TrinityCore
npc_lorekeeper Class Reference
+ Inheritance diagram for npc_lorekeeper:

Classes

struct  npc_lorekeeperAI
 

Public Member Functions

 npc_lorekeeper ()
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
 ~CreatureScript ()
 
virtual CreatureAIGetAI (Creature *creature) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 1240 of file boss_flame_leviathan.cpp.

Constructor & Destructor Documentation

◆ npc_lorekeeper()

npc_lorekeeper::npc_lorekeeper ( )
inline

Definition at line 1243 of file boss_flame_leviathan.cpp.

Member Function Documentation

◆ GetAI()

CreatureAI * npc_lorekeeper::GetAI ( Creature creature) const
inlineoverridevirtual

Implements CreatureScript.

Definition at line 1297 of file boss_flame_leviathan.cpp.


The documentation for this class was generated from the following file: