TrinityCore
Here is a list of all file members with links to the files they belong to:
- v -
V8 :
System.cpp
V9 :
System.cpp
VAAchievementCriteriaIds :
vault_of_archavon.h
VAAchievementSpells :
vault_of_archavon.h
VACreatureIds :
vault_of_archavon.h
VAData :
vault_of_archavon.h
ValarjarSpells :
zone_orderhall_warrior.cpp
Valiancekeepcannons :
zone_borean_tundra.cpp
VALIDATE_AND_SET_CURVE :
AreaTriggerDataStore.cpp
VALIDATE_AND_SET_FLOAT :
AreaTriggerDataStore.cpp
ValidateAs() :
Hyperlinks.cpp
ValidateBroadcastTextTactKeyOptionalData() :
DB2Stores.cpp
ValidateFields() :
PlayerDump.cpp
ValidateLinkInfo() :
Hyperlinks.cpp
ValidateMessage() :
ChatHandler.cpp
ValithriaSpawnPos :
boss_valithria_dreamwalker.cpp
,
icecrown_citadel.h
ValueContainsStringI() :
Util.h
vampireAuras :
boss_blood_queen_lana_thel.cpp
VampiricTouch :
spell_generic.cpp
VanessaClonePosition :
zone_elwynn_forest.cpp
VanessaStaticPosition :
zone_elwynn_forest.cpp
VanquishedClutchesSpells :
spell_item.cpp
VARIAN_SAY_BEASTS :
trial_of_the_crusader.cpp
VARIAN_SAY_COME_PIGS :
trial_of_the_crusader.cpp
VARIAN_SAY_DEMAND_JUSTICE :
trial_of_the_crusader.cpp
VARIAN_SAY_FACTION_DEAD :
trial_of_the_crusader.cpp
VARIAN_SAY_FIGHT_GLORY :
trial_of_the_crusader.cpp
VARIAN_SAY_KILLED :
trial_of_the_crusader.cpp
VARIAN_SAY_VALKYR_DEAD :
trial_of_the_crusader.cpp
VazrudenMiddle :
boss_vazruden_the_herald.cpp
VazrudenRing :
boss_vazruden_the_herald.cpp
VectusEmotes :
boss_vectus.cpp
VectusEvents :
boss_vectus.cpp
VectusPaths :
boss_vectus.cpp
VectusSpells :
boss_vectus.cpp
VectusTalks :
boss_vectus.cpp
VEHICLE_AMBROSE_BOLTSPARK_MOUNT :
trial_of_the_champion.h
VEHICLE_ARGENT_BATTLEWORG :
trial_of_the_champion.h
VEHICLE_ARGENT_WARHORSE :
trial_of_the_champion.h
VEHICLE_BLACK_KNIGHT :
trial_of_the_champion.h
VEHICLE_BOAR_SEAT_ONE :
zone_exiles_reach.cpp
VEHICLE_CHOPPER :
boss_flame_leviathan.cpp
VEHICLE_COLOSOS_MOUNT :
trial_of_the_champion.h
VEHICLE_CONDITION_CHECK_TIME :
CombatAI.h
VEHICLE_DARKSPEAR_RAPTOR :
trial_of_the_champion.h
VEHICLE_DARNASSIA_NIGHTSABER :
trial_of_the_champion.h
VEHICLE_DEATHSTALKER_VESCERI_MOUNT :
trial_of_the_champion.h
VEHICLE_DEMOLISHER :
boss_flame_leviathan.cpp
VEHICLE_DISMISS_TIME :
CombatAI.h
VEHICLE_ERESSEA_DAWNSINGER_MOUNT :
trial_of_the_champion.h
VEHICLE_EVENSONG_MOUNT :
trial_of_the_champion.h
VEHICLE_EXODAR_ELEKK :
trial_of_the_champion.h
VEHICLE_FLAG_ADJUST_AIM_ANGLE :
VehicleDefines.h
VEHICLE_FLAG_ADJUST_AIM_POWER :
VehicleDefines.h
VEHICLE_FLAG_ALLOW_PITCHING :
VehicleDefines.h
VEHICLE_FLAG_CUSTOM_PITCH :
VehicleDefines.h
VEHICLE_FLAG_FIXED_POSITION :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDPITCHING :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDTURNING :
VehicleDefines.h
VEHICLE_FLAG_NO_JUMPING :
VehicleDefines.h
VEHICLE_FLAG_NO_STRAFE :
VehicleDefines.h
VEHICLE_FORSAKE_WARHORSE :
trial_of_the_champion.h
VEHICLE_GNOMEREGAN_MECHANOSTRIDER :
trial_of_the_champion.h
VEHICLE_ID_SLIPSTREAM_1 :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_2 :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_3 :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_4 :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_5 :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_BACK_TO_ENTRANCE :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_ENTRANCE_1 :
vortex_pinnacle.cpp
VEHICLE_ID_SLIPSTREAM_ENTRANCE_2 :
vortex_pinnacle.cpp
VEHICLE_IRONFORGE_RAM :
trial_of_the_champion.h
VEHICLE_LANA_STOUTHAMMER_MOUNT :
trial_of_the_champion.h
VEHICLE_MARSHAL_JACOB_ALERIUS_MOUNT :
trial_of_the_champion.h
VEHICLE_MOKRA_SKILLCRUSHER_MOUNT :
trial_of_the_champion.h
VEHICLE_ORGRIMMAR_WOLF :
trial_of_the_champion.h
VEHICLE_RUNOK_WILDMANE_MOUNT :
trial_of_the_champion.h
VEHICLE_SEAT_FLAG_ALLOW_TURNING :
DBCEnums.h
VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_EJECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_KEEP_PET :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_NONE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_PASSENGER_MIRRORS_ANIMS :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ATTACK :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CONTROL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_DISABLE_GRAVITY :
DBCEnums.h
VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HIDE_PASSENGER :
DBCEnums.h
VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS :
DBCEnums.h
VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNCONTROLLED :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK17 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK18 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK22 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK5 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK6 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK7 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK8 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK9 :
DBCEnums.h
VEHICLE_SIEGE :
boss_flame_leviathan.cpp
VEHICLE_SILVERMOON_HAWKSTRIDER :
trial_of_the_champion.h
VEHICLE_SPAWNS :
boss_flame_leviathan.cpp
VEHICLE_SPELL_PARACHUTE :
VehicleDefines.h
VEHICLE_SPELL_RIDE_HARDCODED :
VehicleDefines.h
VEHICLE_STORMWIND_STEED :
trial_of_the_champion.h
VEHICLE_THUNDER_BLUFF_KODO :
trial_of_the_champion.h
VEHICLE_ZUL_TORE_MOUNT :
trial_of_the_champion.h
VehicleAccessoryContainer :
VehicleDefines.h
VehicleAccessoryList :
VehicleDefines.h
VehicleAccessoryTemplateContainer :
VehicleDefines.h
VehicleExitParameters :
VehicleDefines.h
VehicleFlags :
VehicleDefines.h
VehicleRelocation :
boss_mimiron.cpp
Vehicles :
boss_flame_leviathan.cpp
VehicleScaling :
spell_generic.cpp
VehicleSeatAddonContainer :
ObjectMgr.h
VehicleSeatFlags :
DBCEnums.h
VehicleSeatFlagsB :
DBCEnums.h
vehiclesList :
zone_wintergrasp.cpp
VehicleSpells :
VehicleDefines.h
VeinPos :
hyjalAI.cpp
VEKLOR_DIST :
boss_twinemperors.cpp
VendorBarkTrigger :
spell_generic.cpp
VendorInventoryReason :
Creature.h
VendorItemCounts :
Creature.h
VerdisaMove :
instance_oculus.cpp
VERTEX_SIZE :
PathGenerator.h
VesperonPositions :
boss_sartharion.cpp
VezaxActions :
boss_general_vezax.cpp
VezaxEmotes :
boss_general_vezax.cpp
VezaxEvents :
boss_general_vezax.cpp
VezaxSpells :
boss_general_vezax.cpp
VezaxYells :
boss_general_vezax.cpp
VHCreaturesIds :
violet_hold.h
VHData :
violet_hold.h
VHEvents :
violet_hold.h
VHGameObjectIds :
violet_hold.h
VHInstanceMisc :
violet_hold.h
VHWorldStateIds :
violet_hold.h
VictimCount :
shattered_halls.h
VictimState :
Unit.h
VICTIMSTATE_BLOCKS :
Unit.h
VICTIMSTATE_DEFLECTS :
Unit.h
VICTIMSTATE_DODGE :
Unit.h
VICTIMSTATE_EVADES :
Unit.h
VICTIMSTATE_HIT :
Unit.h
VICTIMSTATE_INTACT :
Unit.h
VICTIMSTATE_INTERRUPT :
Unit.h
VICTIMSTATE_IS_IMMUNE :
Unit.h
VICTIMSTATE_PARRY :
Unit.h
VignetteFlags :
DBCEnums.h
VioletHoldScriptName :
violet_hold.h
VirtualItemIds :
boss_general_bjarngrim.cpp
ViscidusCoord :
boss_viscidus.cpp
VISIBILITY_DISTANCE_GIGANTIC :
ObjectDefines.h
VISIBILITY_DISTANCE_LARGE :
ObjectDefines.h
VISIBILITY_DISTANCE_NORMAL :
ObjectDefines.h
VISIBILITY_DISTANCE_SMALL :
ObjectDefines.h
VISIBILITY_DISTANCE_TINY :
ObjectDefines.h
VISIBILITY_RANGE :
CreatureAI.h
VisibilityDistances :
Object.cpp
VisibilityDistanceType :
ObjectDefines.h
VISIBLE_RANGE :
ScriptMgr.h
VisionOfSailorsMemoryPosition :
zone_stormwind_city.cpp
VisitorHelper() :
TypeContainerVisitor.h
VISUAL_SPIRIT_HEAL_CHANNEL :
Battleground.h
VISUAL_WAYPOINT :
Unit.h
VMAP_INVALID_HEIGHT :
IVMapManager.h
VMAP_INVALID_HEIGHT_VALUE :
IVMapManager.h
VoAScriptName :
vault_of_archavon.h
VOID_STORAGE_MAX_DEPOSIT :
SharedDefines.h
VOID_STORAGE_MAX_SLOT :
SharedDefines.h
VOID_STORAGE_MAX_WITHDRAW :
SharedDefines.h
VOID_STORAGE_STORE_ITEM_COST :
SharedDefines.h
VOID_STORAGE_UNLOCK_COST :
SharedDefines.h
VOID_TRANSFER_ERROR_FULL :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_1 :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_2 :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_3 :
SharedDefines.h
VOID_TRANSFER_ERROR_INTERNAL_ERROR_4 :
SharedDefines.h
VOID_TRANSFER_ERROR_INVENTORY_FULL :
SharedDefines.h
VOID_TRANSFER_ERROR_ITEM_INVALID :
SharedDefines.h
VOID_TRANSFER_ERROR_NO_ERROR :
SharedDefines.h
VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY :
SharedDefines.h
VOID_TRANSFER_ERROR_TRANSFER_UNKNOWN :
SharedDefines.h
VoidStorageConstants :
SharedDefines.h
VoidTransferError :
SharedDefines.h
VoidwalkerSummonSpells :
boss_grandmaster_vorpil.cpp
VoidZone :
npcs_special.cpp
VolazjAchievements :
boss_herald_volazj.cpp
VolazjMisc :
boss_herald_volazj.cpp
VolazjSpells :
boss_herald_volazj.cpp
VolazjTexts :
boss_herald_volazj.cpp
VoljinIntroWaypoint :
zulaman.cpp
VoljinVisionData :
zone_durotar.cpp
VolunteerAI :
zalazane_fall.cpp
VoodooSpells :
zone_durotar.cpp
VorshaCoord :
zone_ashenvale.cpp
VPDataTypes :
vortex_pinnacle.h
VPreatureIds :
vortex_pinnacle.h
VPScriptName :
vortex_pinnacle.h
VPSlipstreamSpells :
vortex_pinnacle.cpp
VPVehicleIds :
vortex_pinnacle.cpp
vutf8printf() :
Util.cpp
,
Util.h
VX001SummonPos :
boss_mimiron.cpp
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