std::vector< int32 > BonusListIDs
StoredLootItem(LootItem const &lootItem)
ItemContext Context