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Array.h File Reference
#include "G3D/platform.h"
#include "G3D/debug.h"
#include "G3D/MemoryManager.h"
#include "G3D/System.h"
#include <vector>
#include <algorithm>
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Classes

class  G3D::Array< T, MIN_ELEMENTS >
 Dynamic 1D array tuned for performance. More...
 
class  G3D::Array< T, MIN_ELEMENTS >::DefaultComparator
 

Namespaces

 G3D
 

Functions

template<class T >
bool G3D::contains (const T *array, int len, const T &e)
 

Variables

const bool G3D::DONT_SHRINK_UNDERLYING_ARRAY = false
 
const int G3D::SORT_INCREASING = 1
 
const int G3D::SORT_DECREASING = -1
 

Detailed Description

Morgan McGuire, graphics3d.com [Portions] written by Aaron Orenstein, [email protected][email protected]nste[email protected]in.na[email protected]me

2001-03-11 2013-01-28

Copyright 2000-2012, Morgan McGuire, http://graphics.cs.williams.edu All rights reserved.