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Vector2int32.h File Reference
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
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struct  HashTrait< G3D::Vector2int32 >




typedef Vector2int32 G3D::Point2int32


bool G3D::operator> (const Vector2int32 &) const
bool G3D::operator<= (const Vector2int32 &) const
bool G3D::operator>= (const Vector2int32 &) const
 G3D::Vector2int32 ()
 G3D::Vector2int32 (G3D::int32 _x, G3D::int32 _y)
 G3D::Vector2int32 (const class Vector2 &v)
 G3D::Vector2int32 (class BinaryInput &bi)
 G3D::Vector2int32 (const class Vector2int16 &v)
G3D::int16G3D::operator[] (int i)
Vector2int32 G3D::operator+ (const Vector2int32 &other) const
Vector2int32 G3D::operator- (const Vector2int32 &other) const
Vector2int16 G3D::operator- () const
Vector2int32 G3D::operator* (const Vector2int32 &other) const
unorm16 G3D::operator* (const int i) const
Vector2int32G3D::operator+= (const Vector2int32 &other)
unorm16 G3D::operator>> (const int i) const
unorm16 G3D::operator<< (const int i) const
Vector2int32G3D::operator-= (const Vector2int32 &other)
Vector2int32G3D::operator*= (const Vector2int32 &other)
Vector2int32 G3D::clamp (const Vector2int32 &lo, const Vector2int32 &hi)
bool G3D::operator== (const Vector2int32 &other) const
bool G3D::operator!= (const Vector2int32 &other) const
Vector2int32 G3D::max (const Vector2int32 &v) const
Vector2int32 G3D::min (const Vector2int32 &v) const
void G3D::serialize (class BinaryOutput &bo) const
void G3D::deserialize (class BinaryInput &bi)



Detailed Description

Morgan McGuire, matri[email protected][email protected][email protected]own.e[email protected]du

2003-08-09 2010-09-03

Copyright 2000-2012, Morgan McGuire. All rights reserved.