#include "ConditionMgr.h"
#include "DBCEnums.h"
#include "Define.h"
#include "Duration.h"
#include "ItemEnchantmentMgr.h"
#include "ObjectGuid.h"
#include "Optional.h"
#include "SharedDefines.h"
#include <memory>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
|
enum | RollType {
ROLL_PASS = 0
, ROLL_NEED = 1
, ROLL_GREED = 2
, ROLL_DISENCHANT = 3
,
ROLL_TRANSMOG = 4
, MAX_ROLL_TYPE = 5
} |
|
enum class | RollVote {
Pass = 0
, Need = 1
, Greed = 2
, Disenchant = 3
,
NotEmitedYet = 4
, NotValid = 5
} |
|
enum | RollMask {
ROLL_FLAG_TYPE_PASS = 0x01
, ROLL_FLAG_TYPE_NEED = 0x02
, ROLL_FLAG_TYPE_GREED = 0x04
, ROLL_FLAG_TYPE_DISENCHANT = 0x08
,
ROLL_FLAG_TYPE_TRANSMOG = 0x10
, ROLL_ALL_TYPE_NO_DISENCHANT = 0x07
, ROLL_ALL_TYPE_MASK = 0x0F
} |
|
enum | LootMethod : uint8 {
FREE_FOR_ALL = 0
, ROUND_ROBIN = 1
, MASTER_LOOT = 2
, GROUP_LOOT = 3
,
NEED_BEFORE_GREED = 4
, PERSONAL_LOOT = 5
} |
|
enum | LootType : uint8 {
LOOT_NONE = 0
, LOOT_CORPSE = 1
, LOOT_PICKPOCKETING = 2
, LOOT_FISHING = 3
,
LOOT_DISENCHANTING = 4
, LOOT_ITEM = 5
, LOOT_SKINNING = 6
, LOOT_GATHERING_NODE = 8
,
LOOT_CHEST = 9
, LOOT_CORPSE_PERSONAL = 14
, LOOT_FISHINGHOLE = 20
, LOOT_INSIGNIA = 21
,
LOOT_FISHING_JUNK = 22
, LOOT_PROSPECTING = 23
, LOOT_MILLING = 24
} |
|
enum | LootError : uint8 {
LOOT_ERROR_DIDNT_KILL = 0
, LOOT_ERROR_TOO_FAR = 4
, LOOT_ERROR_BAD_FACING = 5
, LOOT_ERROR_LOCKED = 6
,
LOOT_ERROR_NOTSTANDING = 8
, LOOT_ERROR_STUNNED = 9
, LOOT_ERROR_PLAYER_NOT_FOUND = 10
, LOOT_ERROR_PLAY_TIME_EXCEEDED = 11
,
LOOT_ERROR_MASTER_INV_FULL = 12
, LOOT_ERROR_MASTER_UNIQUE_ITEM = 13
, LOOT_ERROR_MASTER_OTHER = 14
, LOOT_ERROR_ALREADY_PICKPOCKETED = 15
,
LOOT_ERROR_NOT_WHILE_SHAPESHIFTED = 16
, LOOT_ERROR_NO_LOOT = 17
} |
|
enum | LootSlotType {
LOOT_SLOT_TYPE_ALLOW_LOOT = 0
, LOOT_SLOT_TYPE_ROLL_ONGOING = 1
, LOOT_SLOT_TYPE_MASTER = 3
, LOOT_SLOT_TYPE_LOCKED = 2
,
LOOT_SLOT_TYPE_OWNER = 4
} |
|
enum class | LootRollIneligibilityReason : uint32 {
None = 0
, UnusableByClass = 1
, MaxUniqueItemCount = 2
, CannotBeDisenchanted = 3
,
EnchantingSkillTooLow = 4
, NeedDisabled = 5
, OwnBetterItem = 6
} |
|
◆ MAX_NR_LOOT_ITEMS
#define MAX_NR_LOOT_ITEMS 18 |
◆ LootItemList
◆ NotNormalLootItemList
◆ NotNormalLootItemMap
◆ LootError
Enumerator |
---|
LOOT_ERROR_DIDNT_KILL | |
LOOT_ERROR_TOO_FAR | |
LOOT_ERROR_BAD_FACING | |
LOOT_ERROR_LOCKED | |
LOOT_ERROR_NOTSTANDING | |
LOOT_ERROR_STUNNED | |
LOOT_ERROR_PLAYER_NOT_FOUND | |
LOOT_ERROR_PLAY_TIME_EXCEEDED | |
LOOT_ERROR_MASTER_INV_FULL | |
LOOT_ERROR_MASTER_UNIQUE_ITEM | |
LOOT_ERROR_MASTER_OTHER | |
LOOT_ERROR_ALREADY_PICKPOCKETED | |
LOOT_ERROR_NOT_WHILE_SHAPESHIFTED | |
LOOT_ERROR_NO_LOOT | |
Definition at line 136 of file Loot.h.
◆ LootMethod
Enumerator |
---|
FREE_FOR_ALL | |
ROUND_ROBIN | |
MASTER_LOOT | |
GROUP_LOOT | |
NEED_BEFORE_GREED | |
PERSONAL_LOOT | |
Definition at line 87 of file Loot.h.
◆ LootRollIneligibilityReason
Enumerator |
---|
None | |
UnusableByClass | |
MaxUniqueItemCount | |
CannotBeDisenchanted | |
EnchantingSkillTooLow | |
NeedDisabled | |
OwnBetterItem | |
Definition at line 164 of file Loot.h.
◆ LootSlotType
Enumerator |
---|
LOOT_SLOT_TYPE_ALLOW_LOOT | |
LOOT_SLOT_TYPE_ROLL_ONGOING | |
LOOT_SLOT_TYPE_MASTER | |
LOOT_SLOT_TYPE_LOCKED | |
LOOT_SLOT_TYPE_OWNER | |
Definition at line 155 of file Loot.h.
◆ LootType
Enumerator |
---|
LOOT_NONE | |
LOOT_CORPSE | |
LOOT_PICKPOCKETING | |
LOOT_FISHING | |
LOOT_DISENCHANTING | |
LOOT_ITEM | |
LOOT_SKINNING | |
LOOT_GATHERING_NODE | |
LOOT_CHEST | |
LOOT_CORPSE_PERSONAL | |
LOOT_FISHINGHOLE | |
LOOT_INSIGNIA | |
LOOT_FISHING_JUNK | |
LOOT_PROSPECTING | |
LOOT_MILLING | |
Definition at line 97 of file Loot.h.
◆ RollMask
Enumerator |
---|
ROLL_FLAG_TYPE_PASS | |
ROLL_FLAG_TYPE_NEED | |
ROLL_FLAG_TYPE_GREED | |
ROLL_FLAG_TYPE_DISENCHANT | |
ROLL_FLAG_TYPE_TRANSMOG | |
ROLL_ALL_TYPE_NO_DISENCHANT | |
ROLL_ALL_TYPE_MASK | |
Definition at line 73 of file Loot.h.
◆ RollType
Enumerator |
---|
ROLL_PASS | |
ROLL_NEED | |
ROLL_GREED | |
ROLL_DISENCHANT | |
ROLL_TRANSMOG | |
MAX_ROLL_TYPE | |
Definition at line 53 of file Loot.h.
◆ RollVote
Enumerator |
---|
Pass | |
Need | |
Greed | |
Disenchant | |
NotEmitedYet | |
NotValid | |
Definition at line 63 of file Loot.h.
◆ GetLootTypeForClient()
◆ LOOT_ROLL_TIMEOUT
constexpr Minutes LOOT_ROLL_TIMEOUT = 1min |
|
constexpr |